Life on Mars: the VFX of The Martian

October 5, 2015

With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.

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Behind the scenes of Nike’s VR Neymar

September 29, 2015

Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.

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How the Everest VFX team scaled new heights

September 27, 2015

‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.

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Racing through the ages

September 27, 2015

a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.

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Mazing Scorched effects

September 17, 2015

Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.

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Melding practical & digital: Legacy Effects’ Shane Mahan

September 16, 2015

Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.

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The VIEW from Italy

September 10, 2015

A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.

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The artistry of Max Madness: Weta Workshop’s inner bogan

September 8, 2015

We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.

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Guess the patent…

September 3, 2015

A look at four patents in the effects, animation and VR worlds.

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8i – putting people front and center in VR

September 1, 2015

Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…

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Massive gets bigger

August 30, 2015

The new version of Massive is about to be released: we check out the new features with a set of short videos, including 20,000 agents in realtime on one PC!

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Crafting the Killer Chase: The Man From UNCLE

August 27, 2015

The story behind making the big chase scenes in Guy Ritchie’s spy thriller The Man From U.N.C.L.E.

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fxinsider: Meet Mr. Gunk and friends

August 26, 2015

See how Framestore crafted rusty, gunky and frankly scary creatures for this brilliant Shell TVC.

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Trojan Horse is sold out, but there’s still a way to take part…

August 26, 2015

How you can still get a ticket to be part of the artist-driven Trojan Horse Was A Unicorn event.

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How one VFX artist made these 3 minutes of madness

August 18, 2015

Norwegian artist Alf Lovvold created this fictional trailer on a single workstation, with complicated CG models, foliage and action, all rendered on the GPU.

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fxinsider: Previs’ing Mission: Impossible – Rogue Nation

August 16, 2015

In this special fxinsider piece, The Third Floor London discusses the previs behind Rogue Nation.

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SIGGRAPH Day 3 and out

August 13, 2015

Path tracing, the trade show, ACES, convergence of games and film, state of the VFX industry and more from Day 3 at SIGGRAPH.

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SIGGRAPH Day 2: ILM and more

August 12, 2015

ILM’s 40th anniversary presentation, MPC and DNeg on some new tools and several facial capture and animation talks and papers.

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NUKE and V-Ray

August 11, 2015

We look at V-Ray in Nuke, talk to the developers and look at a cool Pub Idea users had to test it.

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SIGGRAPH Day 1 (and DigiPro)

August 10, 2015

Our Day 1 wrap-up of SIGGRAPH and DigiPro – including Pixar talks and the Tech Papers Fast Forward.

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Behind the scenes of Digic’s Witcher 3 cinematic

August 10, 2015

How Digic Pictures made the recent launch trailer for CD Projekt RED’s The Witcher 3: Wild Hunt.

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Render Me MODO

August 6, 2015

The tech behind the rendering improvements in MODO 901 from The Foundry.

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SIGGRAPH technical papers highlight

August 5, 2015

A preview of a paper on skin microstructure deformation being presented at SIGGRAPH LA 2015.

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Game of Thrones’ fifth season of extraordinary effects

August 4, 2015

In-depth breakdowns & behind the scenes on the biggest sequences in S5 of Game of Thrones.

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Performance driven facial animation

August 4, 2015

Software and research in the area of performance driven facial animation.

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Hold on! The VFX of Rogue Nation

August 2, 2015

How the stunning VFX of Mission: Impossible – Rogue Nation helped realize the film’s insane stunts.

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SIGGRAPH 2015 – what not to miss

July 28, 2015

A preview of SIGGRAPH 2015 in LA – all the best talks and presentations.

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Pixels: thinking outside the voxel

July 26, 2015

Make the voxels, move the voxels, light the voxels, destroy the voxels.

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Framestore Commercials integrates multi-site pipeline via Shotgun

July 22, 2015

A case study on unifying Framestore’s TVC production.

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Depth in the field of shrinking films

July 22, 2015

We recount a short history of shrinking films by speaking to VFX supes behind the work.

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