Galactic footsteps in the cosmic rewind: Scanline & the Flash
Scanline VFX completed their work in just seven months to help bring Zach Snyder’s version of the film to an audience.
Flame learns (even more)
Flame adds new machine learning camera tracking to the new software release.
CopyCat, inference & machine learning in Nuke
A NUKE deep dive into Deep Learning with Dan Ring, Head of Research at the Foundry.
Twin Peaks meets Fargo meets Alf: Resident Alien
Artifex Studios and CoSA visual effects work for Resident Alien
Congrats to the winners of the VES Awards
Congrats to all the artists and teams in this year’s VES awards
VP with digital humans & Darren Hendler
Epic Games have published their new Virtual Production Field Guide: incl. DD’s Darren Hendler.
ILM’s look behind the scenes of The Mandalorian’s Stagecraft
ILM shows the use of Stagecraft 2.0 in season 2 of The Mandalorian.
Virtual production at Stargate Studios
Stargate test Tru-vision with URSA Mini Pro 12K cameras.
Vision getting ahead in WandaVision
A detailed look at Vision facing Wanda’s Westview with VFX Supervisor Tara DeMarco & Rodeo FX’s Julien Héry
The rise of real-time digital humans: Pulse panel
Digital Humans: Pulse Panel including bonus material.
DI4D extends with PURE4D
Exclusive: DI4D releases PURE4D AI for large volume games characters
Mank’s monochrome effects
Mank is a monochrome love letter to early cinema and some early VFX approaches.
Sony Imageworks character animation is over the moon
Exclusive BTS videos and look at the character animation in Netflix’s Over the Moon
Disguising virtual production rendering
A deep dive on disguise’s cluster rendering and advances for virtual production
