VP at HPA: episode 2 screens and tracking

OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).

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Virtual production at HPA: episode 1

Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project

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Respeecher AI experts – in Kyiv

Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.

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Green screens, green pixels and green shooting

This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.

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An Epic last 12 months

Epic has just released stats on the growth and use cases around the Unreal Engine.

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Buring the Engine Down – fast

Action VFX and Undertone FX are now offering fire real-time effects for game engine use.

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Dancing on Mars

Lars Wemmje explains how to Dance on Mars.

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Oscar nominees 2022

Congrats to all the nominated films’ teams of artists, TDs, and producers.

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Unity acquires Ziva Dynamics

Unity acquires Ziva

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VES Reference Platform

The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.

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VES 2022 Nominees

Congrats to all this year’s nominees in the 20th VES awards.

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Goodbye Kansas Studio is on Vigil

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

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Maya’s Unreal future

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

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Virtual McDonalds

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

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Deep neural rendering comes of age

NR is so much more than DeepFakes, as Synthesia is demonstrating.

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Angie hybrid renderer from Isotropix

Early access to Angie for Clarisse.

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The volumetric future?

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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SYNTHia Virtual Talent at The-Artery

We discuss The-Artery’s SYNTHia with Vico Sharabani

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Digital avatars at GTC

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including real-time crowd sims for UE4

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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Can Xencelabs tablets challenge Wacom?

We have been testing the Xencelabs tablet for the last few months.

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Sign Language MetaHumans

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

Scanline and RISE flooded Miami and produced volumetric holograms for

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