The tech of Crytek’s Ryse: Son of Rome

How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.

fxfeatured

the vfx show #180: Vikings and Marvel’s Agents of S.H.I.E.L.D.

Mike Seymour and Zap Andersson discuss the VFX in the TV shows Vikings & Marvel’s Agents of S.H.I.E.L.D. Please note we did not properly credit FuseFX who did incredible work on S.H.I.E.L.D.

thevfxshow

Like an animated painting: Child of Light

Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.

quicktakes

Bifrost: exclusive first in-depth look

fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.

fxfeatured

How they made the biggest stunts in Need for Speed

The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.

fxfeatured

fxpodcast #272: Digital costume design

This week we talk to Framestore CFX lead Juan-Luis Sanchez about digital costume design, including the incredible work he contributed to Gravity.

fxpodcasts

Virtual production: Animatrik

We talk to Animatrik Film Design about their approach to virtual production work.

quicktakes

CG robots, milk sims, digi-enviros & macro-cloth

Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.

fxfeatured

Red Giant takes on the Universe

Find out what Red Giant Universe is and what it means for you.

quicktakes

3DEqualizer – German precision where vfx needs it

A tracking Q&A about 3DEqualizer with the co-founder of Science.D.Visions Rolf Schneider.

quicktakes

The making of The Last Days on Mars

fxguide goes off-planet to showcase the vfx for The Last Days on Mars by Dublin house Screen Scene.

fxfeatured

Blur’s The Elder Scrolls Online cinematic: 8 mins of action

Blur reveals how they made their latest Elder Scrolls Online cinematic, including a look at early concept art and models crafted by the studio.

fxfeatured

Remembering Softimage

Ex-ILMer Steve ‘Spaz’ Williams shares a story about working with Softimage during the making of Jurassic Park. Autodesk has just announced the software is EOL.

quicktakes

Stories from Pompeii

Find out how Mr. X destroyed Pompeii, got their teaser trailer imagery into the final film and delivered one particularly crucial shot.

quicktakes

And the winner is…

Gravity has won the VFX Oscar at this year’s Academy Awards.

quicktakes

fxpodcast #271: VFX Oscars March

In this special fxpodcast, we report directly from the VFX Oscars March which took place today in Hollywood.

fxpodcasts

Coverage from the Oscar subsidy protest

Final tally was 541 artists at the protest in Hollywood on Oscar day. fxguide was there providing constant updates, interviews and exclusive photos.

fxfeatured

The art of deep compositing

What is Deep Comp, and how did Deep Data develop simultaneously around the world?

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