Inside RealFlow 2014
A run-down of RealFlow 2014 with Lumiere Studios’ technical director Duncan Lees.
Read the ArticleDesigning Dawn of the Planet of the Apes
A look at the previs efforts from Cinedev, MPC and Halon for Dawn of the Planet of the Apes.
Read the ArticleApe Acting
Dawn of Planet of the Apes delivers complex serious acting from its lead digital characters – we speak to Weta Digital about this blockbuster hit of the summer.
Read the ArticleAcademy Invites
Each year The Academy of Motion Picture Arts and Sciences extends invitations to join the academy. The 2014 invitees for Visual Effects are
Read the ArticleCOLORWAY: The Foundry’s new design tool
The Foundry has launched COLORWAY, a new design application that speeds up and changes the process of iterating on and finalizing an image or product look, and expands the company’s move into the design space.
Read the Article66th Annual Emmy Nominations
Award season begins with the announcement of nominations for the 66th Annual Emmy Awards.
Read the ArticleVFX in TV, A to V: Agents of S.H.I.E.L.D to Vikings & More
We explore VFX in Agents of S.H.I.E.L.D., Hannibal, Hawaii Five-O, Sleepy Hollow, Game of Thrones, Vikings and Orphan Black.
Read the Articlefxinsider: bonus Transformers ILM podcasts
In these special audio podcasts for fxinsider members, we talk to ILM animation director Rick O’Connor and CG supervisor John Hansen about Transformers: Age of Extinction.
Read the ArticlePtex, the other side of texturing
Disney Animation responds to fxguide’s UDIM texture article and promises even more new Ptex tools.
Read the ArticleCreature Q&A: inside the Cochise effects on Falling Skies
A conversation with artists from MastersFX about how they bring to life Falling Skies’ Cochise with practical and digital fx.
Read the ArticleCrytek’s Cinebox – an update
Find out what’s been happening with Crytek’s Cinebox – from game projects to previs – with exclusive behind the scenes videos.
Read the Articlefxinsider: Two TVCs from The Mill
How The Mill and Mill+ pulled off the vfx for some fun Autozone Duralast spots and Gatorade’s Fierce campaign.
Read the ArticleAge of Extinction: ILM turns up its Transformers toolset
How ILM ramped up on robot facial animation, created new hypno-transformations, the dinobots, enormous fx sims and spaceships in the newest Transformers film.
Read the ArticleAutodesk riding Shotgun
Autodesk announced that they have acquired Shotgun Software, creators of the the production tracking, asset management, and review pipeline tool used in over 500 facilities around the world. We examine the news to reveal why this is a win for the companies as well as their customers.
Read the ArticleDreamWorks’ new tools for Dragon 2
DreamWorks Animation vfx sup. Dave Walvoord talks about the studio’s new animation & lighting toolset, and about working with DOP Roger Deakins.
Read the ArticleThe technology of Michael Jackson reborn
We look at the new face of Michael Jackson with exclusive high res images from the Billboard Awards Hologram and interview with VFX Sup Stephen Rosenbaum.
Read the ArticleTake a trip: the VFX of 22 Jump Street
Behind the scenes of 22 Jump Street’s 600+ visual effects, from truck chases to helicopter crashes, drug trips to crowd shots.
Read the ArticleHow The Mill made its marionettes
Real marionettes, actor stand-ins and CG models helped make up DirecTV’s new ‘marionette’ TVCs, with vfx from The Mill.
Read the ArticleMPC: Behind the Scenes – Design FX
See how MPC made the Sentinels in this exclusive look from our WIRED series
Read the ArticleLive. Die. Repeat the effects
How new tools made for tentacled mimics, exploding drop ships and an intense beach war…over and over again: the VFX of ‘Edge of Tomorrow’.
Read the ArticleOcula 4: Exclusive info about the new release
The Foundry announced today the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery. Get the details about what is new in this exclusive.
Read the ArticleThe many faces of Maleficent
We explore digital faces, characters and environments in the new Angelina Jolie film, Maleficent.
Read the ArticleEarly Weta Workshop designs for Godzilla
Weta Workshop and the early character design work they did on the iconic Godzilla.
Read the ArticleMeet Zebedee: handheld LIDAR scanning
We explore the Zebedee 3D mapping system which uses a handheld LIDAR scanner to map indoor and outdoor areas.
Read the ArticleRenderMan/RIS and the start of next 25 years
Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar’s top management about the changes + what they mean for you (Exclusive coverage)
Read the ArticleFrom the set of I, Frankenstein
A look inside the filming behind ‘I, Frankenstein’, from the set to the final visual effects shots.
Read the ArticleFuture threat – X-Men: Days of Future Past
Quicksilver, Sentinels, Beast, Mystique and more – past and present vfx in Days of Future Past.
Read the ArticleA twist to the Willis O’Brien tale
Cinefex has uncovered a new side to the revered stop motion and effects ‘pioneer’ Willis O’Brien.
Read the ArticleLearning from Godzilla
What director Gareth Edwards learned while making the newest re-imagining of Godzilla.
Read the ArticleTitanfall: making the opening movie
How the visual effects supervisor on ‘Moon’ helped craft a gritty opening cinematic for Respawn’s Titanfall.
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