The making of Cookie Monster’s ‘Share It Maybe’
Cookie Monster’s ‘Share Me Maybe’ has had more than 8 million views on YouTube. We look at how The Diamond Brothers directed the video and how the new DaVinci Resolve 9 was used for finishing.
More from SIGGRAPH 2012
In our end of week update from SIGGRAPH, we cover news from Side Effects, the RenderMan user group, NVIDIA, Massive, Open Source, Dreamworks, and the Weta Virtual Production session.
Keeping it real: Total Recall
Inside the hover car chase, ‘in-one-shot’ gun fight, Synths, holograms and destruction vfx for the new Total Recall.
Moving Day – now a free ‘making of’ iBook
We’re proud to announce a free behind the scenes iBook on the making of fxphd’s short film Moving Day.
SIGGRAPH 2012 opens
Our report from the opening of SIGGRAPH 2012 in Los Angeles looking at major sessions and tech announcements.
How to destroy aliens, a cow and a Costco: The Watch
Animating aliens, blowing up a cow, destroying a Costco: Digital Domain’s effects for The Watch.
Pixar’s encouraging performance – by giving away the good stuff
Pixar is contributing to the open source community by making their interactive friendly, high speed Open SubDiv available to all.
The latest in music video VFX
A look at the recent MTV VMA nominations and some other killer music promos.
Sinbad: The Mill’s effects voyage
VFX supe David Houghton from The Mill tells us about the elemental visual effects in the new TV series Sinbad.
Founders Series: industry legend Jim Blinn
Ivan Sutherland once commented: “There are about a dozen great computer graphics people, and Jim Blinn is six of them.” We are proud to interview the man who invented bump maps, did the JPL flybys and taught us so much.
DMM: FEA for VFX
A look back at the success of Pixelux’s finite element analysis tool DMM – from LucasArts’ The Force Unleashed to MPC’s Prometheus ship destructions. And a peek into a new pre-made VFX online store using DMM tech.
Ice Age 4: riding the new wave
Blue Sky Studios talks water sims, voxels, sky systems and characters for Ice Age: Continental Drift.
Katana in production: changing the structure of the workflow
The Foundry’s look-dev and lighting tool Katana is being adopted by more and more VFX houses. We take a look at the current state of play with the software. Includes exclusive Katana screenshots from Sony Pictures Imageworks.
Going bananas: Madagascar 3
DreamWorks Animation’s Scott Peterson tells us all about banana guns and other absurd effects in Madagascar 3.
Greenscreen to small screen: three great ads
Behind the scenes of 3 VFX-filled ads with making of breakdowns from Method Studios, Alt.vfx and Rhythm & Hues.
Space Nazis: the making of Iron Sky
Iron Sky vfx supe Samuli Torssonen discusses the realities of making a moon Nazi film and how he created many ambitious visual effects with a small team of artists.
Alvy Ray Smith: RGBA, the birth of compositing & the founding of Pixar
Dr Alvy Ray Smith from Xerox to Lucasfilm, PIXAR to Microsoft – he is truly one of the founders of our industry.
Shooting diary of Spider-Man: bringing it to the screen
A Special RC Written Report: Light Iron’s Michael Cioni shares the early days of testing the brand new RED EPIC for shooting The Amazing Spider-Man in stereo, and how the filmmakers pulled it off.
Clarisse iFX: a new approach to 3D
Rarely do companies attempt to change the way we work, but Isotropix and its Clarisse iFX product is attempting just that. Clarisse iFX aims to change the way CGI pipelines work, via one central mantra: reduce to a minimum time to first pixel output in any situation. And that’s just the start. Exclusive high-res output samples and much more.
Spider-Man: the detailed vfx of spiders and lizards
We speak to SPI about lizard skins, spiders and vast city blocks.
Ted: the bear facts
Behind the scenes of Seth MacFarlane’s Ted, the very naughty bear brought to life by Tippett Studio, Iloura and The Creative-Cartel. Updated with several making of videos.
Vampire Hunter: two killer sequences
How Weta Digital and Method Studios used novel approaches for two sequences in Abraham Lincoln: Vampire Hunter. Features breakdown images and videos.
Effects you never knew were there
The invisible VFX of Hemingway & Gellhorn, Rock of Ages, Rust & Bone, Moonrise Kingdom, The Dictator and Safe.
Brave New Hair
Sim Samurais, digital curling irons and the amazing world of Pixar’s Brave simulation team.
Prometheus: rebuilding hallowed vfx space
fxguide explores Ridley Scott’s alien world in Prometheus, with exclusive in-depth coverage of the VFX by Weta, Fuel, MPC and other vendors.
Alien versus a 5″ gun
Image Engine worked with Battleship lead vendor ILM on crafting the alien Thugs for two on-ship sequences. We break down the work with images and videos.
Huntsman: every trick in the fairytale book
How face replacements, shattering soldiers, CG trolls and magic metallic mirrors were made for Snow White and the Huntsman. fxinsider members can also watch an exclusive interview with Double Negative.
TV roundup: four shows with feature effects
We break down some notable VFX shots from TV shows The River, the Titanic mini-series, Inside the Human Body and Underbelly: Razor.
fxphd sale extended + free class from NUK217
fxguide’s sister site – VFX training provider fxphd.com – is extending its sale. Join for $199 and get two courses + extras for the April term. Plus see a sneak peak of NUK217 – NUKE and Digital Environments.
