Sci-Tech Oscar 2015 Consideration list

August 16, 2014

The areas of interest for the Sci-Tech 2015 Oscars has been published.

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More from SIGGRAPH 2014

August 14, 2014

More from SIGGRAPH 2014 – Emerging Tech, the Pixar RenderMan User Group and parties with Image Engine and ILM.

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The VFX of Guardians of the Galaxy

August 13, 2014

How the VFX teams behind Marvel’s Guardians of the Galaxy made Rocket, Groot, huge environments, spaceship chases and an incredible final battle.

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News from SIGGRAPH: Shotgun & NVIDIA

August 12, 2014

Shotgun introduces an iPhone app and NVIDIA rounds out its Kepler product line at SIGGRAPH 2014.

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SIGGRAPH 2014 – day 2

August 12, 2014

How day 2 of SIGGRAPH 2014 shaped up with tech sessions and insights into the big film releases this year.

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SIGGRAPH 2014 – DigiPro and day 1

August 11, 2014

A look back at the opening sessions of DigiPro and SIGGRAPH 2014 from Vancouver.

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Foundry At Siggraph with V-Ray + Speed tests

August 11, 2014

We look at the news from The Foundry and Chaos Group with V-Ray – plus we leak some stats about NUKE 9.

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Big positive: Double Negative to adopt Clarisse

August 11, 2014

VFX powerhouse Double Negative is to adopt Isotropix’s lookdev, lighting and rendering tool Clarisse iFX.

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Beam rendering extended at SIGGRAPH 2014

August 8, 2014

We look at the Siggraph technical paper: Unifying Points, Beams, and Paths in Volumetric Light Transport Simulation

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Into the abyss: James Cameron’s Deepsea Challenge 3D

August 8, 2014

John Bruno talks to fxguide about co-directing the documentary film charting James Cameron’s dive to the deepest point on Earth.

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ftrack debuts V3 at SIGGRAPH

August 7, 2014

ftrack will be revealing version 3 of their software at SIGGRAPH next week and we have a sneak peek at the new features. We also take a look a the history of ftrack as well as check in with some of their users.

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Manuka: Weta Digital’s new renderer

August 6, 2014

In this exclusive report, we investigate the new Manuka renderer developed at Weta Digital.

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Voodoo magic

August 5, 2014

We go behind the scenes of Rhythm & Hues’ Sci-Tech winning animation framework – Voodoo – with exclusive new demo videos.

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Wights, the Wall and wildlings: bringing more character to Game of Thrones

August 4, 2014

The Wall attack, dragons and the skeletal wights from season 4 of Game of Thrones.

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Legend or truth: the VFX of Hercules

July 28, 2014

From fantastical creatures to sprawling battles – fxguide looks at the visual effects of Hercules.

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Inside RealFlow 2014

July 27, 2014

A run-down of RealFlow 2014 with Lumiere Studios’ technical director Duncan Lees.

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Designing Dawn of the Planet of the Apes

July 25, 2014

A look at the previs efforts from Cinedev, MPC and Halon for Dawn of the Planet of the Apes.

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Ape Acting

July 17, 2014

Dawn of Planet of the Apes delivers complex serious acting from its lead digital characters – we speak to Weta Digital about this blockbuster hit of the summer.

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Academy Invites

July 11, 2014

Each year The Academy of Motion Picture Arts and Sciences extends invitations to join the academy. The 2014 invitees for Visual Effects are

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COLORWAY: The Foundry’s new design tool

July 10, 2014

The Foundry has launched COLORWAY, a new design application that speeds up and changes the process of iterating on and finalizing an image or product look, and expands the company’s move into the design space.

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66th Annual Emmy Nominations

July 10, 2014

Award season begins with the announcement of nominations for the 66th Annual Emmy Awards.

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VFX in TV, A to V: Agents of S.H.I.E.L.D to Vikings & More

July 8, 2014

We explore VFX in Agents of S.H.I.E.L.D., Hannibal, Hawaii Five-O, Sleepy Hollow, Game of Thrones, Vikings and Orphan Black.

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fxinsider: bonus Transformers ILM podcasts

July 7, 2014

In these special audio podcasts for fxinsider members, we talk to ILM animation director Rick O’Connor and CG supervisor John Hansen about Transformers: Age of Extinction.

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Ptex, the other side of texturing

July 6, 2014

Disney Animation responds to fxguide’s UDIM texture article and promises even more new Ptex tools.

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Creature Q&A: inside the Cochise effects on Falling Skies

July 3, 2014

A conversation with artists from MastersFX about how they bring to life Falling Skies’ Cochise with practical and digital fx.

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Crytek’s Cinebox – an update

July 2, 2014

Find out what’s been happening with Crytek’s Cinebox – from game projects to previs – with exclusive behind the scenes videos.

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fxinsider: Two TVCs from The Mill

July 1, 2014

How The Mill and Mill+ pulled off the vfx for some fun Autozone Duralast spots and Gatorade’s Fierce campaign.

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Age of Extinction: ILM turns up its Transformers toolset

June 30, 2014

How ILM ramped up on robot facial animation, created new hypno-transformations, the dinobots, enormous fx sims and spaceships in the newest Transformers film.

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Autodesk riding Shotgun

June 25, 2014

Autodesk announced that they have acquired Shotgun Software, creators of the the production tracking, asset management, and review pipeline tool used in over 500 facilities around the world. We examine the news to reveal why this is a win for the companies as well as their customers.

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DreamWorks’ new tools for Dragon 2

June 17, 2014

DreamWorks Animation vfx sup. Dave Walvoord talks about the studio’s new animation & lighting toolset, and about working with DOP Roger Deakins.

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