GoPro is all go with VR

April 18, 2016

GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.

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The Foundry launches NUKE 10

April 17, 2016

The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).

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Frame.io opens up with Premiere Pro integration

April 12, 2016

Frame.io now offers integration with Adobe Premiere Pro CC .

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How MPC used real and digital on Batman v Superman

April 11, 2016

MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.

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The tricky tracking task of Fungus the Bogeyman

April 8, 2016

The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.

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NVIDIA GTC 2016: day one report

April 6, 2016

News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.

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A glimpse at Animal Logic

March 30, 2016

Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.

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fxinsider’s summer movie preview

March 30, 2016

Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.

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Telling the story: the importance of invisible effects

March 30, 2016

How invisible fx made the small budget film Race possible.

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Epic face work with Ninja Theory

March 21, 2016

Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.

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Marine One down – how Fusion found its way in London Has Fallen

March 15, 2016

How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.

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The fur-reaching tech of Zootopia

March 10, 2016

How Disney Animation extended the art of hair, fur and vegetation tech for Zootopia.

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Faceware launches new PLE edition, new versions and bundles

March 8, 2016

New PLE version of Faceware Plus upgrades, hardware packages and more in the lead up to GDC.

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Behind the Scenes: Agent Carter’s Zero Matter

March 8, 2016

Double Negative provide another black hole and zero matter for Marvel’s Agent Carter (Exclusive video)

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How the new X-Files stayed true to the spirit of the original

March 7, 2016

How the VFX for the new X-Files stayed within the realm of the classic TV show’s impressive legacy.

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A tribute to VFX supe Gary Hutzel

March 7, 2016

We remember VFX artist and supervisor Gary Hutzel, who died last week aged 60.

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VRscans from Chaos Group

March 6, 2016

Chaos finally offers a solution to “is it a blue and black or gold and white dress?” with their new VRScans.

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A game awakens, in LEGO form

March 2, 2016

Recently a teaser trailer burst onto the scene for the LEGO Force Awakens Video Game – fxguide finds out who was behind it and how it was made.

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Sky Q liquid life from The Mill

March 1, 2016

In the first of four spots The Mill liquefy The Avengers ‘on screen’ – one of the most beautiful CG spots of the year.

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Effects solutions: the making of Kung Fu Panda 3

February 29, 2016

Behind the scenes of Kung Fu Panda 3 – an in-depth look for fxinsider members.

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Ex Machina wins Oscar for Visual Effects

February 28, 2016

….and the winner is….Ex Machina!

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DD: behind the dcenes: Deadpool’s Colossus – DesignFX

February 19, 2016

Our Exclusive WIRED DesignFX on the making of Deadpool’s Colossus .

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Mad Max: Fury Road special and visual effects roundtable

February 17, 2016

The Oscar-nominated Mad Max: Fury Road effects team recount some of the film’s biggest stunts and effect work.

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Deep inside Deadpool’s deadliest effects

February 15, 2016

How they pulled off Deadpool’s biggest scenes – from the freeway chase, to CG Colossus, animating Deadpool’s face and the frozen moment opening titles.

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Q&A: Deadpool director Tim Miller

February 15, 2016

Tim Miller recounts his journey from Blur to Deadpool in this special fxinsider interview.

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Force Awakens takes out VFX BAFTA

February 14, 2016

Awards season is in full swing, with the BAFTAs awarding The Force Awakens the top prize in VFX.

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Creating an alternate world: The Man in the High Castle

February 11, 2016

An exclusive look at Zoic Studio’s visual effects for The Man in the High Castle.

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Hollywood redux: the VFX of Hail, Caesar!

February 10, 2016

An in-depth look at the 50s-style effects used to bring the Coen brother’s Hail, Caesar! to the screen.

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Lumberyard: free is the new black

February 10, 2016

Lumberyard represents a significant shift in the way artists will be able to access game engines – and possibly for more than just game development.

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Anomalisa: hand-crafted visual effects

February 9, 2016

The stop-motion film Anomalisa is a masterpiece of hand-crafted animation, but you might be surprised how much visual effects work is involved to help tell the film’s tale.

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