How previs helped make The Maze Runner

September 23, 2014

Breaking down the previs and postvis work on The Maze Runner.

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Putting the maze in Maze Runner: an fxguide/WIRED exclusive

September 19, 2014

See how Method Studios created the vast maze and relentless mechanical creatures called Grievers for the upcoming feature film Maze Runner.

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Digital Domain’s live action date with Destiny

September 14, 2014

How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.

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eyeon Software acquired by Blackmagic Design

September 12, 2014

In somewhat of a shake-up to the compositing world, Blackmagic Design has announced that it is acquiring eyeon Software.

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RC IBC news: Sony new 4K FS7

September 12, 2014

As rumoured on the last RC podcast, here is the new Sony FS7 camera just announced at IBC, more than just an XDCAM this camera here is a first look…

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Luc Besson’s Lucy – exclusive ILM interviews

September 9, 2014

We talk to ILM about the breakout indie Luc Besson hit Lucy, in these special fxinsider interviews, exclusively for Insider members.

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COLORWAY now available for C4D

September 8, 2014

The Foundry has launched a COLORWAY kit for MAXON Cinema 4D.

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Journey to The Hundred-Foot Journey

September 4, 2014

How invisible effects were used in the making of The Hundred-Foot Journey. Includes before and after pics and clips that may surprise you.

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OpenSubdiv 3.0 coming (Alpha update)

September 3, 2014

What’s new and all the news about the open source OpenSubdiv project.

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NUKE 9, NUKEX and NUKE STUDIO Beta now available

September 3, 2014

The Foundry has made betas of NUKE 9 and NUKE STUDIO available to existing customers.

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It’s not rocket science – oh wait …

September 1, 2014

Confessions of a self confessed ‘Neutron Fan Boy’ – or how nuclear research of the 1940s is finding its way into the rendering of today.

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Style city: A Dame to Kill For

August 29, 2014

Behind the scenes of Prime Focus’ visual effects for Sin City: A Dame to Kill For.

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Into the Storm: a trio of tornadoes

August 18, 2014

How real reference served to inform the visual effects artists for three of the devastating tornado sequences in Into the Storm.

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SIGGRAPH 2014 – wrap-up

August 17, 2014

A final look at SIGGRAPH 2014 from Vancouver and what to expect in fxguide SIGGRAPH coverage coming soon.

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Congrats to the Creative Emmy winners

August 16, 2014

Congrats to all the winners at this Saturday’s Creative Emmy Awards!

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Sci-Tech Oscar 2015 Consideration list

August 16, 2014

The areas of interest for the Sci-Tech 2015 Oscars has been published.

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More from SIGGRAPH 2014

August 14, 2014

More from SIGGRAPH 2014 – Emerging Tech, the Pixar RenderMan User Group and parties with Image Engine and ILM.

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The VFX of Guardians of the Galaxy

August 13, 2014

How the VFX teams behind Marvel’s Guardians of the Galaxy made Rocket, Groot, huge environments, spaceship chases and an incredible final battle.

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News from SIGGRAPH: Shotgun & NVIDIA

August 12, 2014

Shotgun introduces an iPhone app and NVIDIA rounds out its Kepler product line at SIGGRAPH 2014.

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SIGGRAPH 2014 – day 2

August 12, 2014

How day 2 of SIGGRAPH 2014 shaped up with tech sessions and insights into the big film releases this year.

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SIGGRAPH 2014 – DigiPro and day 1

August 11, 2014

A look back at the opening sessions of DigiPro and SIGGRAPH 2014 from Vancouver.

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Foundry At Siggraph with V-Ray + Speed tests

August 11, 2014

We look at the news from The Foundry and Chaos Group with V-Ray – plus we leak some stats about NUKE 9.

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Big positive: Double Negative to adopt Clarisse

August 11, 2014

VFX powerhouse Double Negative is to adopt Isotropix’s lookdev, lighting and rendering tool Clarisse iFX.

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Beam rendering extended at SIGGRAPH 2014

August 8, 2014

We look at the Siggraph technical paper: Unifying Points, Beams, and Paths in Volumetric Light Transport Simulation

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Into the abyss: James Cameron’s Deepsea Challenge 3D

August 8, 2014

John Bruno talks to fxguide about co-directing the documentary film charting James Cameron’s dive to the deepest point on Earth.

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ftrack debuts V3 at SIGGRAPH

August 7, 2014

ftrack will be revealing version 3 of their software at SIGGRAPH next week and we have a sneak peek at the new features. We also take a look a the history of ftrack as well as check in with some of their users.

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Manuka: Weta Digital’s new renderer

August 6, 2014

In this exclusive report, we investigate the new Manuka renderer developed at Weta Digital.

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Voodoo magic

August 5, 2014

We go behind the scenes of Rhythm & Hues’ Sci-Tech winning animation framework – Voodoo – with exclusive new demo videos.

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Wights, the Wall and wildlings: bringing more character to Game of Thrones

August 4, 2014

The Wall attack, dragons and the skeletal wights from season 4 of Game of Thrones.

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Legend or truth: the VFX of Hercules

July 28, 2014

From fantastical creatures to sprawling battles – fxguide looks at the visual effects of Hercules.

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