A look at RenderMan 22 and beyond
A tech look at the immediate future of RenderMan including the new Manifold Walk used in The Incredibles 2.
ReadFoundry’s Athera : Is it a game changer?
We look at Athera from the Foundry: A new cirrus business.
ReadNext week at FMX: digital humans and virtual production
Digital Humans and Virtual Production preview at FMX.
ReadLost in Space: Danger Will Robinson
Image Engine once again show their strength in creature work.
ReadReady Player One inside the oasis
The stunning, easter egg rich, vfx of Ready Player One.
ReadShooting high end spots with virtual production
A look at this weekend’s new Mercedes-AMG spots made with VR in three cities simultaneously.
ReadMaking of SF Motors intelligent EV cars
MPC partners with SF Motors to show their new EV cars, without knowing what the final car actually looked like.
ReadPaul Debevec’s new Light Field research
We sit down at Google and experience their new light field VR
ReadVFXShow 231: Ready Player One
We have three players ready to discuss the VFX of the Oasis in Ready Player One.
ReadAdobe’s NVIDIA powered creative editing
How NVIDIA is aiding Adobe’s Smart tools such as Colour match and Adobe is researching new Alpha Channel Generation tools
ReadEpic’s Unreal ‘When the Serkis comes to town’: GDC part 3
Day 2 of GDC and Epic Games shows 3Lateral’s Digital Andy Serkis in UE4
ReadEpic’s Unreal Real Time Ray Tracing: GDC Day2 Part 2
GDC Day 2: Epic shows real time ray tracing at their State of Unreal keynote
ReadEpic’s State of Unreal + Virtual Human: GDC Day 2: Part 1
Day 2: State of Unreal: We look at the latest virtual human: Siren.
Read3ds Max integrates OSL: GDC Day 1
Day One from GDC 2018: We look at 3ds Max OSL integration
ReadSamsung Galaxy embrace Loom.ai virtual humans
Loom.ai’s Deep Learning created avatars are coming standard on the new Samsung Galaxy.
ReadBurning Three, Oscar-Winning, Billboards at Union VFX
The VFX in the Oscar-winning Three Billboards outside Ebbing, Missouri.
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