Auckland Face Simulator
The researcher behind BabyX, Mark Sagar, and the new Auckland Face Simulator.
Read the ArticleLight fields – the future of VR-AR-MR
Lightfields : the future of VR-AR-MR ?
Read the ArticleFuturescapes – building Tomorrowland
From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.
Read the ArticleThe Foundry sold – but not to Adobe
The Foundry sells, and we speak directly with Bill Collis.
Read the ArticleSci-fi indie effects: the making of Infini
How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.
Read the ArticleRenderMan: under the (new) varnish
With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.
Read the ArticleBusiness models for VFX
Continuing the discussion about new business models for the VFX industry – FMX hosted an illuminating look at how studios see vfx and how VFX should look at animation companies.
Read the ArticleCrafting a super slow-mo spot
How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.
Read the ArticleDay 3 at FMX 2015 – Realtime Star Wars, Interstellar & light fields
ILM’s realtime Star Wars iPad controlled demo, 40 years of ILM, DNeg’s Interstellar, and light field research from Paul Debevec and OTOY. It’s day 3 at FMX.
Read the ArticleDay 2 at FMX 2015 – VR, AR or MR and 20 years since Toy Story
All the latest from FMX in Stuttgart – our day 2 coverage discusses VR and the incredible 20th anniversary celebration of Pixar’s Toy Story.
Read the ArticleDay 1 at FMX 2015 – rendering and 20 years of Weta Digital
A breakdown of all the great rendering talks from day 1 of FMX 2015, plus 20 years of Weta Digital.
Read the ArticleCasting the vendors on Avengers
How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.
Read the ArticleGoPro announces acquisition of VR software maker Kolor
GoPro has announced that they are acquiring Kolor, developers of software which helps create and display spherical VR content.
Read the ArticleGhost riding
How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.
Read the ArticleAnimating in paradise: making The OceanMaker
Watch Lucas Martell’s The OceanMaker – and find out how it was made.
Read the ArticleBig effects on a budget: the making of Robot Overlords
How Nvizible pulled off high-stakes VFX for indie sci-fi film Robot Overlords.
Read the ArticleMixing it up: the effects of the new Thunderbirds
How miniatures from Weta Workshop and CG characters were combined for the all new Thunderbirds Are Go TV series.
Read the ArticleCool camera kit at NAB
A round up of new camera tech and tools announced at NAB in Las Vegas – with more to come from fxguide.
Read the Articleftrack 3.2 revealed at NAB
ftrack has announced that they will be releasing version 3.2 of its software this summer. New features include Nuke Studio integration, Actions, chat features, and release of their updated API.
Read the ArticleEx Machina: the making of Ava
We sit down with DNeg VFX supervisor Andrew Whitehurst in London to discuss Ex Machina.
Read the ArticleKeep on driving: the making of Honda’s ‘Endless Road’
Behind the scenes of Honda’s new CR-V infinite loop spot, that also tailors to your world location.
Read the ArticleMODO 901: exclusive tech sneak peek
MODO 901 will be released in a few months but fxguide visited The Foundry yesterday in LA for an exclusive sneak peek of new Render Tech (*this is on top of The Foundry’s own feature leaks today!)
Read the ArticleFrame.io – a new tool for video collaboration
The Frame.io team talk to fxguide about their new video review and collaboration tool.
Read the ArticleInnovation and immersion: Escape from Gringotts
Find out how Universal Creative developed its centerpiece Harry Potter and the Escape from Gringotts attraction, with help from Double Negative.
Read the ArticleFar from fable: Cinderella
An in-depth Q&A with Cinderella visual effects supervisor Charley Henley who talks animals, transformations, dresses, slippers and environments.
Read the ArticleLooking back: 1995’s Outbreak
VFX supe Jim Rygiel shares with us his archived Boss Film Studios miniatures pics from Outbreak, which is celebrating its 20th anniversary this year.
Read the ArticleAlien-mation: Home
How DreamWorks Animation created the central characters for their newest film, Home.
Read the ArticleMockingjay Part 1 on Blu-ray: the VFX featurettes
A preview of the VFX materials on the Blu-Ray for The Hunger Games: Mockingjay: Part 1. Unlike many DVDs the ‘extras’ actually contain good content on this leading vfx franchise.
Read the ArticleNVIDIA unwraps Quadro M6000, VCA & unleashes iRay
No waiting for the Quadro: NVIDIA announced their new flagship M6000 as well as revealed the news that iRay 2015 is coming to more apps, including Maya.
Read the ArticleNVIDIA GPU Tech Conference 2015: Day 1 Report
Coverage from day one includes the keynote with CEO Jen-Hsun Huang, the Titan X, OTOY’s OctaneRender 3, V-Ray and the GPU, plus a look at the Redshift GPU renderer.
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