Kerner Optical : The ex-ILM Model Shop
This week we take an in-depth look at miniatures and the ways digital works alongside large scale miniatures at one of the worlds leading shops, Kerner Optical. After decades of award winning work, the company’s results are the gold standard by which all others are judged. The company certainly has a respected history, but you might be surprised at just how forward-looking the company is.
Emmy-Winning Small Effects
In Part 2 of our Emmy coverage we talk to award winners Stargate Digital about their winning Nightmares & Dreamscapes: From the Stories of Stephen King/ Battleground. Stargate, nominated a stunning three times this year, won for Oustanding Special Visual Effects for a Miniseries, Movie, or Special.
Atmosphere Visual Effects: Emmy Winner
This week we honor winners of 2007 Emmy Awards, starting with Atmosphere Visual Effects for their amazing work on Battlestar Galactica. The work is all the more exceptional considering it is episodic television – done week in, week out. Coming up later in the week, we’ll speak to other category winners from this year’s outstanding collection of Visual Effects submissions.
Flame and Smoke 2008 @ IBC
New versions of flame 2008 and smoke 2008 were at IBC this weekend. The most striking thing is that the UI has been adjusted to fully take advantage of the 16:9 screen. Yes…time to give that muscle memory a bit of a shock. The smoke release has a totally reworked DVE module, inspired by the Action module, as it provides compatibility with the effects app. Read why you’ll want them….
Shooting with RED
Saturday was our first day shooting with the RED Camera. We know the community is keen to see real shots and we will publish more in coming days and weeks. For now, we aim to address the expectation of RED with the reality of filming with it. It is after all a camera – it exists to produce footage – and so that is what we did.
RED Day: The Launch in LA
RED has begun shipping their RED ONE camera After many people initially questioned the project and some even called it a sham, the RED team today proudly delivered their first 25 cameras. We were there to pick up our camera number 22. In characteristic RED style it was informative, crazy and a really great place to be.
Harry Potter: The Magic of Double Negative
Harry Potter is one of the great publishing stories of our time and the Warner Brothers films have consistently produced Muggles gold. We provide our own Patronus to explain the true wizards behind Privet Lane, giants, and charms, as well as go inside the Ministry this week in our fxpodcast with Double Negative’s Paul Franklin. We also have notes from some other vfx shops involved in the movie.
Charging up Creative at rhinofx
The days of work simply walking in the door are long gone and it is key that the vfx facility brings something strong to the table. In the end, if the house adds creative value to spot, it’s likely that the agency creatives will return to work with the artists again and again…like Merkely did at rhinofx when they approached them about a Mercedes spot.
SIGGRAPH2007 Preview
With Siggraph approaching, we asked Conference Chair Joe Marks to guide us through the highlights for this week’s fxpodcast. For our online story, we also asked Paul Debevec to give us his personal ‘Picks of the Papers”, plus we highlight some of the fun and not so fun surprises in store in San Diego with the Viking Animation Lords.
Michael Bay and the Edit of Transformers
The huge visual effects movie Transformers racked up the biggest July 4th single-day gross in boxoffice history. We speak to director Michael Bay and, for a something different, guest writer Robin Rowe looks in depth at the editing of the megahit blockbuster.
How Green is My…
For the start of Live Earth we have put together some of the latest thinking on making your production environmentally friendly. One company committed to the cause is Instant Karma – we spoke with co-founder Craig Farkas to find out what it costs to run a Carbon Neutral Shoot (and it is less than you think !)
Killer Schedules: Behind that Variety Story
“Blockbusters Take Toll on f/x Shops” was the headline of a Variety article that has stirred much conversation in the visual effects world. In this week’s fxpodcast we talk to the author of that article, David Cohen from Variety, about the role of vfx and death of post schedules.
Weta Surfers
With Silver Surfer, Weta continues its amazing run of effects projects. The company consistently delivers year in and year out. While they were sharing the work load on Fantastic Four: Rise of the Silver Surfer, as is the pattern these days, their current slate of production is nothing short of jaw dropping.
The Wait is Over: Sapphire 4 Arrives
After years of waiting for signs of life in the Autodesk package of Sapphire sparks, GenArts has resoundingly delivered with a new release. The new version includes over 45 new effects and enhancements to previous sparks. We speak with GenArts founder Karl Sims and several beta testers about the new release.
Effects Fueled by the Desire to be Seamless
Two recent spots from Sony really caught our eye at the fxguide tech bunker. The simplicity of the ideas and the faultless execution of these commercials has become a hallmark of Sony’s advertising internationally in the last couple of years. We caught up with Dave Morley, one of the founders of FUEL international, about their work on the spots.
