Auckland Face Simulator

May 27, 2015

The researcher behind BabyX, Mark Sagar, and the new Auckland Face Simulator.

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quicktakes

Light fields – the future of VR-AR-MR

May 26, 2015

Lightfields : the future of VR-AR-MR ?

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Futurescapes – building Tomorrowland

May 24, 2015

From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.

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The Foundry sold – but not to Adobe

May 20, 2015

The Foundry sells, and we speak directly with Bill Collis.

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quicktakes

Sci-fi indie effects: the making of Infini

May 17, 2015

How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.

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RenderMan: under the (new) varnish

May 14, 2015

With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.

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Business models for VFX

May 13, 2015

Continuing the discussion about new business models for the VFX industry – FMX hosted an illuminating look at how studios see vfx and how VFX should look at animation companies.

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Crafting a super slow-mo spot

May 13, 2015

How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.

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Day 3 at FMX 2015 – Realtime Star Wars, Interstellar & light fields

May 8, 2015

ILM’s realtime Star Wars iPad controlled demo, 40 years of ILM, DNeg’s Interstellar, and light field research from Paul Debevec and OTOY. It’s day 3 at FMX.

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Day 2 at FMX 2015 – VR, AR or MR and 20 years since Toy Story

May 8, 2015

All the latest from FMX in Stuttgart – our day 2 coverage discusses VR and the incredible 20th anniversary celebration of Pixar’s Toy Story.

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Day 1 at FMX 2015 – rendering and 20 years of Weta Digital

May 6, 2015

A breakdown of all the great rendering talks from day 1 of FMX 2015, plus 20 years of Weta Digital.

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Casting the vendors on Avengers

May 4, 2015

How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.

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GoPro announces acquisition of VR software maker Kolor

April 28, 2015

GoPro has announced that they are acquiring Kolor, developers of software which helps create and display spherical VR content.

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Ghost riding

April 26, 2015

How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.

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Animating in paradise: making The OceanMaker

April 22, 2015

Watch Lucas Martell’s The OceanMaker – and find out how it was made.

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Big effects on a budget: the making of Robot Overlords

April 21, 2015

How Nvizible pulled off high-stakes VFX for indie sci-fi film Robot Overlords.

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Mixing it up: the effects of the new Thunderbirds

April 15, 2015

How miniatures from Weta Workshop and CG characters were combined for the all new Thunderbirds Are Go TV series.

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Cool camera kit at NAB

April 13, 2015

A round up of new camera tech and tools announced at NAB in Las Vegas – with more to come from fxguide.

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ftrack 3.2 revealed at NAB

April 12, 2015

ftrack has announced that they will be releasing version 3.2 of its software this summer. New features include Nuke Studio integration, Actions, chat features, and release of their updated API.

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Ex Machina: the making of Ava

April 9, 2015

We sit down with DNeg VFX supervisor Andrew Whitehurst in London to discuss Ex Machina.

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Keep on driving: the making of Honda’s ‘Endless Road’

April 7, 2015

Behind the scenes of Honda’s new CR-V infinite loop spot, that also tailors to your world location.

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MODO 901: exclusive tech sneak peek

April 7, 2015

MODO 901 will be released in a few months but fxguide visited The Foundry yesterday in LA for an exclusive sneak peek of new Render Tech (*this is on top of The Foundry’s own feature leaks today!)

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quicktakes

Frame.io – a new tool for video collaboration

March 31, 2015

The Frame.io team talk to fxguide about their new video review and collaboration tool.

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Innovation and immersion: Escape from Gringotts

March 29, 2015

Find out how Universal Creative developed its centerpiece Harry Potter and the Escape from Gringotts attraction, with help from Double Negative.

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Far from fable: Cinderella

March 26, 2015

An in-depth Q&A with Cinderella visual effects supervisor Charley Henley who talks animals, transformations, dresses, slippers and environments.

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Looking back: 1995’s Outbreak

March 24, 2015

VFX supe Jim Rygiel shares with us his archived Boss Film Studios miniatures pics from Outbreak, which is celebrating its 20th anniversary this year.

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quicktakes

Alien-mation: Home

March 24, 2015

How DreamWorks Animation created the central characters for their newest film, Home.

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Mockingjay Part 1 on Blu-ray: the VFX featurettes

March 19, 2015

A preview of the VFX materials on the Blu-Ray for The Hunger Games: Mockingjay: Part 1. Unlike many DVDs the ‘extras’ actually contain good content on this leading vfx franchise.

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quicktakes

NVIDIA unwraps Quadro M6000, VCA & unleashes iRay

March 19, 2015

No waiting for the Quadro: NVIDIA announced their new flagship M6000 as well as revealed the news that iRay 2015 is coming to more apps, including Maya.

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NVIDIA GPU Tech Conference 2015: Day 1 Report

March 18, 2015

Coverage from day one includes the keynote with CEO Jen-Hsun Huang, the Titan X, OTOY’s OctaneRender 3, V-Ray and the GPU, plus a look at the Redshift GPU renderer.

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