How to destroy aliens, a cow and a Costco: The Watch

August 5, 2012

Animating aliens, blowing up a cow, destroying a Costco: Digital Domain’s effects for The Watch.

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Pixar’s encouraging performance – by giving away the good stuff

August 5, 2012

Pixar is contributing to the open source community by making their interactive friendly, high speed Open SubDiv available to all.

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Siggraph things ‘to watch out for”

August 2, 2012

The start of our Siggraph coverage 2012

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The latest in music video VFX

August 1, 2012

A look at the recent MTV VMA nominations and some other killer music promos.

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Sinbad: The Mill’s effects voyage

July 27, 2012

VFX supe David Houghton from The Mill tells us about the elemental visual effects in the new TV series Sinbad.

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Founders Series: industry legend Jim Blinn

July 24, 2012

Ivan Sutherland once commented: “There are about a dozen great computer graphics people, and Jim Blinn is six of them.” We are proud to interview the man who invented bump maps, did the JPL flybys and taught us so much.

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DMM: FEA for VFX

July 24, 2012

A look back at the success of Pixelux’s finite element analysis tool DMM – from LucasArts’ The Force Unleashed to MPC’s Prometheus ship destructions. And a peek into a new pre-made VFX online store using DMM tech.

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Ice Age 4: riding the new wave

July 20, 2012

Blue Sky Studios talks water sims, voxels, sky systems and characters for Ice Age: Continental Drift.

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Katana in production: changing the structure of the workflow

July 17, 2012

The Foundry’s look-dev and lighting tool Katana is being adopted by more and more VFX houses. We take a look at the current state of play with the software. Includes exclusive Katana screenshots from Sony Pictures Imageworks.

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Going bananas: Madagascar 3

July 16, 2012

DreamWorks Animation’s Scott Peterson tells us all about banana guns and other absurd effects in Madagascar 3.

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Greenscreen to small screen: three great ads

July 11, 2012

Behind the scenes of 3 VFX-filled ads with making of breakdowns from Method Studios, Alt.vfx and Rhythm & Hues.

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Space Nazis: the making of Iron Sky

July 6, 2012

Iron Sky vfx supe Samuli Torssonen discusses the realities of making a moon Nazi film and how he created many ambitious visual effects with a small team of artists.

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Alvy Ray Smith: RGBA, the birth of compositing & the founding of Pixar

July 5, 2012

Dr Alvy Ray Smith from Xerox to Lucasfilm, PIXAR to Microsoft – he is truly one of the founders of our industry.

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Shooting diary of Spider-Man: bringing it to the screen

July 4, 2012

A Special RC Written Report: Light Iron’s Michael Cioni shares the early days of testing the brand new RED EPIC for shooting The Amazing Spider-Man in stereo, and how the filmmakers pulled it off.

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Clarisse iFX: a new approach to 3D

July 4, 2012

Rarely do companies attempt to change the way we work, but Isotropix and its Clarisse iFX product is attempting just that. Clarisse iFX aims to change the way CGI pipelines work, via one central mantra: reduce to a minimum time to first pixel output in any situation. And that’s just the start. Exclusive high-res output samples and much more.

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Spider-Man: the detailed vfx of spiders and lizards

July 3, 2012

We speak to SPI about lizard skins, spiders and vast city blocks.

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Ted: the bear facts

July 2, 2012

Behind the scenes of Seth MacFarlane’s Ted, the very naughty bear brought to life by Tippett Studio, Iloura and The Creative-Cartel. Updated with several making of videos.

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Vampire Hunter: two killer sequences

July 1, 2012

How Weta Digital and Method Studios used novel approaches for two sequences in Abraham Lincoln: Vampire Hunter. Features breakdown images and videos.

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Effects you never knew were there

June 26, 2012

The invisible VFX of Hemingway & Gellhorn, Rock of Ages, Rust & Bone, Moonrise Kingdom, The Dictator and Safe.

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Brave New Hair

June 21, 2012

Sim Samurais, digital curling irons and the amazing world of Pixar’s Brave simulation team.

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Prometheus: rebuilding hallowed vfx space

June 13, 2012

fxguide explores Ridley Scott’s alien world in Prometheus, with exclusive in-depth coverage of the VFX by Weta, Fuel, MPC and other vendors.

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Alien versus a 5″ gun

June 7, 2012

Image Engine worked with Battleship lead vendor ILM on crafting the alien Thugs for two on-ship sequences. We break down the work with images and videos.

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Huntsman: every trick in the fairytale book

June 6, 2012

How face replacements, shattering soldiers, CG trolls and magic metallic mirrors were made for Snow White and the Huntsman. fxinsider members can also watch an exclusive interview with Double Negative.

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TV roundup: four shows with feature effects

June 5, 2012

We break down some notable VFX shots from TV shows The River, the Titanic mini-series, Inside the Human Body and Underbelly: Razor.

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fxphd sale extended + free class from NUK217

June 5, 2012

fxguide’s sister site – VFX training provider fxphd.com – is extending its sale. Join for $199 and get two courses + extras for the April term. Plus see a sneak peak of NUK217 – NUKE and Digital Environments.

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What does it take to make a CGI cookie?

May 31, 2012

A step-by-step, detailed look at a Ballerina cookie spot by Swedish studio Lost Liner, including breakdown videos from concept to final.

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Paul Debevec and ICT: an fxphd BKD

May 29, 2012

Watch a full fxphd class featuring ICT’s Paul Debevec on the development of the Light Stage, plus find out about fxphd’s limited time special offer.

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Comic effects: Men In Black 3

May 28, 2012

fxguide goes back to the Men In Black and back in time with MIB3 and the VFX artists at Sony Pictures Imageworks. Includes bonus fxinsider content.

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Battleship: tactical water and fluid sims (updated)

May 24, 2012

For a film to challenge the water pipelines of companies like ILM & Scanline it needs to be pushing the limit of cutting edge technology. Regardless of the box office success of Battleship, the water simulations are incredible, & the overall effects impressive. UPDATED: With new exclusive making of ILM clips.

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Cinematics case study: Mass Effect 3

May 23, 2012

Digic Pictures breaks down its work for a Mass Effect 3 trailer with detailed behind the scenes videos, images and commentary.

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