Melding practical & digital: Legacy Effects’ Shane Mahan
Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.
Read the ArticleThe VIEW from Italy
A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.
Read the ArticleThe artistry of Max Madness: Weta Workshop’s inner bogan
We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.
Read the ArticleGuess the patent…
A look at four patents in the effects, animation and VR worlds.
Read the Article8i – putting people front and center in VR
Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…
Read the ArticleMassive gets bigger
The new version of Massive is about to be released: we check out the new features with a set of short videos, including 20,000 agents in realtime on one PC!
Read the ArticleCrafting the Killer Chase: The Man From UNCLE
The story behind making the big chase scenes in Guy Ritchie’s spy thriller The Man From U.N.C.L.E.
Read the Articlefxinsider: Meet Mr. Gunk and friends
See how Framestore crafted rusty, gunky and frankly scary creatures for this brilliant Shell TVC.
Read the ArticleTrojan Horse is sold out, but there’s still a way to take part…
How you can still get a ticket to be part of the artist-driven Trojan Horse Was A Unicorn event.
Read the ArticleHow one VFX artist made these 3 minutes of madness
Norwegian artist Alf Lovvold created this fictional trailer on a single workstation, with complicated CG models, foliage and action, all rendered on the GPU.
Read the Articlefxinsider: Previs’ing Mission: Impossible – Rogue Nation
In this special fxinsider piece, The Third Floor London discusses the previs behind Rogue Nation.
Read the ArticleSIGGRAPH Day 3 and out
Path tracing, the trade show, ACES, convergence of games and film, state of the VFX industry and more from Day 3 at SIGGRAPH.
Read the ArticleSIGGRAPH Day 2: ILM and more
ILM’s 40th anniversary presentation, MPC and DNeg on some new tools and several facial capture and animation talks and papers.
Read the ArticleNUKE and V-Ray
We look at V-Ray in Nuke, talk to the developers and look at a cool Pub Idea users had to test it.
Read the ArticleSIGGRAPH Day 1 (and DigiPro)
Our Day 1 wrap-up of SIGGRAPH and DigiPro – including Pixar talks and the Tech Papers Fast Forward.
Read the ArticleBehind the scenes of Digic’s Witcher 3 cinematic
How Digic Pictures made the recent launch trailer for CD Projekt RED’s The Witcher 3: Wild Hunt.
Read the ArticleRender Me MODO
The tech behind the rendering improvements in MODO 901 from The Foundry.
Read the ArticleSIGGRAPH technical papers highlight
A preview of a paper on skin microstructure deformation being presented at SIGGRAPH LA 2015.
Read the ArticleGame of Thrones’ fifth season of extraordinary effects
In-depth breakdowns & behind the scenes on the biggest sequences in S5 of Game of Thrones.
Read the ArticlePerformance driven facial animation
Software and research in the area of performance driven facial animation.
Read the ArticleHold on! The VFX of Rogue Nation
How the stunning VFX of Mission: Impossible – Rogue Nation helped realize the film’s insane stunts.
Read the ArticleSIGGRAPH 2015 – what not to miss
A preview of SIGGRAPH 2015 in LA – all the best talks and presentations.
Read the ArticlePixels: thinking outside the voxel
Make the voxels, move the voxels, light the voxels, destroy the voxels.
Read the ArticleFramestore Commercials integrates multi-site pipeline via Shotgun
A case study on unifying Framestore’s TVC production.
Read the ArticleDepth in the field of shrinking films
We recount a short history of shrinking films by speaking to VFX supes behind the work.
Read the ArticleAnt-Man: Marvel’s heist film
How Ant-Man’s VFX team made a young Michael Douglas, brought macro photography to the fore and made us feel for six-legged insects.
Read the ArticleEffects artists – what did the Golden Gate ever do to you?
Why do visual effects artists hate the Golden Gate Bridge so much? fxguide investiGATEs.
Read the ArticleHow to make a Minion
We talk to the Minions animation director about crafting the ‘nearly silent film’ characters for the Despicable Me spin-off.
Read the ArticleDreamSpace
The DreamSpace Eu project is looking to partner industry and academics in advancing virtual production.
Read the ArticleTMU: An unfair advantage in winning TVC work
A hands on look at the world of pitching for work.
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