The secrets behind SpongeBob’s live action scenes
How Iloura crafted 3D characters to match the 2D world of SpongeBob SquarePants. Plus EXCLUSIVE breakdown images.
Read the ArticleV-Ray: Vladimir Koylazov reflects
Chaos Group founder Vladimir ‘Vlado’ Koylazov discusses V-Ray in terms of unbias approaches, hair, skin, sampling and future directions.
Read the ArticleILM at the Oscars
Rounding out our series we look at the two Sci-Tech Oscars awarded to ILM and their technical partners, and go backstage at the Sci-Tech Awards in LA.
Read the ArticleKingsman: not so secret effects
Exploding heads, prosthetic legs, a lengthy brawl & skydiving – four VFX scenes from Matthew Vaughn’s rather smart Kingsman.
Read the ArticleVFX in TVCs: Jaw-dropping (and truck-dropping) effects
See VFX breakdowns from Framestore, Method Studios, MPC and Alt.vfx in recent TVCs.
Read the ArticleShoot and stitch: making Jupiter Ascending’s Chicago chase
How the Wachowskis employed a helicopter-mounted six RED EPIC camera array to shoot Jupiter Ascending’s dramatic Chicago chase scene.
Read the ArticleSci-Tech winners: UCAP & MOVA
Continuing our series we look at Universal Capture and MOVA face capture which both been award prestigious Sci-Tech awards at this years Oscars. (We also comment on the latest controversy).
Read the ArticleAutodesk going subscription-only. Here’s how they can help the industry
We delve into Autodesk’s recent licensing announcement.
Read the ArticleFacing Second Son
Nominated for a VES award mainly for its amazing particle animations, we look at the brilliant face work and animation in the blockbuster PS4 gaming hit: inFAMOUS: Second Son
Read the ArticleHow they did it: behind two of the biggest Super Bowl spots
Catch the Snickers Brady Bunch spot in the Super Bowl? Or the tortoise and hare race for Mercedes? Here’s how they were made.
Read the ArticleBarbershop at Weta: Sci-tech winner explained
Creating a desired hairstyle can often be a long, tedious, and non-intuitive process – not with Weta’s Barbershop (Sci-Tech Award winner). We explain just how clever and yet simple Barbershop is.
Read the ArticleCrafting the story: the vfx of Unbroken
Behind the story-driven visual effects of Angelina Jolie’s Unbroken with vfx sup. Bill George from ILM.
Read the ArticleBringing The Battle of the Five Armies to the screen
New rendering software, an army tool and incredible sims – find out Weta Digital’s newest techniques that made The Battle of the Five Armies possible.
Read the ArticleInside Erik Wernquist’s Wanderers
Behind the scenes of the beautiful short film Wanderers – with original inspirational imagery and behind the scenes pics.
Read the ArticleVFX on TV: Rock monsters, pirate ships and a cyclops
Showcasing VFX from the TV shows Constantine, Atlantis and Crossbones.
Read the ArticleInto the Woods: full of effects surprises
Visual effects supervisor Matt Johnson discusses Into the Woods’ effects from beanstalks, to miniature forests, giants, transforming dresses and drone shoots.
Read the ArticleAlive again: Night at the Museum: Secret of the Tomb
Behind the scenes with vfx breakdowns from the latest Night at the Museum film.
Read the ArticleFive big scenes from Exodus
Breakdowns from five shots and sequences in Ridley Scott’s biblical epic Exodus: Gods and Kings.
Read the ArticlePaddington: an animation Q&A
Framestore animation supervisor Pablo Grillo delves into the art of animation behind Paddington.
Read the ArticleZooming in on Assassin’s Creed: Unity
How Blur Studio’s hordes of assassins took over Paris in this incredible TV spot, and what extra scripting work was required for an online interactive version.
Read the ArticleReal and raw: the miniature fx behind Interstellar
Salt, pelican cases and single-pass motion control – how New Deal Studios crafted the spacecraft miniature shots in Interstellar.
Read the ArticleA way forward for the VFX industry
The problems facing the vfx industry are serious and complex, we present a new model for discussion based on the work of some very serious players.
Read the ArticleBlur’s Halo 2 make-over
Behind the scenes of Blur’s Halo 2: Anniversary cinematics, which re-imagine and enhance the existing content with the studio’s distinctive style.
Read the ArticleThe tech behind Once Upon a Time’s Frozen adventures
Virtual sets, iPad apps and water sims – behind the scenes of Zoic’s Once Upon a Time vfx pipeline.
Read the ArticleInterstellar: inside the black art
How Double Negative used cutting edge science for the VFX & visualizations in Interstellar.
Read the ArticleWhat’s The Foundry buying? The Tech of ADF
You may not know Adaptively Distance Fields (ADF) by name, but you almost certainly use them. Mitsubishi’s (MERL) closely held tech – from fonts to games to drawing, we explain why The Foundry really wants it.
Read the ArticleFabricating The Flash
Find out how Encore Hollywood is using feature film techniques to bring The Flash to the small screen.
Read the ArticleThe making of that live action Call of Duty: Advanced Warfare spot
Go behind the scenes of the launch trailer for Call of Duty: Advanced Warfare.
Read the ArticleRodeo helps Birdman soar with invisible fx
How Rodeo FX helped the Birdman filmmakers construct seamless shots and get inside the mind of Michael Keaton.
Read the ArticleHow 3D printing glitches inspired these Doctor Who effects
How 3D printing gone wrong and sea slugs inspired the visual effects in the latest Doctor Who episode.
Read the Article