Guess the patent…

September 3, 2015

A look at four patents in the effects, animation and VR worlds.

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8i – putting people front and center in VR

September 1, 2015

Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…

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Massive gets bigger

August 30, 2015

The new version of Massive is about to be released: we check out the new features with a set of short videos, including 20,000 agents in realtime on one PC!

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RealtimeUK’s Rare Replay games trailer

August 28, 2015

Watch RealtimeUK’s making of for the famous Rare games studio launch of ‘Rare Replay’.

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Crafting the Killer Chase: The Man From UNCLE

August 27, 2015

The story behind making the big chase scenes in Guy Ritchie’s spy thriller The Man From U.N.C.L.E.

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fxinsider: Meet Mr. Gunk and friends

August 26, 2015

See how Framestore crafted rusty, gunky and frankly scary creatures for this brilliant Shell TVC.

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Trojan Horse is sold out, but there’s still a way to take part…

August 26, 2015

How you can still get a ticket to be part of the artist-driven Trojan Horse Was A Unicorn event.

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Sci-Tech consideration list for 2015

August 25, 2015

The Academy has announced the technologies being considered for Sci-Tech Awards for 2015.

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The secrets of Daredevil’s seamless effects

August 20, 2015

How Shade crafted the Emmy nominated visual effects for Netflix’s Daredevil.

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Insider chat: what’s next…

August 19, 2015

Mike and Ian discuss what’s on the horizon for films, games and the VR and AR worlds. Plus a rundown of the best tech at SIGGRAPH.

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Insurgent: in the lab with Animal Logic

August 18, 2015

Animal Logic breaks down their holographic effects for the film Insurgent, just out on DVD and download.

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How one VFX artist made these 3 minutes of madness

August 18, 2015

Norwegian artist Alf Lovvold created this fictional trailer on a single workstation, with complicated CG models, foliage and action, all rendered on the GPU.

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fxinsider: Previs’ing Mission: Impossible – Rogue Nation

August 16, 2015

In this special fxinsider piece, The Third Floor London discusses the previs behind Rogue Nation.

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SIGGRAPH Day 3 and out

August 13, 2015

Path tracing, the trade show, ACES, convergence of games and film, state of the VFX industry and more from Day 3 at SIGGRAPH.

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SIGGRAPH Day 2: ILM and more

August 12, 2015

ILM’s 40th anniversary presentation, MPC and DNeg on some new tools and several facial capture and animation talks and papers.

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NUKE and V-Ray

August 11, 2015

We look at V-Ray in Nuke, talk to the developers and look at a cool Pub Idea users had to test it.

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The VFX of China’s monster hit Monster Hunt

August 10, 2015

Watch how Base FX made the cute and cuddly and sometimes crazy creatures for the Chinese hit film Monster Hunt.

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SIGGRAPH Day 1 (and DigiPro)

August 10, 2015

Our Day 1 wrap-up of SIGGRAPH and DigiPro – including Pixar talks and the Tech Papers Fast Forward.

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Behind the scenes of Digic’s Witcher 3 cinematic

August 10, 2015

How Digic Pictures made the recent launch trailer for CD Projekt RED’s The Witcher 3: Wild Hunt.

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Fantastic five

August 9, 2015

The VFX behind the five key characters of the Fantastic Four reboot, plus a look at the previs.

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MAXON reveals upcoming Cinema 4D R17

August 6, 2015

Maxon announced Cinema 4D Release 17, with an anticipated release sometime in September. The release contains Houdini Engine Integration as well as a host of new features and improvements. Click through to check out the press release.

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Render Me MODO

August 6, 2015

The tech behind the rendering improvements in MODO 901 from The Foundry.

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SIGGRAPH technical papers highlight

August 5, 2015

A preview of a paper on skin microstructure deformation being presented at SIGGRAPH LA 2015.

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Game of Thrones’ fifth season of extraordinary effects

August 4, 2015

In-depth breakdowns & behind the scenes on the biggest sequences in S5 of Game of Thrones.

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Performance driven facial animation

August 4, 2015

Software and research in the area of performance driven facial animation.

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Hold on! The VFX of Rogue Nation

August 2, 2015

How the stunning VFX of Mission: Impossible – Rogue Nation helped realize the film’s insane stunts.

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SIGGRAPH 2015 – what not to miss

July 28, 2015

A preview of SIGGRAPH 2015 in LA – all the best talks and presentations.

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Before there was Pixels, there was Pixels

July 28, 2015

The director behind the Pixels short film that inspired the Pixels feature film shares his story – and behind the scenes pics.

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Pixels: thinking outside the voxel

July 26, 2015

Make the voxels, move the voxels, light the voxels, destroy the voxels.

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Animal Logic goes 360

July 22, 2015

How Animal Logic crafted a new 360 experience for a new Data Arena in Sydney.

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