FMX 2014: day three/four report
We have a variety of sessions in our third recap from FMX. This includes a panel discussion on applying animation pipelines to vfx, the Arnold Renderer workshop, Shotgun, Rush, and Paul Debevec.
ReadFMX 2014: day two report
FMX day two, with a variety of presentations on films, commercials, animation, and more. With some help from Matt Leonard, we recap a few of the day’s offerings including the sneak peek at Dawn of the Planet of the Apes.
ReadMODO 801 – just released
Find out what’s new in The Foundry’s latest release of MODO.
ReadFMX 2014: day one report
FMX 2014 got underway in Stuttgart, Germany on Tuesday. Over the years, this has become Europe’s premiere VFX related conference and this year is no exception. We recap some of the highlights from the first day, with help from fxphd prof Matt Leonard.
ReadVFX in TVCs: amazing baby and amazing SUV
Behind the scenes of two recent TVCs for Evian and Nissan with VFX by Mikros Image and Digital Domain.
ReadDivergent’s digi-environments and creatures
In this bonus article for fxinsiders, find out more about the digital environments and CG work in Divergent.
Readfxinsider bonus videos: more on ILM’s Noah vfx
In these bonus videos for fxinsiders, we talk to ILM’s Grady Cofer & Philippe Rebours about the ‘creation’ sequence in Noah & the Watcher characters. Thanks for being a member.
ReadThe Winter Soldier: ILM’s Helicarrier crash: Exclusive
See how ILM crashed a Helicarrier in this video on Marvel’s Captain America: The Winter Soldier.
ReadFoundry NAB live stream
fxguide won’t be doing live streaming from NAB this year, but The Foundry will be doing two live streams from the show: an “exclusive announcement” on Monday and four hours of streaming from the booth on Tuesday.
ReadAdobe video apps – what’s coming
Adobe has announced a suite of updates for its Creative Cloud video apps – Premiere Pro CC, After Effects CC and Adobe Anywhere.
ReadNVIDIA GPU Tech Conference: report 2
We recap presentations from MPC, Pixar, Fabric Engine, and Red Giant about how they are exploring and using GPU tech in their facilities or projects.
ReadChecking in on The Foundry’s FLIX
DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.
ReadNVIDIA GPU Tech Conference: day 1 report
Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.
ReadCatching up with V-Ray’s founders (& V-Ray 3.0 for Maya)
We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.
ReadLike an animated painting: Child of Light
Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.
ReadVirtual production: Animatrik
We talk to Animatrik Film Design about their approach to virtual production work.
ReadRed Giant takes on the Universe
Find out what Red Giant Universe is and what it means for you.
Read3DEqualizer – German precision where vfx needs it
A tracking Q&A about 3DEqualizer with the co-founder of Science.D.Visions Rolf Schneider.
ReadRemembering Softimage
Ex-ILMer Steve ‘Spaz’ Williams shares a story about working with Softimage during the making of Jurassic Park. Autodesk has just announced the software is EOL.
ReadStories from Pompeii
Find out how Mr. X destroyed Pompeii, got their teaser trailer imagery into the final film and delivered one particularly crucial shot.
ReadADAPT releases first video
ADAPT (Association of Digital Artists, Professionals & Technicians) has released a video titled “Corporate Welfare For Hollywood?”
ReadAnother big visual effects business news day
The MPAA wants trade courts to consider the use of electronic means to distribute intellectual property to be treated the same as physical goods, LA City Council hears testimony, Life After Pi has been released and ADAPT is announced.
ReadWatch Dolby’s short film ‘Silent’ (updated)
See behind the scenes of the wonderful short film ‘Silent’ made by Dolby and Moonbot Studios. UPDATED with exclusive breakdown video and original artwork.
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