How the Everest VFX team scaled new heights

September 27, 2015

‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.

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Racing through the ages

September 27, 2015

a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.

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Digital skin alteration – studying racial bias

September 23, 2015

Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.

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More funding – and tech – for VR start-up Jaunt

September 21, 2015

VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.

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Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles

September 19, 2015

Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.

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The ire of Dr. Moreau: on-set tales from the fx crew

September 18, 2015

How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.

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Mazing Scorched effects

September 17, 2015

Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.

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Trojan Horse: new perspectives…and sandcastles

September 17, 2015

Trojan Horse was a Unicorn – a CG conference with a difference.

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Melding practical & digital: Legacy Effects’ Shane Mahan

September 16, 2015

Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.

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IBC 2015 (and fixing post)

September 16, 2015

The IBC Conference has just wrapped in Amsterdam – here’s our impression of the event, plus we highlight the way VFX could be made easier if the transcoding was just paid attention to!

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Industry moves with Technicolor & The Mill + Mercer joins ILM

September 15, 2015

Technicolor acquires The Mill, while producer Sam Mercer joins ILM as head of the VFX studio.

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Game of Thrones and American Horror Story take VFX Emmys

September 13, 2015

Congratulations to the VFX teams from Game of Thrones and American Horror Story.

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The VIEW from Italy

September 10, 2015

A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.

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Automatic Duck is back

September 9, 2015

Automatic Duck founders Wes and Harry Plate are effectively re-launching Automatic Duck after a four year hiatus, and have begun developing and selling new timeline translation products for Final Cut Pro X and Adobe® After Effects® CC.

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The artistry of Max Madness: Weta Workshop’s inner bogan

September 8, 2015

We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.

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Guess the patent…

September 3, 2015

A look at four patents in the effects, animation and VR worlds.

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8i – putting people front and center in VR

September 1, 2015

Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…

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Massive gets bigger

August 30, 2015

The new version of Massive is about to be released: we check out the new features with a set of short videos, including 20,000 agents in realtime on one PC!

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RealtimeUK’s Rare Replay games trailer

August 28, 2015

Watch RealtimeUK’s making of for the famous Rare games studio launch of ‘Rare Replay’.

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Crafting the Killer Chase: The Man From UNCLE

August 27, 2015

The story behind making the big chase scenes in Guy Ritchie’s spy thriller The Man From U.N.C.L.E.

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fxinsider: Meet Mr. Gunk and friends

August 26, 2015

See how Framestore crafted rusty, gunky and frankly scary creatures for this brilliant Shell TVC.

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Trojan Horse is sold out, but there’s still a way to take part…

August 26, 2015

How you can still get a ticket to be part of the artist-driven Trojan Horse Was A Unicorn event.

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Sci-Tech consideration list for 2015

August 25, 2015

The Academy has announced the technologies being considered for Sci-Tech Awards for 2015.

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The secrets of Daredevil’s seamless effects

August 20, 2015

How Shade crafted the Emmy nominated visual effects for Netflix’s Daredevil.

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Insider chat: what’s next…

August 19, 2015

Mike and Ian discuss what’s on the horizon for films, games and the VR and AR worlds. Plus a rundown of the best tech at SIGGRAPH.

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Insurgent: in the lab with Animal Logic

August 18, 2015

Animal Logic breaks down their holographic effects for the film Insurgent, just out on DVD and download.

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How one VFX artist made these 3 minutes of madness

August 18, 2015

Norwegian artist Alf Lovvold created this fictional trailer on a single workstation, with complicated CG models, foliage and action, all rendered on the GPU.

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fxinsider: Previs’ing Mission: Impossible – Rogue Nation

August 16, 2015

In this special fxinsider piece, The Third Floor London discusses the previs behind Rogue Nation.

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SIGGRAPH Day 3 and out

August 13, 2015

Path tracing, the trade show, ACES, convergence of games and film, state of the VFX industry and more from Day 3 at SIGGRAPH.

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SIGGRAPH Day 2: ILM and more

August 12, 2015

ILM’s 40th anniversary presentation, MPC and DNeg on some new tools and several facial capture and animation talks and papers.

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