How previs helped make The Maze Runner
Breaking down the previs and postvis work on The Maze Runner.
Read the ArticlePutting the maze in Maze Runner: an fxguide/WIRED exclusive
See how Method Studios created the vast maze and relentless mechanical creatures called Grievers for the upcoming feature film Maze Runner.
Read the ArticleDigital Domain’s live action date with Destiny
How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.
Read the Articleeyeon Software acquired by Blackmagic Design
In somewhat of a shake-up to the compositing world, Blackmagic Design has announced that it is acquiring eyeon Software.
Read the ArticleRC IBC news: Sony new 4K FS7
As rumoured on the last RC podcast, here is the new Sony FS7 camera just announced at IBC, more than just an XDCAM this camera here is a first look…
Read the ArticleLuc Besson’s Lucy – exclusive ILM interviews
We talk to ILM about the breakout indie Luc Besson hit Lucy, in these special fxinsider interviews, exclusively for Insider members.
Read the ArticleCOLORWAY now available for C4D
The Foundry has launched a COLORWAY kit for MAXON Cinema 4D.
Read the ArticleJourney to The Hundred-Foot Journey
How invisible effects were used in the making of The Hundred-Foot Journey. Includes before and after pics and clips that may surprise you.
Read the ArticleOpenSubdiv 3.0 coming (Alpha update)
What’s new and all the news about the open source OpenSubdiv project.
Read the ArticleNUKE 9, NUKEX and NUKE STUDIO Beta now available
The Foundry has made betas of NUKE 9 and NUKE STUDIO available to existing customers.
Read the ArticleIt’s not rocket science – oh wait …
Confessions of a self confessed ‘Neutron Fan Boy’ – or how nuclear research of the 1940s is finding its way into the rendering of today.
Read the ArticleStyle city: A Dame to Kill For
Behind the scenes of Prime Focus’ visual effects for Sin City: A Dame to Kill For.
Read the ArticleInto the Storm: a trio of tornadoes
How real reference served to inform the visual effects artists for three of the devastating tornado sequences in Into the Storm.
Read the ArticleSIGGRAPH 2014 – wrap-up
A final look at SIGGRAPH 2014 from Vancouver and what to expect in fxguide SIGGRAPH coverage coming soon.
Read the ArticleCongrats to the Creative Emmy winners
Congrats to all the winners at this Saturday’s Creative Emmy Awards!
Read the ArticleSci-Tech Oscar 2015 Consideration list
The areas of interest for the Sci-Tech 2015 Oscars has been published.
Read the ArticleMore from SIGGRAPH 2014
More from SIGGRAPH 2014 – Emerging Tech, the Pixar RenderMan User Group and parties with Image Engine and ILM.
Read the ArticleThe VFX of Guardians of the Galaxy
How the VFX teams behind Marvel’s Guardians of the Galaxy made Rocket, Groot, huge environments, spaceship chases and an incredible final battle.
Read the ArticleNews from SIGGRAPH: Shotgun & NVIDIA
Shotgun introduces an iPhone app and NVIDIA rounds out its Kepler product line at SIGGRAPH 2014.
Read the ArticleSIGGRAPH 2014 – day 2
How day 2 of SIGGRAPH 2014 shaped up with tech sessions and insights into the big film releases this year.
Read the ArticleSIGGRAPH 2014 – DigiPro and day 1
A look back at the opening sessions of DigiPro and SIGGRAPH 2014 from Vancouver.
Read the ArticleFoundry At Siggraph with V-Ray + Speed tests
We look at the news from The Foundry and Chaos Group with V-Ray – plus we leak some stats about NUKE 9.
Read the ArticleBig positive: Double Negative to adopt Clarisse
VFX powerhouse Double Negative is to adopt Isotropix’s lookdev, lighting and rendering tool Clarisse iFX.
Read the ArticleBeam rendering extended at SIGGRAPH 2014
We look at the Siggraph technical paper: Unifying Points, Beams, and Paths in Volumetric Light Transport Simulation
Read the ArticleInto the abyss: James Cameron’s Deepsea Challenge 3D
John Bruno talks to fxguide about co-directing the documentary film charting James Cameron’s dive to the deepest point on Earth.
Read the Articleftrack debuts V3 at SIGGRAPH
ftrack will be revealing version 3 of their software at SIGGRAPH next week and we have a sneak peek at the new features. We also take a look a the history of ftrack as well as check in with some of their users.
Read the ArticleManuka: Weta Digital’s new renderer
In this exclusive report, we investigate the new Manuka renderer developed at Weta Digital.
Read the ArticleVoodoo magic
We go behind the scenes of Rhythm & Hues’ Sci-Tech winning animation framework – Voodoo – with exclusive new demo videos.
Read the ArticleWights, the Wall and wildlings: bringing more character to Game of Thrones
The Wall attack, dragons and the skeletal wights from season 4 of Game of Thrones.
Read the ArticleLegend or truth: the VFX of Hercules
From fantastical creatures to sprawling battles – fxguide looks at the visual effects of Hercules.
Read the Article