Nikon, yes Nikon, surprises us with the KeyMission 360
RC Tech: Nikon has new cameras at CES – but of all of them the new KeyMission 360 is the most surprising. GoPro, the ball is now in your court!
Read the Article10 VFX films advance to Bake-off
The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 88th Academy Awards®.
Read the ArticleKeeping Krampus creepy
How Weta Workshop and Weta Digital combined to bring the characters of Krampus to life.
Read the ArticleThe early days at PDI
In this special fxinsider interview, we talk to PDI co-founder Glen Entis about the pioneering days at animation studio PDI.
Read the ArticleThe tech challenges behind the industry awards process
Johan Åberg has written a Maya to Combustion mel script, and he has posted a release candidate for the script.
Read the ArticleFurious 7’s most stunning effect: Paul Walker
Weta Digital VFX supe Martin Hill on bringing the late Paul Walker to the screen for Furious 7.
Read the ArticleThe tech (and tennis balls) behind Tom Hardy’s double turn
The splitscreens and face replacement VFX behind the Tom Hardy twin gangster pic, Legend.
Read the Article20 in the VFX Oscar race
Find out which films have made it into the top-20 for the VFX Oscar, and let us know what your final ten and final five would be.
Read the ArticleMaking the world of Pixar’s The Good Dinosaur
EXCLUSIVE behind the scenes breakdowns on Pixar’s approach to the stunning environments in The Good Dinosaur.
Read the ArticleUnionizing efforts in the UK
In London recently BECTU (Broadcasting Entertainment Cinematograph and Theatre Union) formally requested recognition to represent the compositing department at MPC. fxguide spoke with Paul Evans from BECTU as well as Joe Pavlo, an artist who has been heavily involved in the effort.
Read the ArticleWelcome to the last Hunger Games
Our in-depth look at the visual effects of the final Hunger Games film, Mockingjay – Part 2.
Read the ArticleWhat happens to miniatures after they’ve been shot?
Famed ILM Model Shop modelmaker Lorne Peterson talks to fxguide about the fate of miniatures. Plus behind the scenes of some of his favorite projects.
Read the ArticleWalter Murch on the path to digital
Legendary editor Walter Murch shares his thoughts on the advent of digital editing systems in this special fxinsider interview.
Read the ArticleCrafting the hero moment
ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.
Read the ArticleSpectre-acular effects
Spectre – breaking down five of the biggest effects, one a record breaking explosion. We talk directly to the VFX & SFX teams about brain drills, one-take explosions and filming with 2,500 extras.
Read the ArticleGnome way out
How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.
Read the ArticleHow Cinesite keeps on track
Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.
Read the ArticleAlex Mahon joins The Foundry as CEO
EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.
Read the ArticleThe tech of the art of The Peanuts Movie
Hand-drawn motion blur, specialized rigs, ghost limbs and a UV approach for facial features – just some of the solutions Blue Sky Studios came up with for bringing 2D to 3D for The Peanuts Movie.
Read the ArticleInside a scene in Inside Out
In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.
Read the ArticleIt’s Guitar Hero, but not as you know it
The new Guitar Hero Live was filmed with a high speed Bolt Cinebot, while Framestore helped flesh out up to 12,000 frame effects-heavy scenes for the game.
Read the ArticleWhy the Lytro Immerge is a big deal
Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.
Read the ArticleFlame unchained: Software-only and on OS X
Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.
Read the ArticleILM supes on problem solving in VFX
ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.
Read the ArticleSupercharging the ride film
How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.
Read the ArticleJump into Halo 5: Guardians
A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.
Read the ArticleInside Disney Research Zurich’s capture tech
fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.
Read the ArticleMafia III – how Blur made a trailer to remember
Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.
Read the Articlefxinsider: One of Us helps the climb to Everest
In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.
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