GoPro is all go with VR
GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.
Read the ArticleThe Foundry launches NUKE 10
The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).
Read the ArticleFrame.io opens up with Premiere Pro integration
Frame.io now offers integration with Adobe Premiere Pro CC .
Read the ArticleHow MPC used real and digital on Batman v Superman
MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.
Read the ArticleThe tricky tracking task of Fungus the Bogeyman
The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.
Read the ArticleNVIDIA GTC 2016: day one report
News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.
Read the ArticleA glimpse at Animal Logic
Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.
Read the Articlefxinsider’s summer movie preview
Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.
Read the ArticleTelling the story: the importance of invisible effects
How invisible fx made the small budget film Race possible.
Read the ArticleEpic face work with Ninja Theory
Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.
Read the ArticleMarine One down – how Fusion found its way in London Has Fallen
How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.
Read the ArticleThe fur-reaching tech of Zootopia
How Disney Animation extended the art of hair, fur and vegetation tech for Zootopia.
Read the ArticleFaceware launches new PLE edition, new versions and bundles
New PLE version of Faceware Plus upgrades, hardware packages and more in the lead up to GDC.
Read the ArticleBehind the Scenes: Agent Carter’s Zero Matter
Double Negative provide another black hole and zero matter for Marvel’s Agent Carter (Exclusive video)
Read the ArticleHow the new X-Files stayed true to the spirit of the original
How the VFX for the new X-Files stayed within the realm of the classic TV show’s impressive legacy.
Read the ArticleA tribute to VFX supe Gary Hutzel
We remember VFX artist and supervisor Gary Hutzel, who died last week aged 60.
Read the ArticleVRscans from Chaos Group
Chaos finally offers a solution to “is it a blue and black or gold and white dress?” with their new VRScans.
Read the ArticleA game awakens, in LEGO form
Recently a teaser trailer burst onto the scene for the LEGO Force Awakens Video Game – fxguide finds out who was behind it and how it was made.
Read the ArticleSky Q liquid life from The Mill
In the first of four spots The Mill liquefy The Avengers ‘on screen’ – one of the most beautiful CG spots of the year.
Read the ArticleEffects solutions: the making of Kung Fu Panda 3
Behind the scenes of Kung Fu Panda 3 – an in-depth look for fxinsider members.
Read the ArticleEx Machina wins Oscar for Visual Effects
….and the winner is….Ex Machina!
Read the ArticleDD: behind the dcenes: Deadpool’s Colossus – DesignFX
Our Exclusive WIRED DesignFX on the making of Deadpool’s Colossus .
Read the ArticleMad Max: Fury Road special and visual effects roundtable
The Oscar-nominated Mad Max: Fury Road effects team recount some of the film’s biggest stunts and effect work.
Read the ArticleDeep inside Deadpool’s deadliest effects
How they pulled off Deadpool’s biggest scenes – from the freeway chase, to CG Colossus, animating Deadpool’s face and the frozen moment opening titles.
Read the ArticleQ&A: Deadpool director Tim Miller
Tim Miller recounts his journey from Blur to Deadpool in this special fxinsider interview.
Read the ArticleForce Awakens takes out VFX BAFTA
Awards season is in full swing, with the BAFTAs awarding The Force Awakens the top prize in VFX.
Read the ArticleCreating an alternate world: The Man in the High Castle
An exclusive look at Zoic Studio’s visual effects for The Man in the High Castle.
Read the ArticleHollywood redux: the VFX of Hail, Caesar!
An in-depth look at the 50s-style effects used to bring the Coen brother’s Hail, Caesar! to the screen.
Read the ArticleLumberyard: free is the new black
Lumberyard represents a significant shift in the way artists will be able to access game engines – and possibly for more than just game development.
Read the ArticleAnomalisa: hand-crafted visual effects
The stop-motion film Anomalisa is a masterpiece of hand-crafted animation, but you might be surprised how much visual effects work is involved to help tell the film’s tale.
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