Total Chaos for V-Ray: what’s next?

May 18, 2018

V-Ray Next at the Total Chaos Conference 2018.

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Interview with Rob Bredow, the new Head of ILM

May 9, 2018

We sit down with Rob Bredow the new head of ILM.

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quicktakes

Making Thanos Face the Avengers

May 7, 2018

Part 1 of our coverage of Avengers Infinity War: A deep dive into the new Thano’s face pipeline at Digital Domain.

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A look at RenderMan 22 and beyond

May 2, 2018

A tech look at the immediate future of RenderMan including the new Manifold Walk used in The Incredibles 2.

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Foundry’s Athera : Is it a game changer?

April 30, 2018

We look at Athera from the Foundry: A new cirrus business.

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A CGI Rampage

April 27, 2018

A Rampage of digital creatures by Weta Digital

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Next week at FMX: digital humans and virtual production

April 19, 2018

Digital Humans and Virtual Production preview at FMX.

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quicktakes

Lost in Space: Danger Will Robinson

April 16, 2018

Image Engine once again show their strength in creature work.

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Ready Player One inside the oasis

April 16, 2018

The stunning, easter egg rich, vfx of Ready Player One.

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Shooting high end spots with virtual production

April 11, 2018

A look at this weekend’s new Mercedes-AMG spots made with VR in three cities simultaneously.

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quicktakes

Making of SF Motors intelligent EV cars

April 8, 2018

MPC partners with SF Motors to show their new EV cars, without knowing what the final car actually looked like.

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Paul Debevec’s new Light Field research

April 5, 2018

We sit down at Google and experience their new light field VR

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Adobe’s NVIDIA powered creative editing

April 4, 2018

How NVIDIA is aiding Adobe’s Smart tools such as Colour match and Adobe is researching new Alpha Channel Generation tools

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quicktakes

V-Ray GPU

March 28, 2018

Chaos Group have released the new V-Ray GPU and Beta of their V-Ray for Unreal.

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Epic’s Unreal ‘When the Serkis comes to town’: GDC part 3

March 21, 2018

Day 2 of GDC and Epic Games shows 3Lateral’s Digital Andy Serkis in UE4

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Epic’s Unreal Real Time Ray Tracing: GDC Day2 Part 2

March 21, 2018

GDC Day 2: Epic shows real time ray tracing at their State of Unreal keynote

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Epic’s State of Unreal + Virtual Human: GDC Day 2: Part 1

March 21, 2018

Day 2: State of Unreal: We look at the latest virtual human: Siren.

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3ds Max integrates OSL: GDC Day 1

March 21, 2018

Day One from GDC 2018: We look at 3ds Max OSL integration

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Samsung Galaxy embrace Loom.ai virtual humans

March 7, 2018

Loom.ai’s Deep Learning created avatars are coming standard on the new Samsung Galaxy.

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quicktakes

Burning Three, Oscar-Winning, Billboards at Union VFX

March 6, 2018

The VFX in the Oscar-winning Three Billboards outside Ebbing, Missouri.

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And the Oscar goes to…

March 4, 2018

Congrats to the teams behind this year’s Oscar Winners, (Plus we have behind the scenes pics and video)

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RenderMan’s Visuals for Coco

March 3, 2018

FXG-TV Exclusive Making of the Land of the Dead Video from Pixar and the RenderMan team.

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Fortnite trailer tech details released

March 1, 2018

Epic has posted a detailed 47 page white paper on the breakout Fortnite trailer

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quicktakes

Houdini Sci-Tech Oscar Glory

February 26, 2018

We talk to Houdini’s team of Oscar winners about their perspective on AI, Rigging, Sims, Animation, Gold Statuettes and more.

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Black Panther: Building Wakanda

February 25, 2018

We get a guided vfx tour of the African country of Wakanda.

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Blade Runner 2049 wins 2018 BAFTA

February 19, 2018

Congrats to the teams on Blade Runner 2049 for the win at the BAFTAs.

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PhysLight innovation at Weta Digital

February 18, 2018

We explore the new PhysLight tools at Weta Digital.

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Maze Runner Exclusive video breakdowns with Wes Ball.

February 16, 2018

Exclusive videos from The Maze Runner: The Death Cure.

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How did they make that Award winning Ostrich?

February 15, 2018

Behind the MPC Award winning Samsung ‘Ostrich’

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VES full list of winners

February 14, 2018

The full set of brilliant VES award winners.

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