Far from fable: Cinderella

March 26, 2015

An in-depth Q&A with Cinderella visual effects supervisor Charley Henley who talks animals, transformations, dresses, slippers and environments.

fxfeatured

Alien-mation: Home

March 24, 2015

How DreamWorks Animation created the central characters for their newest film, Home.

fxfeatured

The practical and digital tech behind Chappie

March 8, 2015

Our detailed coverage of on-set, concept art, final shots and breakdowns from Chappie.

fxfeatured

State of VR

March 4, 2015

An overview of VR announcements at GDC, including Weta Digital and EPIC Games’ Hobbit experience with Smaug.

fxfeatured

Faceware: taking a test drive

February 27, 2015

Faceware is a streamlined effective face pipeline solution used from serious games such as “Call of Duty” to previs. In the lead up to GDC we donned the helmet to test the system.

fxfeatured

The secrets behind SpongeBob’s live action scenes

February 26, 2015

How Iloura crafted 3D characters to match the 2D world of SpongeBob SquarePants. Plus EXCLUSIVE breakdown images.

fxfeatured

V-Ray: Vladimir Koylazov reflects

February 23, 2015

Chaos Group founder Vladimir ‘Vlado’ Koylazov discusses V-Ray in terms of unbias approaches, hair, skin, sampling and future directions.

fxfeatured

ILM at the Oscars

February 19, 2015

Rounding out our series we look at the two Sci-Tech Oscars awarded to ILM and their technical partners, and go backstage at the Sci-Tech Awards in LA.

fxfeatured

Kingsman: not so secret effects

February 16, 2015

Exploding heads, prosthetic legs, a lengthy brawl & skydiving – four VFX scenes from Matthew Vaughn’s rather smart Kingsman.

fxfeatured

VFX in TVCs: Jaw-dropping (and truck-dropping) effects

February 12, 2015

See VFX breakdowns from Framestore, Method Studios, MPC and Alt.vfx in recent TVCs.

fxfeatured

Shoot and stitch: making Jupiter Ascending’s Chicago chase

February 9, 2015

How the Wachowskis employed a helicopter-mounted six RED EPIC camera array to shoot Jupiter Ascending’s dramatic Chicago chase scene.

fxfeatured

Sci-Tech winners: UCAP & MOVA

February 7, 2015

Continuing our series we look at Universal Capture and MOVA face capture which both been award prestigious Sci-Tech awards at this years Oscars. (We also comment on the latest controversy).

fxfeatured

Autodesk going subscription-only. Here’s how they can help the industry

February 5, 2015

We delve into Autodesk’s recent licensing announcement.

fxfeatured

Facing Second Son

February 2, 2015

Nominated for a VES award mainly for its amazing particle animations, we look at the brilliant face work and animation in the blockbuster PS4 gaming hit: inFAMOUS: Second Son

fxfeatured

How they did it: behind two of the biggest Super Bowl spots

February 1, 2015

Catch the Snickers Brady Bunch spot in the Super Bowl? Or the tortoise and hare race for Mercedes? Here’s how they were made.

fxfeatured

Barbershop at Weta: Sci-tech winner explained

January 29, 2015

Creating a desired hairstyle can often be a long, tedious, and non-intuitive process – not with Weta’s Barbershop (Sci-Tech Award winner). We explain just how clever and yet simple Barbershop is.

fxfeatured

Crafting the story: the vfx of Unbroken

January 27, 2015

Behind the story-driven visual effects of Angelina Jolie’s Unbroken with vfx sup. Bill George from ILM.

fxfeatured

Bringing The Battle of the Five Armies to the screen

January 15, 2015

New rendering software, an army tool and incredible sims – find out Weta Digital’s newest techniques that made The Battle of the Five Armies possible.

fxfeatured

Inside Erik Wernquist’s Wanderers

January 11, 2015

Behind the scenes of the beautiful short film Wanderers – with original inspirational imagery and behind the scenes pics.

fxfeatured

VFX on TV: Rock monsters, pirate ships and a cyclops

January 9, 2015

Showcasing VFX from the TV shows Constantine, Atlantis and Crossbones.

fxfeatured

Into the Woods: full of effects surprises

December 26, 2014

Visual effects supervisor Matt Johnson discusses Into the Woods’ effects from beanstalks, to miniature forests, giants, transforming dresses and drone shoots.

fxfeatured

Alive again: Night at the Museum: Secret of the Tomb

December 22, 2014

Behind the scenes with vfx breakdowns from the latest Night at the Museum film.

fxfeatured

Five big scenes from Exodus

December 19, 2014

Breakdowns from five shots and sequences in Ridley Scott’s biblical epic Exodus: Gods and Kings.

fxfeatured

Paddington: an animation Q&A

December 17, 2014

Framestore animation supervisor Pablo Grillo delves into the art of animation behind Paddington.

fxfeatured

Zooming in on Assassin’s Creed: Unity

December 8, 2014

How Blur Studio’s hordes of assassins took over Paris in this incredible TV spot, and what extra scripting work was required for an online interactive version.

fxfeatured

Real and raw: the miniature fx behind Interstellar

December 5, 2014

Salt, pelican cases and single-pass motion control – how New Deal Studios crafted the spacecraft miniature shots in Interstellar.

fxfeatured

A way forward for the VFX industry

December 1, 2014

The problems facing the vfx industry are serious and complex, we present a new model for discussion based on the work of some very serious players.

fxfeatured

Blur’s Halo 2 make-over

December 1, 2014

Behind the scenes of Blur’s Halo 2: Anniversary cinematics, which re-imagine and enhance the existing content with the studio’s distinctive style.

fxfeatured

The tech behind Once Upon a Time’s Frozen adventures

November 28, 2014

Virtual sets, iPad apps and water sims – behind the scenes of Zoic’s Once Upon a Time vfx pipeline.

fxfeatured

Interstellar: inside the black art

November 18, 2014

How Double Negative used cutting edge science for the VFX & visualizations in Interstellar.

fxfeatured
>