Framestore Commercials integrates multi-site pipeline via Shotgun
A case study on unifying Framestore’s TVC production.
Read the ArticleDepth in the field of shrinking films
We recount a short history of shrinking films by speaking to VFX supes behind the work.
Read the ArticleAnt-Man: Marvel’s heist film
How Ant-Man’s VFX team made a young Michael Douglas, brought macro photography to the fore and made us feel for six-legged insects.
Read the Article67th Emmy nominations
The 67th Emmy Award nominations were announced this morning, here are the Visual Effects nominees.
Read the ArticleEffects artists – what did the Golden Gate ever do to you?
Why do visual effects artists hate the Golden Gate Bridge so much? fxguide investiGATEs.
Read the ArticleHow to make a Minion
We talk to the Minions animation director about crafting the ‘nearly silent film’ characters for the Despicable Me spin-off.
Read the ArticleDreamSpace
The DreamSpace Eu project is looking to partner industry and academics in advancing virtual production.
Read the ArticleThe Mill’s VR Reviewer now available via Shotgun RV
fxguide recently covered the work done by The Mill for “HELP” – the 360-degree Google Spotlight film directed by Justin Lin. The Mill’s custom VR Shader within the RV player is now available for Shotgun users.
Read the ArticleTMU: An unfair advantage in winning TVC work
A hands on look at the world of pitching for work.
Read the ArticleTerminator: New makes. New models. New VFX.
Behind the scenes of the digital Young Arnold, plus all the new Terminators & effects, in Terminator: Genisys.
Read the ArticleCinesite and Image Engine to merge
In a surprise move, Cinesite and Image Engine will join forces in visual effects and animation.
Read the ArticleThe strange effects in Jonathan Strange & Mr Norrell
How Milk crafted effects for the final two episodes of Jonathan Strange & Mr Norrell.
Read the ArticleMaking a fun toy a useful tool
HDR 360 Bracket Pro is an app that converts the Theta 360 Camera into a VFX bracketing 360 HDR camera.
Read the ArticleAdobe to present on maximising your DCP during SMPTE Sydney
Come along during SMPTE in Sydney to hear from Adobe’s principal scientist on DCP and other color science tips (free for fxguide readers).
Read the ArticleInsider chat: Terminator: Genisys first reactions
For our fxinsider members, a special chat on our first reactions to Terminator: Genisys, and a preview of what’s coming up on fxguide.
Read the ArticleAlmost more than you can bear: the VFX of Ted 2
The visual effects secrets behind the Ted sequel.
Read the ArticleSurviving San Andreas
Destruction sims, tsunamis and 20 million pieces of floating debris – the VFX of San Andreas.
Read the ArticleInside Out Rendering
Inside Pixar’s emotions research, lighting and rendering for ‘Inside Out’.
Read the ArticleA whole new Jurassic World
How the brand new dinosaurs, and a few old favorites, were brought to life for Jurassic World.
Read the ArticleThe Daredevil details
Behind the graphic design of the opening titles for Marvel’s Daredevil. Includes a CG breakdown.
Read the ArticleNews from E3: new games, Minecraft HoloLens + more
There’s a ton of new games and announcements happening right now at E3 2015 – here’s just a few that caught our eye at fxguide.
Read the ArticleHow do you make previs SCARY?
How The Third Floor injected some OMG scares into its previs for Poltergeist.
Read the ArticleDigiPro 2015 – a great start to SIGGRAPH
Our preview of the great presentations and talks at DigiPro 2015 which takes place just before SIGGRAPH in LA this year.
Read the ArticleILM’s xLab – Our exclusive video interview with Rob Bredow
Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech
Read the ArticleRecalling Total Recall
To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.
Read the ArticleEPIC’s Unreal Engine Open World: behind the scenes
In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.
Read the ArticleMad Max: Fury Road’s day for nights and practical VFX
Behind the scenes of the day for night shots and practical guitar flying and steering wheel crash in Mad Max: Fury Road.
Read the ArticleVFX in TV: S.H.I.E.L.D + Flash + Black Sails
How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.
Read the Articlefxinsider bonus interviews: Avengers: Age of Ultron
As a thank you to our fxinsider members, we have two full-length interviews on ILM’s visual effects for Avengers: Age of Ultron.
Read the ArticleA graphic tale: the visual effects of Mad Max: Fury Road
Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.
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