Life on Mars: the VFX of The Martian
With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.
Behind the scenes of Nike’s VR Neymar
Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.
How the Everest VFX team scaled new heights
‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.
Racing through the ages
a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.
Mazing Scorched effects
Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.
Melding practical & digital: Legacy Effects’ Shane Mahan
Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.
The VIEW from Italy
A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.
The artistry of Max Madness: Weta Workshop’s inner bogan
We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.
8i – putting people front and center in VR
Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…
Massive gets bigger
The new version of Massive is about to be released: we check out the new features with a set of short videos, including 20,000 agents in realtime on one PC!
Crafting the Killer Chase: The Man From UNCLE
The story behind making the big chase scenes in Guy Ritchie’s spy thriller The Man From U.N.C.L.E.
fxinsider: Meet Mr. Gunk and friends
See how Framestore crafted rusty, gunky and frankly scary creatures for this brilliant Shell TVC.
Trojan Horse is sold out, but there’s still a way to take part…
How you can still get a ticket to be part of the artist-driven Trojan Horse Was A Unicorn event.
How one VFX artist made these 3 minutes of madness
Norwegian artist Alf Lovvold created this fictional trailer on a single workstation, with complicated CG models, foliage and action, all rendered on the GPU.
fxinsider: Previs’ing Mission: Impossible – Rogue Nation
In this special fxinsider piece, The Third Floor London discusses the previs behind Rogue Nation.
SIGGRAPH Day 3 and out
Path tracing, the trade show, ACES, convergence of games and film, state of the VFX industry and more from Day 3 at SIGGRAPH.
SIGGRAPH Day 2: ILM and more
ILM’s 40th anniversary presentation, MPC and DNeg on some new tools and several facial capture and animation talks and papers.
NUKE and V-Ray
We look at V-Ray in Nuke, talk to the developers and look at a cool Pub Idea users had to test it.
SIGGRAPH Day 1 (and DigiPro)
Our Day 1 wrap-up of SIGGRAPH and DigiPro – including Pixar talks and the Tech Papers Fast Forward.
Behind the scenes of Digic’s Witcher 3 cinematic
How Digic Pictures made the recent launch trailer for CD Projekt RED’s The Witcher 3: Wild Hunt.
SIGGRAPH technical papers highlight
A preview of a paper on skin microstructure deformation being presented at SIGGRAPH LA 2015.
Game of Thrones’ fifth season of extraordinary effects
In-depth breakdowns & behind the scenes on the biggest sequences in S5 of Game of Thrones.
Performance driven facial animation
Software and research in the area of performance driven facial animation.
Hold on! The VFX of Rogue Nation
How the stunning VFX of Mission: Impossible – Rogue Nation helped realize the film’s insane stunts.
SIGGRAPH 2015 – what not to miss
A preview of SIGGRAPH 2015 in LA – all the best talks and presentations.
Pixels: thinking outside the voxel
Make the voxels, move the voxels, light the voxels, destroy the voxels.
Framestore Commercials integrates multi-site pipeline via Shotgun
A case study on unifying Framestore’s TVC production.
Depth in the field of shrinking films
We recount a short history of shrinking films by speaking to VFX supes behind the work.