Get the Picture to do Good Design
Picture Mill is a leading design and effects house doing title design for films such as War of the Worlds, Panic Room and logo film titles for studios such as SPYGLASS and Universal. In this podcast Mike sits down for a discussion on design issues, the role of titles and the nature of branding design with Creative Director William Lebeda.
Go Go Gadget Car
In a global community TVC spots are now often being made ‘overseas’. This inventive spot was for the chinese market, shot in Shanghai, made in Australia for a Japanese car company.
Mocap Without the Embarrassing Blue Suits
Motion capture has forced actors to don blue lycra to provide animators with artistic interpretation of characters. But the race is on to make this process easier, faster, cheaper and less awkward for the actor. One such advance is the recent showing of markerless motion capture from Organic Motion.
Heroic VFX : Stargate Digital and NBC’s Heroes
With over 1000 effects in the first season, Stargate Digital has just finished the first season of the NBC smash hit Heroes. We look behind the heroes to their visual effects artists and discover how the shows characters fly, regenerate, stop time and more.
Shrek The Third: Ogreachievers
With a weekend opening of over $120US million, Shrek the Third continues the box office success of the franchise. In this fxpodcast, we speak with Larry Cutler and Matt Baer from PDI/Dreamworks including their insights into how working on a series of films changes the workflow. Our online story also contains a large gallery of images.
Specialist Matte Paintings
Hatchfx is a specialist matte painting company, although as we discovered when talking to the founders, a “matte painting” is now a hard term to define. As the line between matte painting and visual effects blurs, we explored some of their work on the film and the methodology they use to tackle shots.
DV Rebel with a Cause
In this podcast we speak with Stu Maschwitz, author of The DV Rebels’ Guide. Maschwitz is one of the founders of The Orphange and has a been a huge proponent of bringing desktop tools such as After Effects to the high end post market. We also get his thoughts about the current compositing software market.
DI: Framestore CFC
James Bond, The Queen and Hannibal Lecter have all been through Framestore CFC’s Digital Lab. We caught up with senior Colourist Asa Shoul, and Executive Producer Jan Hogevold in London to discuss the role of DI in the London film market.
Spiderman – The Technical Web we Weave
Spider-man 3 delivers on its promise with three sensational CG villains and new side to the web-slinging superhero. Bill Dawes and Kelsey Brookes go behind the scenes with the Sony Pictures Imageworks VFX and animation team of what is reported to be one of the most expensive movies ever made.
Sunshine
MPC was given over 750 shots to kick start the sun and bring to life the mission to save the world. As the sun is a major ‘character’ of the film, it’s visual development was a key aspect of the effects work. VFX supervisor Tom Wood headed up a team that produced some of the most stunning images of the sun ever put on film.
ILM, Computers, and that Pirate movie
What does it take to win an Oscar? For a start, be part of a VFX team at a company that has already won 15 best visual effects awards. Then work on a film that is both entertaining and also pushes character animation, large scale compositing and digital environments to a whole new level. Oh, and being nice guys also helps, as we found out.
NAB Day 4 – NAB Wrap Up Roundtable
The fourth and last podcast from the fxguide suite in Las Vegas. Yesterday in our podcast we mentioned that Ron Brinkman had left Apple. Today we have exclusive interviews with both Bill Collis from the Foundry and with Ron Brinkman about Ron advising the Foundry on Nuke. Also our final roundtable discussion from NAB 2007.
NAB Day 3 – Roundtable
For today’s podcast, our third from NAB 2007, we have a wide ranging roundtable to discuss what’s new at NAB for compositing and visual effects. Topics include Adobe, After Effects, Apple, Speedsix, Shake, Nuke, The Foundry, Compositing software marketplace, DPX files in QT with Glue Tools and more.
NAB podcast: RED camera at NAB & roundtable
Just two and a half weeks ago Oscar winning director Peter Jackson shot a short film shot on the RED 4K camera in NZ, which premiered this morning on the RED booth at the NAB trade show in Las Vegas.
UPDATE: Now with our second NAB podcast, a roundtable discussion of Monday at NAB 2007.
Autodesk User Group and Party Podcast
Wrap up of Sunday’s user group and our first NAB 2007 podcast, a “Live” podcast from the Autodesk Pool Party at Caesar’s Palace. Let me tease you with these words – Standard Filesystem Volume. Not enough? How about batch in Smoke… or multilayer timeline in batch?
