Flame 2015: new features and a new family
Flame 2015 and Smoke 2015 were introduced at NAB this week – here’s fxguide’s rundown of the new releases.
Read the Articlefxinsider bonus videos: more on ILM’s Noah vfx
In these bonus videos for fxinsiders, we talk to ILM’s Grady Cofer & Philippe Rebours about the ‘creation’ sequence in Noah & the Watcher characters. Thanks for being a member.
Read the ArticleArt directing effects for inFAMOUS: Second Son
Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.
Read the ArticleNUKE STUDIO – Exclusive interview + First Screen shots
We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.
Read the ArticleThe Winter Soldier: ILM’s Helicarrier crash: Exclusive
See how ILM crashed a Helicarrier in this video on Marvel’s Captain America: The Winter Soldier.
Read the ArticleFoundry NAB live stream
fxguide won’t be doing live streaming from NAB this year, but The Foundry will be doing two live streams from the show: an “exclusive announcement” on Monday and four hours of streaming from the booth on Tuesday.
Read the ArticleSFX: making rain, 3D printing & blow-up greenscreens
How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.
Read the ArticleAdobe video apps – what’s coming
Adobe has announced a suite of updates for its Creative Cloud video apps – Premiere Pro CC, After Effects CC and Adobe Anywhere.
Read the ArticleCharacter Ark: the visual effects of Noah
Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.
Read the ArticleNVIDIA GPU Tech Conference: report 2
We recap presentations from MPC, Pixar, Fabric Engine, and Red Giant about how they are exploring and using GPU tech in their facilities or projects.
Read the ArticleDivergent: making the mirror room
How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.
Read the ArticleCase studies in invisible effects
Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.
Read the ArticleChecking in on The Foundry’s FLIX
DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.
Read the ArticleNVIDIA GPU Tech Conference: day 1 report
Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.
Read the ArticleInside the battles of 300: Rise of an Empire
Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.
Read the ArticleCatching up with V-Ray’s founders (& V-Ray 3.0 for Maya)
We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.
Read the ArticleThe tech of Crytek’s Ryse: Son of Rome
How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.
Read the ArticleLike an animated painting: Child of Light
Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.
Read the ArticleBifrost: exclusive first in-depth look
fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.
Read the ArticleHow they made the biggest stunts in Need for Speed
The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.
Read the ArticleVirtual production: Animatrik
We talk to Animatrik Film Design about their approach to virtual production work.
Read the ArticleCG robots, milk sims, digi-enviros & macro-cloth
Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.
Read the ArticleRed Giant takes on the Universe
Find out what Red Giant Universe is and what it means for you.
Read the Article3DEqualizer – German precision where vfx needs it
A tracking Q&A about 3DEqualizer with the co-founder of Science.D.Visions Rolf Schneider.
Read the ArticleThe making of The Last Days on Mars
fxguide goes off-planet to showcase the vfx for The Last Days on Mars by Dublin house Screen Scene.
Read the ArticleBlur’s The Elder Scrolls Online cinematic: 8 mins of action
Blur reveals how they made their latest Elder Scrolls Online cinematic, including a look at early concept art and models crafted by the studio.
Read the ArticleRemembering Softimage
Ex-ILMer Steve ‘Spaz’ Williams shares a story about working with Softimage during the making of Jurassic Park. Autodesk has just announced the software is EOL.
Read the ArticleStories from Pompeii
Find out how Mr. X destroyed Pompeii, got their teaser trailer imagery into the final film and delivered one particularly crucial shot.
Read the ArticleAnd the winner is…
Gravity has won the VFX Oscar at this year’s Academy Awards.
Read the ArticleCoverage from the Oscar subsidy protest
Final tally was 541 artists at the protest in Hollywood on Oscar day. fxguide was there providing constant updates, interviews and exclusive photos.
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