Far from fable: Cinderella
An in-depth Q&A with Cinderella visual effects supervisor Charley Henley who talks animals, transformations, dresses, slippers and environments.
Alien-mation: Home
How DreamWorks Animation created the central characters for their newest film, Home.
The practical and digital tech behind Chappie
Our detailed coverage of on-set, concept art, final shots and breakdowns from Chappie.
State of VR
An overview of VR announcements at GDC, including Weta Digital and EPIC Games’ Hobbit experience with Smaug.
Faceware: taking a test drive
Faceware is a streamlined effective face pipeline solution used from serious games such as “Call of Duty” to previs. In the lead up to GDC we donned the helmet to test the system.
The secrets behind SpongeBob’s live action scenes
How Iloura crafted 3D characters to match the 2D world of SpongeBob SquarePants. Plus EXCLUSIVE breakdown images.
V-Ray: Vladimir Koylazov reflects
Chaos Group founder Vladimir ‘Vlado’ Koylazov discusses V-Ray in terms of unbias approaches, hair, skin, sampling and future directions.
ILM at the Oscars
Rounding out our series we look at the two Sci-Tech Oscars awarded to ILM and their technical partners, and go backstage at the Sci-Tech Awards in LA.
Kingsman: not so secret effects
Exploding heads, prosthetic legs, a lengthy brawl & skydiving – four VFX scenes from Matthew Vaughn’s rather smart Kingsman.
VFX in TVCs: Jaw-dropping (and truck-dropping) effects
See VFX breakdowns from Framestore, Method Studios, MPC and Alt.vfx in recent TVCs.
Shoot and stitch: making Jupiter Ascending’s Chicago chase
How the Wachowskis employed a helicopter-mounted six RED EPIC camera array to shoot Jupiter Ascending’s dramatic Chicago chase scene.
Sci-Tech winners: UCAP & MOVA
Continuing our series we look at Universal Capture and MOVA face capture which both been award prestigious Sci-Tech awards at this years Oscars. (We also comment on the latest controversy).
Autodesk going subscription-only. Here’s how they can help the industry
We delve into Autodesk’s recent licensing announcement.
Facing Second Son
Nominated for a VES award mainly for its amazing particle animations, we look at the brilliant face work and animation in the blockbuster PS4 gaming hit: inFAMOUS: Second Son
How they did it: behind two of the biggest Super Bowl spots
Catch the Snickers Brady Bunch spot in the Super Bowl? Or the tortoise and hare race for Mercedes? Here’s how they were made.
Barbershop at Weta: Sci-tech winner explained
Creating a desired hairstyle can often be a long, tedious, and non-intuitive process – not with Weta’s Barbershop (Sci-Tech Award winner). We explain just how clever and yet simple Barbershop is.
Crafting the story: the vfx of Unbroken
Behind the story-driven visual effects of Angelina Jolie’s Unbroken with vfx sup. Bill George from ILM.
Bringing The Battle of the Five Armies to the screen
New rendering software, an army tool and incredible sims – find out Weta Digital’s newest techniques that made The Battle of the Five Armies possible.
Inside Erik Wernquist’s Wanderers
Behind the scenes of the beautiful short film Wanderers – with original inspirational imagery and behind the scenes pics.
VFX on TV: Rock monsters, pirate ships and a cyclops
Showcasing VFX from the TV shows Constantine, Atlantis and Crossbones.
Into the Woods: full of effects surprises
Visual effects supervisor Matt Johnson discusses Into the Woods’ effects from beanstalks, to miniature forests, giants, transforming dresses and drone shoots.
Alive again: Night at the Museum: Secret of the Tomb
Behind the scenes with vfx breakdowns from the latest Night at the Museum film.
Five big scenes from Exodus
Breakdowns from five shots and sequences in Ridley Scott’s biblical epic Exodus: Gods and Kings.
Paddington: an animation Q&A
Framestore animation supervisor Pablo Grillo delves into the art of animation behind Paddington.
Zooming in on Assassin’s Creed: Unity
How Blur Studio’s hordes of assassins took over Paris in this incredible TV spot, and what extra scripting work was required for an online interactive version.
Real and raw: the miniature fx behind Interstellar
Salt, pelican cases and single-pass motion control – how New Deal Studios crafted the spacecraft miniature shots in Interstellar.
A way forward for the VFX industry
The problems facing the vfx industry are serious and complex, we present a new model for discussion based on the work of some very serious players.
Blur’s Halo 2 make-over
Behind the scenes of Blur’s Halo 2: Anniversary cinematics, which re-imagine and enhance the existing content with the studio’s distinctive style.
The tech behind Once Upon a Time’s Frozen adventures
Virtual sets, iPad apps and water sims – behind the scenes of Zoic’s Once Upon a Time vfx pipeline.
Interstellar: inside the black art
How Double Negative used cutting edge science for the VFX & visualizations in Interstellar.
