An animated day 3 at VIEW

October 22, 2015

The Book of Life, Hotel Transylvania 2 and Shaun the Sheep – all presented on day 3 at VIEW.

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The future is today: how ILM made time travel possible

October 21, 2015

The incredible work it took to hand-animate the Delorean time slice effects and the lightning bolts 30 years ago for Back to the Future.

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Day 2 at VIEW: The Little Prince and ILM’s models and miniatures

October 20, 2015

We report on ILM Model Shop Supervisor Lorne Peterson’s talk at VIEW, and the keynote from The Little Prince director Mark Osborne.

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Kara Zor-El : AKA Supergirl

October 19, 2015

Encore visual effects supervisor Armen Kevorkian discusses his latest work for Supergirl.

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Inside the colorscript process: day 1 at VIEW

October 19, 2015

A behind the scenes look at crafting an animated feature colorscript with Michael Kurinsky at Sony – our first report from VIEW in Italy.

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Houdini 15 released

October 15, 2015

Side Effects releases Houdini 15 with new crowd, ragdoll, shader building and rendering features.

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Behind Marvel’s marvelous trailer titles

October 14, 2015

They may go by in just seconds, but here’s how one artist helped contribute to many of the titles you see in the biggest trailers from Marvel and other studios.

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AR: a researcher’s perspective

October 12, 2015

In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.

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Step-by-step: a walkthrough of The Walk

October 11, 2015

How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.

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Going off-model: Hotel Transylvania 2

October 7, 2015

How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.

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Destiny: The Taken King: a visual breakdown of the launch trailer

October 6, 2015

Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.

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Three things not to miss at VIEW

October 5, 2015

Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.

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Life on Mars: the VFX of The Martian

October 5, 2015

With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.

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Behind the scenes of Nike’s VR Neymar

September 29, 2015

Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.

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Limitless goes on a trip to the small screen

September 28, 2015

Limitless comes to TV, and with a host of unique visual effects work.

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How the Everest VFX team scaled new heights

September 27, 2015

‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.

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Racing through the ages

September 27, 2015

a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.

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Digital skin alteration – studying racial bias

September 23, 2015

Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.

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More funding – and tech – for VR start-up Jaunt

September 21, 2015

VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.

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Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles

September 19, 2015

Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.

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The ire of Dr. Moreau: on-set tales from the fx crew

September 18, 2015

How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.

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Mazing Scorched effects

September 17, 2015

Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.

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Trojan Horse: new perspectives…and sandcastles

September 17, 2015

Trojan Horse was a Unicorn – a CG conference with a difference.

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Melding practical & digital: Legacy Effects’ Shane Mahan

September 16, 2015

Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.

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IBC 2015 (and fixing post)

September 16, 2015

The IBC Conference has just wrapped in Amsterdam – here’s our impression of the event, plus we highlight the way VFX could be made easier if the transcoding was just paid attention to!

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Industry moves with Technicolor & The Mill + Mercer joins ILM

September 15, 2015

Technicolor acquires The Mill, while producer Sam Mercer joins ILM as head of the VFX studio.

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Game of Thrones and American Horror Story take VFX Emmys

September 13, 2015

Congratulations to the VFX teams from Game of Thrones and American Horror Story.

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The VIEW from Italy

September 10, 2015

A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.

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Automatic Duck is back

September 9, 2015

Automatic Duck founders Wes and Harry Plate are effectively re-launching Automatic Duck after a four year hiatus, and have begun developing and selling new timeline translation products for Final Cut Pro X and Adobe® After Effects® CC.

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The artistry of Max Madness: Weta Workshop’s inner bogan

September 8, 2015

We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.

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