NUKE price reduction
Missing from the release last week was news that The Foundry has reduced their NUKE GUI prices by 30%. A full NUKE license can be purchased for £1750 / $3,500, while render licenses are now priced at £125 / $250 per license — about a 70% reduction in cost.
Codex Digital announces ground-breaking portable field recorder
Cine Gear Expo – Codex Digital, specialist in high-resolution media recording systems, is launching a new, high-resolution portable field recorder with the potential to revolutionise digital cinematography and the production of motion pictures and high-end TV. No larger than a toaster, the Codex Portable’s cutting-edge design is packed with powerful, ground-breaking features, and the industry’s […]
Weta Surfers
With Silver Surfer, Weta continues its amazing run of effects projects. The company consistently delivers year in and year out. While they were sharing the work load on Fantastic Four: Rise of the Silver Surfer, as is the pattern these days, their current slate of production is nothing short of jaw dropping.
Nuke Version 4.7 Released
The Foundry announced that a new version of Nuke has been released. It is the first release since the company took over development of the software earlier this year. The release includes full OFX support, Framecycler Professional 2007, an improved curve editor, an upgraded version of Primatte, a brand new optical flow engine and many […]
fxguidetv is on the air
After almost a 100 audio podcasts (91 to be exact), fxguide is launching our video netcast: fxguidetv. All you need to do is click here to subscribe in iTunes or visit our fxguidetv page to download each episode. This show is hosted by me, Angie Richards, and will bring you the latest news, info and […]
The Wait is Over: Sapphire 4 Arrives
After years of waiting for signs of life in the Autodesk package of Sapphire sparks, GenArts has resoundingly delivered with a new release. The new version includes over 45 new effects and enhancements to previous sparks. We speak with GenArts founder Karl Sims and several beta testers about the new release.
Digital Anarchy releases ToonIt! for turning footage into a cartoon look
San Francisco, CA – Digital Anarchy today announced the release of ToonIt! for Film/Video. ToonIt! 1.0 will reliably and easily create cartoon-like images from film and video footage, freeing artists from time consuming techniques such as hand painting and rotoscoping. The filters use advanced algorithms from Toonamation to create cartoon shading and lines in After […]
Effects Fueled by the Desire to be Seamless
Two recent spots from Sony really caught our eye at the fxguide tech bunker. The simplicity of the ideas and the faultless execution of these commercials has become a hallmark of Sony’s advertising internationally in the last couple of years. We caught up with Dave Morley, one of the founders of FUEL international, about their work on the spots.
Welcome to the new fxguide.com
We’re happy to make our new fxguide site live this weekend — its been in the works for a while and the first hardware upgrade in five years. We have a new, higher bandwidth server in preparation for the release of our new video netcast fxguidetv. What have we changed? Quite a bit under the […]
Imaginary Forces creates teaser for ‘œNational Treasure’ sequel
Los Angeles, CA ‘“ Entertainment and design company Imaginary Forces (IF) was recently called upon by Walt Disney Pictures to create a teaser for its upcoming feature, ‘œNational Treasure: Book of Secrets.’ In the ‘œNational Treasure’ sequel, treasure hunter Benjamin Franklin Gates (Nicolas Cage) looks to discover the truth behind the assassination of Abraham Lincoln […]
Mr. Wonderful designs action-packed open for 32nd America’s Cup on Versus
York, NY – Continuing its successful relationship with VERSUS, design studio Mr. Wonderful was recently called upon to create a heart-pounding show open and animation package for the most prestigious regatta, the America’s Cup. The open tells the international story of a magnificent challenge ‘“ the race against time and nature to the final showdown […]
SOLdesignfx for White Sox Baseball
CHICAGO, IL – As one of the spots in their new campaign via agency Two by Four laments, they “haven’t won a championship in, like, months.” Since then, however, the Chicago White Sox have assumed the responsibility of offering baseball fans a new look at an old favorite pastime. VFX Artist Chris Markos of SOLdesignfx […]
Get the Picture to do Good Design
Picture Mill is a leading design and effects house doing title design for films such as War of the Worlds, Panic Room and logo film titles for studios such as SPYGLASS and Universal. In this podcast Mike sits down for a discussion on design issues, the role of titles and the nature of branding design with Creative Director William Lebeda.
Go Go Gadget Car
In a global community TVC spots are now often being made ‘overseas’. This inventive spot was for the chinese market, shot in Shanghai, made in Australia for a Japanese car company.
