Oscar consideration lists (VFX and Short Animated Film)
Short list and consideration film for VFX and Animated short film.
Read the ArticleDI4D in LA
DI4D brings it’s PRO Facial and performance capture system to LA, as used by MPC for Rachel in Blade Runner 2049.
Read the ArticleMelbourne International Games Week
Over the last three years, Melbourne International Games Week (MIGW) has grown into a major event on the global calendar featuring an impressive line up of local and international interactive experts across multiple events. Unite 2017, Unity’s one day conference showcased the latest developments of the Unity game engine and included many sessions on XR […]
Read the ArticleBuilding character with Thor (part2)
We deep dive into the character animation and rigging in Thor Ragnarok.
Read the ArticleSeems like Rushes UK is closing
Goodbye to a Titan of the Post World in the UK.
Read the ArticleEcho: advanced motion control
We look in depth at one of the most insanely complex motion control films, with 2 cameras filming at once, done in 5 takes with different fps!
Read the ArticleVFX Assemble deadline looms – UPDATE
The VFX Assemble deadline is Friday November 10th, how’s it going?
Read the ArticleThor Ragnarok: Hela and back (Part 1)
In this our first part of our coverage of Thor we talk to Rising Sun Pictures about the very different first act and going to Val’s Flashback.
Read the ArticleThe techniques used in the Blade Runner 2049 Hologram Sex scene.
One of the most original scenes in Blade Runner 2049 is the hologram sex scene, we do a deep dive.
Read the ArticleIntelligent content aware fill for video: Cloak plus other tech Sneak Peeks
More from the Adobe Max Conference: The best of the Tech Sneak Peeks
Read the ArticleMPC Replicating Rachael in Blade Runner 2049 (updated)
Rachael, the latest remarkable virtual human from MPC
Read the ArticleAdobe new moves at Max
Adobe’s newest Creative Cloud tools all embracing AI in the form of Adobe Sensei.
Read the ArticleNew direction at Foundry
Craig Rodgerson takes over at the Foundry as the company explores new areas such as AI: Deep Learning.
Read the ArticleBots and the Kingsman at SPI
The making of a killer Beautybot Claudia Schiffer in a digital jungle, for The Kingsman, Golden Circle.
Read the ArticleVFX artists assemble!
A new attempt at organizing Visual Effects artists in the UK involves green people, £10 and five minutes of your time.
Read the ArticlePixar’s RenderMan & Marschner Hair
One of the advances in RenderMan is the new version of Marschner Hair: We speak to Steve Marschner & Pixar about doing Feature FIlm Level CG Hair.
Read the ArticleSaya: a uniquely Japanese “Kawaii” Digital Girl
Saya and her ‘parents’ talk to fxguide.
Read the ArticleCelebrating 25 years of Sony Pictures Imageworks
We celebrate 25 Years of SPI with 5 VFX Supervisors.
Read the ArticleMore than a token effort at Rendering (with Blockchain)
Render Token offers to render your files and allow you to earn cryptocurrencies with your spare GPU cycles. We take a detailed look.
Read the ArticleOrville, a new Seth MacFarlane enterprise.
We talk to the team behind the miniatures and Previs of The Orville
Read the ArticleNew ways for Deluxe to work from Down Under
Tom Wild aims to unite Deluxe VFX and VR production management globally.
Read the ArticleSeeing David in a new light
We deep dive on a remarkable scanning and VR project that took almost 20 years.
Read the ArticleFramestore helps save puppies in the Destiny 2 Trailer
Framestore LA and NY VFX on the Destiny 2 trailer
Read the ArticleAtom View
One of the most impressive new tools in VR: Atom View and Nu Design
Read the ArticleOpen source release of USDMaya plugin: AL_USDMaya by Animal Logic
Animal Logic makes their USD Maya tools open source.
Read the ArticleSyd Mead to keynote at VES Summit
Visual Effects Society Names Syd Mead a Keynote Speaker at 2017 VES Summit, also names a featured speaker from IMAX as well as an Online Security expert.
Read the ArticleAdobe Technical Paper Genius
Adobe crosses faces with Content Aware Fill, their Character animator project and some new genius research for one of the best papers at this year’s SIGGRAPH.
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