The Imaginarium Studios bring first live digital Shakespeare character to the stage

November 17, 2016

Andy Serkis’ The Imaginarium Studios via Xsens and a custom facial solution, provide a LIVE character on stage every night for the RSC. We explore the pipeline with an exclusive interview.

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The eyes have it

November 17, 2016

Disney Research Zurich has successfully both advanced eye scanning and simplified the process for use in production.

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Doctor Strange’s Magical Mystery Tour in time

November 14, 2016

We deep dive into a Strange VFX world with work from ILM, Method, Framestore, Lola, Luma, and more.

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Bee-ing in Tim Burton’s Miss Peregrine’s Home for Peculiar Children

November 9, 2016

We talk to One of Us about their Face Hive.

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What sorcery is this? Adobe’s remarkable new VoCo tool

November 7, 2016

We look behind the magic of Adobe’s VoCo tech demo at the algorithms that powered it.

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A VFX view of a post-Trump USA-Mexican future

November 7, 2016

Wecanfxit launched a the short: M.A.M.O.N., a satirical sci-fi look at what would happen if Donald Trump wins the US Election tomorrow.

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VR on the Lot

November 5, 2016

Last month we were at VR on the Lot, at Paramount studios and Facebook introduced Social VR avatars. Here is our report looking at characters in VR.

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VES Board of Directors Election Results

November 2, 2016

The Visual Effects Society announces new members of the Board for the 2017/2018 term.

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Salvatore Totino shoots Inferno on ALEXA XT+Codex

November 1, 2016

Inferno’s on set pipeline.

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Award winning Milk and the state of UK episodic effects

October 31, 2016

We talk to Milk in the UK about their work and the UK Episodic TV market.

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VIEW Conference: Google Daydream

October 31, 2016

One great talk from the 2016 VIEW Conference was about Google’s upcoming Daydream VR and designing UI experiences for the platform.

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VIEW Conference: day 1

October 27, 2016

Byron Howard, Director of Zootopia, opened up the 2016 VIEW Conference with his keynote covering the film.

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Terrence Malick’s Voyage of Time (IMAX)

October 25, 2016

Deluxe’s Method Studios visual effects for the IMAX Terrence Malick’s Voyage of Time.

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The next level in spatial augmented reality or projection mapping

October 22, 2016

The next stage in camera projection: warping video onto moving cloth in real time (Cirque du Soleil, your next illusion is waiting).

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SAG-AFTRA members declare video game strike

October 21, 2016

SAG-AFTRA has declared a strike against select video game employers, following two years of negotiations.

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alSurface shader Wikihuman project

October 20, 2016

Update on the Wikihuman project

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Kubo and the Two Strings: the Moon Beast

October 19, 2016

LAIKA’s Moon Beast is the first puppet that was completely created using their 3D printing-based rapid prototyping technology.

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Epic Robo Recall fun

October 6, 2016

At Occulus Connect, Epic Games announced Robo Recall, the company’s new VR game for Oculus Touch.

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V-Ray’s practical stochastic rendering of ‘spec-y’ things

October 6, 2016

Since Siggraph we have wanted to highlight the great work in V-Ray regarding an age old computer graphics problem. One that has remained remarkably resistant to the best efforts of the world’s render experts to solve.

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Adaptive ftrack project tools

October 3, 2016

Discover how ftrack adapts and is openly embracing change, including new Agile approaches that the team use daily themselves.

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Face mapping for The Come Down

October 2, 2016

We spoke to Paul Lacroix about the new face tracking technology used for Empara Mi: The Come Down.

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Rob Legato added to VIEW Conference lineup

September 24, 2016

In a last minute addition, Rob Legato will be presenting “The Art and Science behind creating a photo-realistic Jungle Book” at the VIEW Conference coming up in Turin, Italy.

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Orphan Black: Tatiana Maslany with Tatiana Maslany

September 15, 2016

See our latest WIRED video on Tatiana Maslany, who won an Emmy as Lead Actress in a Drama Series for her work on BBC America’s Orphan Black. VFX by Intelligent Creatures.

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MPAA vs. the Professor

September 14, 2016

The MPAA issued a press release attacking a USC study about tax incentives. We have links to the release and a response from The Tax Foundation.

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Pete’s Dragon

September 12, 2016

Watch our Exclusive WIRED DesignFx piece on Pete’s Dragon.

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Creative Arts Emmy winners

September 12, 2016

The 2016 Creative Arts Awards were presented over the weekend, here are the winners.

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The death of post-production

September 10, 2016

Deluxe exits post in Australia, focusing on cloud services and VFX moving forward.

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IBC news

September 9, 2016

Blackmagic buys Ultimatte and Fairlight, Convergent Design’s Titan, and Boris acquires GenArts.

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Flame 2017 Extension 1 announced at IBC

September 9, 2016

Autodesk has taken the wraps off of its upcoming Flame release, Flame 2017 Extension 1. We have an interview with Product Manager Will Harris and he also answers questions submitted by artists.

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Kubo and the Two Strings: water effects

September 6, 2016

A look at the development process for the water effects in “Kubo and the Two Strings”, which broke new ground for the Portland-based LAIKA.

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