Framestore Commercials integrates multi-site pipeline via Shotgun

July 22, 2015

A case study on unifying Framestore’s TVC production.

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Depth in the field of shrinking films

July 22, 2015

We recount a short history of shrinking films by speaking to VFX supes behind the work.

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Ant-Man: Marvel’s heist film

July 19, 2015

How Ant-Man’s VFX team made a young Michael Douglas, brought macro photography to the fore and made us feel for six-legged insects.

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67th Emmy nominations

July 16, 2015

The 67th Emmy Award nominations were announced this morning, here are the Visual Effects nominees.

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quicktakes

Effects artists – what did the Golden Gate ever do to you?

July 12, 2015

Why do visual effects artists hate the Golden Gate Bridge so much? fxguide investiGATEs.

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How to make a Minion

July 12, 2015

We talk to the Minions animation director about crafting the ‘nearly silent film’ characters for the Despicable Me spin-off.

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DreamSpace

July 7, 2015

The DreamSpace Eu project is looking to partner industry and academics in advancing virtual production.

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The Mill’s VR Reviewer now available via Shotgun RV

July 7, 2015

fxguide recently covered the work done by The Mill for “HELP” – the 360-degree Google Spotlight film directed by Justin Lin. The Mill’s custom VR Shader within the RV player is now available for Shotgun users.

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quicktakes

TMU: An unfair advantage in winning TVC work

July 6, 2015

A hands on look at the world of pitching for work.

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Terminator: New makes. New models. New VFX.

July 5, 2015

Behind the scenes of the digital Young Arnold, plus all the new Terminators & effects, in Terminator: Genisys.

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Cinesite and Image Engine to merge

July 2, 2015

In a surprise move, Cinesite and Image Engine will join forces in visual effects and animation.

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quicktakes

The strange effects in Jonathan Strange & Mr Norrell

July 1, 2015

How Milk crafted effects for the final two episodes of Jonathan Strange & Mr Norrell.

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quicktakes

Making a fun toy a useful tool

June 30, 2015

HDR 360 Bracket Pro is an app that converts the Theta 360 Camera into a VFX bracketing 360 HDR camera.

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quicktakes

Adobe to present on maximising your DCP during SMPTE Sydney

June 29, 2015

Come along during SMPTE in Sydney to hear from Adobe’s principal scientist on DCP and other color science tips (free for fxguide readers).

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quicktakes

Insider chat: Terminator: Genisys first reactions

June 29, 2015

For our fxinsider members, a special chat on our first reactions to Terminator: Genisys, and a preview of what’s coming up on fxguide.

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quicktakes

Almost more than you can bear: the VFX of Ted 2

June 29, 2015

The visual effects secrets behind the Ted sequel.

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Surviving San Andreas

June 19, 2015

Destruction sims, tsunamis and 20 million pieces of floating debris – the VFX of San Andreas.

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Inside Out Rendering

June 18, 2015

Inside Pixar’s emotions research, lighting and rendering for ‘Inside Out’.

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A whole new Jurassic World

June 17, 2015

How the brand new dinosaurs, and a few old favorites, were brought to life for Jurassic World.

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The Daredevil details

June 16, 2015

Behind the graphic design of the opening titles for Marvel’s Daredevil. Includes a CG breakdown.

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News from E3: new games, Minecraft HoloLens + more

June 15, 2015

There’s a ton of new games and announcements happening right now at E3 2015 – here’s just a few that caught our eye at fxguide.

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quicktakes

How do you make previs SCARY?

June 15, 2015

How The Third Floor injected some OMG scares into its previs for Poltergeist.

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DigiPro 2015 – a great start to SIGGRAPH

June 15, 2015

Our preview of the great presentations and talks at DigiPro 2015 which takes place just before SIGGRAPH in LA this year.

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quicktakes

ILM’s xLab – Our exclusive video interview with Rob Bredow

June 12, 2015

Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech

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Recalling Total Recall

June 4, 2015

To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.

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EPIC’s Unreal Engine Open World: behind the scenes

June 2, 2015

In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.

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Mad Max: Fury Road’s day for nights and practical VFX

June 2, 2015

Behind the scenes of the day for night shots and practical guitar flying and steering wheel crash in Mad Max: Fury Road.

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quicktakes

VFX in TV: S.H.I.E.L.D + Flash + Black Sails

June 1, 2015

How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.

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fxinsider bonus interviews: Avengers: Age of Ultron

June 1, 2015

As a thank you to our fxinsider members, we have two full-length interviews on ILM’s visual effects for Avengers: Age of Ultron.

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quicktakes

A graphic tale: the visual effects of Mad Max: Fury Road

May 29, 2015

Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.

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