Flame 2015: new features and a new family

April 10, 2014

Flame 2015 and Smoke 2015 were introduced at NAB this week – here’s fxguide’s rundown of the new releases.

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fxinsider bonus videos: more on ILM’s Noah vfx

April 10, 2014

In these bonus videos for fxinsiders, we talk to ILM’s Grady Cofer & Philippe Rebours about the ‘creation’ sequence in Noah & the Watcher characters. Thanks for being a member.

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Art directing effects for inFAMOUS: Second Son

April 9, 2014

Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.

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NUKE STUDIO – Exclusive interview + First Screen shots

April 7, 2014

We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.

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The Winter Soldier: ILM’s Helicarrier crash: Exclusive

April 7, 2014

See how ILM crashed a Helicarrier in this video on Marvel’s Captain America: The Winter Soldier.

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Foundry NAB live stream

April 4, 2014

fxguide won’t be doing live streaming from NAB this year, but The Foundry will be doing two live streams from the show: an “exclusive announcement” on Monday and four hours of streaming from the booth on Tuesday.

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SFX: making rain, 3D printing & blow-up greenscreens

April 2, 2014

How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.

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Adobe video apps – what’s coming

April 1, 2014

Adobe has announced a suite of updates for its Creative Cloud video apps – Premiere Pro CC, After Effects CC and Adobe Anywhere.

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Character Ark: the visual effects of Noah

March 31, 2014

Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.

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NVIDIA GPU Tech Conference: report 2

March 28, 2014

We recap presentations from MPC, Pixar, Fabric Engine, and Red Giant about how they are exploring and using GPU tech in their facilities or projects.

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Divergent: making the mirror room

March 28, 2014

How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.

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Case studies in invisible effects

March 27, 2014

Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.

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Checking in on The Foundry’s FLIX

March 27, 2014

DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.

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NVIDIA GPU Tech Conference: day 1 report

March 26, 2014

Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.

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Inside the battles of 300: Rise of an Empire

March 23, 2014

Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.

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Catching up with V-Ray’s founders (& V-Ray 3.0 for Maya)

March 20, 2014

We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.

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The tech of Crytek’s Ryse: Son of Rome

March 20, 2014

How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.

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Like an animated painting: Child of Light

March 18, 2014

Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.

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Bifrost: exclusive first in-depth look

March 18, 2014

fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.

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How they made the biggest stunts in Need for Speed

March 17, 2014

The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.

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Virtual production: Animatrik

March 13, 2014

We talk to Animatrik Film Design about their approach to virtual production work.

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CG robots, milk sims, digi-enviros & macro-cloth

March 13, 2014

Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.

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Red Giant takes on the Universe

March 11, 2014

Find out what Red Giant Universe is and what it means for you.

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3DEqualizer – German precision where vfx needs it

March 10, 2014

A tracking Q&A about 3DEqualizer with the co-founder of Science.D.Visions Rolf Schneider.

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The making of The Last Days on Mars

March 10, 2014

fxguide goes off-planet to showcase the vfx for The Last Days on Mars by Dublin house Screen Scene.

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Blur’s The Elder Scrolls Online cinematic: 8 mins of action

March 6, 2014

Blur reveals how they made their latest Elder Scrolls Online cinematic, including a look at early concept art and models crafted by the studio.

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Remembering Softimage

March 4, 2014

Ex-ILMer Steve ‘Spaz’ Williams shares a story about working with Softimage during the making of Jurassic Park. Autodesk has just announced the software is EOL.

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Stories from Pompeii

March 3, 2014

Find out how Mr. X destroyed Pompeii, got their teaser trailer imagery into the final film and delivered one particularly crucial shot.

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And the winner is…

March 2, 2014

Gravity has won the VFX Oscar at this year’s Academy Awards.

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Coverage from the Oscar subsidy protest

March 2, 2014

Final tally was 541 artists at the protest in Hollywood on Oscar day. fxguide was there providing constant updates, interviews and exclusive photos.

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