fxinsider: bonus Transformers ILM podcasts
In these special audio podcasts for fxinsider members, we talk to ILM animation director Rick O’Connor and CG supervisor John Hansen about Transformers: Age of Extinction.
Read the ArticlePtex, the other side of texturing
Disney Animation responds to fxguide’s UDIM texture article and promises even more new Ptex tools.
Read the ArticleCreature Q&A: inside the Cochise effects on Falling Skies
A conversation with artists from MastersFX about how they bring to life Falling Skies’ Cochise with practical and digital fx.
Read the ArticleCrytek’s Cinebox – an update
Find out what’s been happening with Crytek’s Cinebox – from game projects to previs – with exclusive behind the scenes videos.
Read the Articlefxinsider: Two TVCs from The Mill
How The Mill and Mill+ pulled off the vfx for some fun Autozone Duralast spots and Gatorade’s Fierce campaign.
Read the ArticleAge of Extinction: ILM turns up its Transformers toolset
How ILM ramped up on robot facial animation, created new hypno-transformations, the dinobots, enormous fx sims and spaceships in the newest Transformers film.
Read the ArticleAutodesk riding Shotgun
Autodesk announced that they have acquired Shotgun Software, creators of the the production tracking, asset management, and review pipeline tool used in over 500 facilities around the world. We examine the news to reveal why this is a win for the companies as well as their customers.
Read the ArticleDreamWorks’ new tools for Dragon 2
DreamWorks Animation vfx sup. Dave Walvoord talks about the studio’s new animation & lighting toolset, and about working with DOP Roger Deakins.
Read the ArticleThe technology of Michael Jackson reborn
We look at the new face of Michael Jackson with exclusive high res images from the Billboard Awards Hologram and interview with VFX Sup Stephen Rosenbaum.
Read the ArticleTake a trip: the VFX of 22 Jump Street
Behind the scenes of 22 Jump Street’s 600+ visual effects, from truck chases to helicopter crashes, drug trips to crowd shots.
Read the ArticleHow The Mill made its marionettes
Real marionettes, actor stand-ins and CG models helped make up DirecTV’s new ‘marionette’ TVCs, with vfx from The Mill.
Read the ArticleMPC: Behind the Scenes – Design FX
See how MPC made the Sentinels in this exclusive look from our WIRED series
Read the ArticleLive. Die. Repeat the effects
How new tools made for tentacled mimics, exploding drop ships and an intense beach war…over and over again: the VFX of ‘Edge of Tomorrow’.
Read the ArticleOcula 4: Exclusive info about the new release
The Foundry announced today the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery. Get the details about what is new in this exclusive.
Read the ArticleThe many faces of Maleficent
We explore digital faces, characters and environments in the new Angelina Jolie film, Maleficent.
Read the ArticleEarly Weta Workshop designs for Godzilla
Weta Workshop and the early character design work they did on the iconic Godzilla.
Read the ArticleMeet Zebedee: handheld LIDAR scanning
We explore the Zebedee 3D mapping system which uses a handheld LIDAR scanner to map indoor and outdoor areas.
Read the ArticleRenderMan/RIS and the start of next 25 years
Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar’s top management about the changes + what they mean for you (Exclusive coverage)
Read the ArticleFrom the set of I, Frankenstein
A look inside the filming behind ‘I, Frankenstein’, from the set to the final visual effects shots.
Read the ArticleFuture threat – X-Men: Days of Future Past
Quicksilver, Sentinels, Beast, Mystique and more – past and present vfx in Days of Future Past.
Read the ArticleA twist to the Willis O’Brien tale
Cinefex has uncovered a new side to the revered stop motion and effects ‘pioneer’ Willis O’Brien.
Read the ArticleLearning from Godzilla
What director Gareth Edwards learned while making the newest re-imagining of Godzilla.
Read the ArticleTitanfall: making the opening movie
How the visual effects supervisor on ‘Moon’ helped craft a gritty opening cinematic for Respawn’s Titanfall.
Read the ArticleIn-house production: making a TVC
We talk to Dutch studio The Ambassadors about their work from start to finish on a fully CG ‘claymation’ animated television commercial.
Read the ArticleThe Art of the Ride Film (we visit 6 killer rides)
Immerse yourself in ride films – from Star Tours to Transformers, Harry Potter to King Kong.
Read the ArticleUDIM UV mapping
UDIM UV mapping has enormous popularity for texturing in the face of much newer systems such as Ptex (which works very well in its own right). We investigate why & talk to the original author, Richard Addison-Wood at Weta Digital.
Read the ArticleStoryboarding the Star Wars universe
A new book presents storyboards and concept art discovered in the Lucasfilm archives from the original Star Wars trilogy.
Read the ArticleSuper-charged VFX: The Amazing Spider-Man 2
The making of The Amazing Spider-Man 2 – we explore the VFX for Electro, Spider-Man’s suit and the Times Square clash.
Read the ArticleThe making of Electro
Watch how Sony Pictures Imageworks turned Jamie Foxx into Electro for The Amazing Spider-Man 2.
Read the ArticleCaptain America: The Winter Soldier – reaching new heights
fxguide’s comprehensive run-down on the visual effects in The Winter Soldier.
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