Virtual McDonalds
Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.
Deep neural rendering comes of age
NR is so much more than DeepFakes, as Synthesia is demonstrating.
Ghost of Ghostbusters Past
Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.
The volumetric future?
An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe
The definitive Weta Digital guide to image-based lighting
Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.
fxpodcast #336: Chris Corbould SFX Supervisor 007
SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.
fxpodcast #335: Nuke meet Unreal, play nicely.
The upcoming Nuke release sees the addition of direct Unreal importing and control.
Foundational visual effects
In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.
fxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages
We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.
Digital avatars at GTC
NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote
Golaem 8 including real-time crowd sims for UE4
Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.
