Never Mind the Chaos, Here’s Danny Boyle’s Pistol

October 2, 2022

Union discuss the VFX for the Sex Pistol’s bio-pic series Pistol.

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Digital Domains AI Quantum Leap

September 30, 2022

Digital Domain plays ball with Joe Montana in 1984.

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NVIDIA ACE Enables Easier Interactive Avatars

September 20, 2022

NVIDIA unveiled a no-code digital human chatbot link to Epic’s Metahumans at GTC.

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Congrats to the Creative Emmy Winners

September 4, 2022

Congrats to all the Emmy nominees and winners in 2022

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Proof that F9 is both Fast & Furious

August 10, 2022

We look at the Previs for The Fast and Furious: F9, The Fast Saga by Proof Inc

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AWS Thinkbox: Deadline, a Brief History

August 3, 2022

With the AWS Thinkbox products now free of charge, a look back at the 21 years of Deadline.

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Netflix buys Animal Logic

July 19, 2022

Netflix expands even further by buying Animal Logic.

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MetaHuman Brings History To Life

June 23, 2022

Case study of Metahuman in Modern Archeology

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Prehistoric Planet

June 15, 2022

The remarkable realism of Prehistoric Planet from Apple, BBC NHU, and MPC.

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Realtime Fractals in Unreal

June 7, 2022

Something familiar that you have never seen before – in real-time: UE5 Fractals

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fxphd: online vfx training for professionals

June 2, 2022

Our sister site fxphd.com is a leading provider of online training courses for professionals in the visual effects and animation industry. Their courses are designed to help professionals stay up-to-date with the latest techniques and software, and to develop the skills they need to advance their careers.

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Autodesk + RADiCAL: AI-powered 3D Motion Capture

May 26, 2022

Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.

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Doug Meet Zoey

May 6, 2022

Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany

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NVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers

May 5, 2022

NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers

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Avatar: The Way of Water: Does it seem it was worth the wait?

May 3, 2022

A special (technical) view of the new Stereo Avatar: The Way of Water

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Pixomondo Bashes Environments with KitBash3D

April 30, 2022

Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.

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Union VFX for Operation Mincemeat

April 27, 2022

Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat

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Heavenly Virtual Production.

April 14, 2022

Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.

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Inside a location scanning truck

April 8, 2022

We visit on set with 3D scanning company Avatar Factory.

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UE5 in a State of Unreal Digital Human Characters

April 5, 2022

UE5 is released as part of Unreal’s State of Unreal.

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Gilded Age World Building

March 31, 2022

VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG

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The Third Floor Move Into Stylized Animation

March 25, 2022

The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.

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VP Makes Holographic Screens Beyond Real

March 13, 2022

By using clever camera tracking – on set monitors and devices can see like actual holograms.

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VP from HP part 3: UE plugins and new stages

March 8, 2022

DisruptAR and Orbital VP Studios in LA recorded at HPA.

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Sci-tech shortlist 2022.

March 6, 2022

The shortlist for the 2022 Sci-Tech Oscar and Awards consideration

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Pixomondo VP stages

March 6, 2022

PXO continues to support a variety of projects on their VO stages in Toronto.

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VP at HPA: Episode 2 Screens and tracking

March 3, 2022

OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).

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Virtual Production at HPA: Episode 1

March 2, 2022

Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project

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Respeecher AI experts – in Kyiv

February 27, 2022

Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.

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Green Screens, Green Pixels and Green Shooting

February 27, 2022

This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.

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