Mocap Without the Embarrassing Blue Suits
Motion capture has forced actors to don blue lycra to provide animators with artistic interpretation of characters. But the race is on to make this process easier, faster, cheaper and less awkward for the actor. One such advance is the recent showing of markerless motion capture from Organic Motion.
VFXTalk interviews Luma to bring you the magic of The Covenant
VFXTalk is pleased to present you with a exclusive interview with the VFX team at Luma Pictures covering their recent work on The Covenant! This film was a VFX extravaganza and Luma handled nearly 80 shots including some of the most complicated fx sequences. Their work included everything from digital fx, full cg sets, compositing, […]
Heroic VFX : Stargate Digital and NBC’s Heroes
With over 1000 effects in the first season, Stargate Digital has just finished the first season of the NBC smash hit Heroes. We look behind the heroes to their visual effects artists and discover how the shows characters fly, regenerate, stop time and more.
Tight’s The Brothers Strause take Mercury Mariner up a tree
The Brothers Strause of tight chronicle the evolution of a good idea in Mercury Mariner “Tree,” the follow-up to their previous effort for the client, “Sound Wave.” Credits and spot after jump.
Shrek The Third: Ogreachievers
With a weekend opening of over $120US million, Shrek the Third continues the box office success of the franchise. In this fxpodcast, we speak with Larry Cutler and Matt Baer from PDI/Dreamworks including their insights into how working on a series of films changes the workflow. Our online story also contains a large gallery of images.
Specialist Matte Paintings
Hatchfx is a specialist matte painting company, although as we discovered when talking to the founders, a “matte painting” is now a hard term to define. As the line between matte painting and visual effects blurs, we explored some of their work on the film and the methodology they use to tackle shots.
DV Rebel with a Cause
In this podcast we speak with Stu Maschwitz, author of The DV Rebels’ Guide. Maschwitz is one of the founders of The Orphange and has a been a huge proponent of bringing desktop tools such as After Effects to the high end post market. We also get his thoughts about the current compositing software market.
DI: Framestore CFC
James Bond, The Queen and Hannibal Lecter have all been through Framestore CFC’s Digital Lab. We caught up with senior Colourist Asa Shoul, and Executive Producer Jan Hogevold in London to discuss the role of DI in the London film market.
Spiderman – The Technical Web we Weave
Spider-man 3 delivers on its promise with three sensational CG villains and new side to the web-slinging superhero. Bill Dawes and Kelsey Brookes go behind the scenes with the Sony Pictures Imageworks VFX and animation team of what is reported to be one of the most expensive movies ever made.
Sunshine
MPC was given over 750 shots to kick start the sun and bring to life the mission to save the world. As the sun is a major ‘character’ of the film, it’s visual development was a key aspect of the effects work. VFX supervisor Tom Wood headed up a team that produced some of the most stunning images of the sun ever put on film.
ILM, Computers, and that Pirate movie
What does it take to win an Oscar? For a start, be part of a VFX team at a company that has already won 15 best visual effects awards. Then work on a film that is both entertaining and also pushes character animation, large scale compositing and digital environments to a whole new level. Oh, and being nice guys also helps, as we found out.
NAB Day 4 – NAB Wrap Up Roundtable
The fourth and last podcast from the fxguide suite in Las Vegas. Yesterday in our podcast we mentioned that Ron Brinkman had left Apple. Today we have exclusive interviews with both Bill Collis from the Foundry and with Ron Brinkman about Ron advising the Foundry on Nuke. Also our final roundtable discussion from NAB 2007.
NAB Day 3 – Roundtable
For today’s podcast, our third from NAB 2007, we have a wide ranging roundtable to discuss what’s new at NAB for compositing and visual effects. Topics include Adobe, After Effects, Apple, Speedsix, Shake, Nuke, The Foundry, Compositing software marketplace, DPX files in QT with Glue Tools and more.
NAB podcast: RED camera at NAB & roundtable
Just two and a half weeks ago Oscar winning director Peter Jackson shot a short film shot on the RED 4K camera in NZ, which premiered this morning on the RED booth at the NAB trade show in Las Vegas.
UPDATE: Now with our second NAB podcast, a roundtable discussion of Monday at NAB 2007.
Autodesk User Group and Party Podcast
Wrap up of Sunday’s user group and our first NAB 2007 podcast, a “Live” podcast from the Autodesk Pool Party at Caesar’s Palace. Let me tease you with these words – Standard Filesystem Volume. Not enough? How about batch in Smoke… or multilayer timeline in batch?
Live Blogging from Apple Event
We have an fxguide team attending the Apple Event and plan on bringing you live updates as announcements are made.
See story for details
