FMX 2014: Houdini Engine for Cinema 4D & RealFlow 2014

May 1, 2014

In our final report from FMX2014, we cover the announcement that Cinema 4D will be supporting the Houdini Engine as well as have a sneak peek at the upcoming RealFlow 2014.

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Arnold: used to help in the fight against child exploitation

April 30, 2014

In a real world operation, ‘Sweetie” was a completely virtual girl rendered in Arnold and driven in realtime by an operator, then used in chat rooms to interact with internet predators.

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FMX 2014: day three/four report

April 29, 2014

We have a variety of sessions in our third recap from FMX. This includes a panel discussion on applying animation pipelines to vfx, the Arnold Renderer workshop, Shotgun, Rush, and Paul Debevec.

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FMX 2014: day two report

April 25, 2014

FMX day two, with a variety of presentations on films, commercials, animation, and more. With some help from Matt Leonard, we recap a few of the day’s offerings including the sneak peek at Dawn of the Planet of the Apes.

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MODO 801 – just released

April 25, 2014

Find out what’s new in The Foundry’s latest release of MODO.

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FMX 2014: day one report

April 23, 2014

FMX 2014 got underway in Stuttgart, Germany on Tuesday. Over the years, this has become Europe’s premiere VFX related conference and this year is no exception. We recap some of the highlights from the first day, with help from fxphd prof Matt Leonard.

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VFX in TVCs: amazing baby and amazing SUV

April 17, 2014

Behind the scenes of two recent TVCs for Evian and Nissan with VFX by Mikros Image and Digital Domain.

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Divergent’s digi-environments and creatures

April 17, 2014

In this bonus article for fxinsiders, find out more about the digital environments and CG work in Divergent.

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Flame 2015: new features and a new family

April 10, 2014

Flame 2015 and Smoke 2015 were introduced at NAB this week – here’s fxguide’s rundown of the new releases.

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fxinsider bonus videos: more on ILM’s Noah vfx

April 10, 2014

In these bonus videos for fxinsiders, we talk to ILM’s Grady Cofer & Philippe Rebours about the ‘creation’ sequence in Noah & the Watcher characters. Thanks for being a member.

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Art directing effects for inFAMOUS: Second Son

April 9, 2014

Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.

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NUKE STUDIO – Exclusive interview + First Screen shots

April 7, 2014

We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.

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The Winter Soldier: ILM’s Helicarrier crash: Exclusive

April 7, 2014

See how ILM crashed a Helicarrier in this video on Marvel’s Captain America: The Winter Soldier.

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Foundry NAB live stream

April 4, 2014

fxguide won’t be doing live streaming from NAB this year, but The Foundry will be doing two live streams from the show: an “exclusive announcement” on Monday and four hours of streaming from the booth on Tuesday.

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SFX: making rain, 3D printing & blow-up greenscreens

April 2, 2014

How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.

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Adobe video apps – what’s coming

April 1, 2014

Adobe has announced a suite of updates for its Creative Cloud video apps – Premiere Pro CC, After Effects CC and Adobe Anywhere.

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Character Ark: the visual effects of Noah

March 31, 2014

Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.

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NVIDIA GPU Tech Conference: report 2

March 28, 2014

We recap presentations from MPC, Pixar, Fabric Engine, and Red Giant about how they are exploring and using GPU tech in their facilities or projects.

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Divergent: making the mirror room

March 28, 2014

How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.

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Case studies in invisible effects

March 27, 2014

Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.

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Checking in on The Foundry’s FLIX

March 27, 2014

DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.

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NVIDIA GPU Tech Conference: day 1 report

March 26, 2014

Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.

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Inside the battles of 300: Rise of an Empire

March 23, 2014

Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.

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Catching up with V-Ray’s founders (& V-Ray 3.0 for Maya)

March 20, 2014

We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.

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The tech of Crytek’s Ryse: Son of Rome

March 20, 2014

How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.

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Like an animated painting: Child of Light

March 18, 2014

Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.

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Bifrost: exclusive first in-depth look

March 18, 2014

fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.

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How they made the biggest stunts in Need for Speed

March 17, 2014

The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.

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Virtual production: Animatrik

March 13, 2014

We talk to Animatrik Film Design about their approach to virtual production work.

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CG robots, milk sims, digi-enviros & macro-cloth

March 13, 2014

Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.

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