Scrum in VFX
How to better manage up your jobs (and have a good life) – a case study from Cinnamon VFX
vfxshow 208: Captain America : Civil War
The vfxshow’s Captain America Civil War…the boys take sides.
Captain America: a very civil war
A look at the crafting of the visual effects in Captain America: Civil War.
fxpodcast #303: UK Union update
An update on the UK effort to unionize. Joe Pavlo and Paul Evans (BECTU) join us to discuss what has been done, what needs to happen and why.
The Simpsons live – how you can do it yourself
The Simpsons recently featured Homer answering viewer questions live. How they did it plus a free look at an fxphd.com class covering the tech.
Quantic Dream becomes human
How Sony PS4’s Detroit: Become Human used IKinema to make 50 hours of Game animation.
vfxshow 206: Batman Vs Superman
The guys bust up Batman vs. Superman (Please don’t mention Matha)
TMU offer free help for your next charity job
Got a cause you feel passionate about but almost zero budget? The Moon Unit are offering free pitching/design help for serious charity work.
Free on-demand licensing in May from Thinkbox
With the release of Deadline 8, Thinkbox is giving away free licensing hours of Deadline and Krakatoa as well as free hours of NUKE, KATANA, and V-Ray for the month of May.
VFX of Kill Command (incl. before & afters)
Kill Command is Aliens meets Terminator in a Die Hard 80s action style film – but on indie budget.
FMX Day 2: Jungle, Scrums, Faces and Fish
Day 2 at FMX In Germany, where 4 sessions really stood out.
fxpodcast #302: The Jungle Book
Mike Seymour talks with visual effects supervisor Rob Legato about how they brought the world of Rudyard Kipling’s Jungle Book to life.
FMX Day 1: Sure it’s cool (it is 4C)
Amidst a light falling snow, Europe’s premier VFX and Animation festival, FMX started today.
Milk wins 3rd consecutive BAFTA for Jonathan Strange & Mr Norrell
Milk wins third BAFTA in a row
5 of the biggest scenes from The Huntsman: Winter’s War
All the VFX action from The Huntsman: Winter’s War.
Put your (digital) game face on
As a primer for FMX, we go in depth exploring the EPIC Senua demo, based on hours of new interviews with the various teams about the facial animation process.
Goodbye and good luck to our 5th Beatle
Goodbye to Ian Failes as he moves on to new things!
