FMX 2014: Houdini Engine for Cinema 4D & RealFlow 2014
In our final report from FMX2014, we cover the announcement that Cinema 4D will be supporting the Houdini Engine as well as have a sneak peek at the upcoming RealFlow 2014.
Read the ArticleArnold: used to help in the fight against child exploitation
In a real world operation, ‘Sweetie” was a completely virtual girl rendered in Arnold and driven in realtime by an operator, then used in chat rooms to interact with internet predators.
Read the ArticleFMX 2014: day three/four report
We have a variety of sessions in our third recap from FMX. This includes a panel discussion on applying animation pipelines to vfx, the Arnold Renderer workshop, Shotgun, Rush, and Paul Debevec.
Read the ArticleFMX 2014: day two report
FMX day two, with a variety of presentations on films, commercials, animation, and more. With some help from Matt Leonard, we recap a few of the day’s offerings including the sneak peek at Dawn of the Planet of the Apes.
Read the ArticleMODO 801 – just released
Find out what’s new in The Foundry’s latest release of MODO.
Read the ArticleFMX 2014: day one report
FMX 2014 got underway in Stuttgart, Germany on Tuesday. Over the years, this has become Europe’s premiere VFX related conference and this year is no exception. We recap some of the highlights from the first day, with help from fxphd prof Matt Leonard.
Read the ArticleVFX in TVCs: amazing baby and amazing SUV
Behind the scenes of two recent TVCs for Evian and Nissan with VFX by Mikros Image and Digital Domain.
Read the ArticleDivergent’s digi-environments and creatures
In this bonus article for fxinsiders, find out more about the digital environments and CG work in Divergent.
Read the ArticleFlame 2015: new features and a new family
Flame 2015 and Smoke 2015 were introduced at NAB this week – here’s fxguide’s rundown of the new releases.
Read the Articlefxinsider bonus videos: more on ILM’s Noah vfx
In these bonus videos for fxinsiders, we talk to ILM’s Grady Cofer & Philippe Rebours about the ‘creation’ sequence in Noah & the Watcher characters. Thanks for being a member.
Read the ArticleArt directing effects for inFAMOUS: Second Son
Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.
Read the ArticleNUKE STUDIO – Exclusive interview + First Screen shots
We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.
Read the ArticleThe Winter Soldier: ILM’s Helicarrier crash: Exclusive
See how ILM crashed a Helicarrier in this video on Marvel’s Captain America: The Winter Soldier.
Read the ArticleFoundry NAB live stream
fxguide won’t be doing live streaming from NAB this year, but The Foundry will be doing two live streams from the show: an “exclusive announcement” on Monday and four hours of streaming from the booth on Tuesday.
Read the ArticleSFX: making rain, 3D printing & blow-up greenscreens
How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.
Read the ArticleAdobe video apps – what’s coming
Adobe has announced a suite of updates for its Creative Cloud video apps – Premiere Pro CC, After Effects CC and Adobe Anywhere.
Read the ArticleCharacter Ark: the visual effects of Noah
Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.
Read the ArticleNVIDIA GPU Tech Conference: report 2
We recap presentations from MPC, Pixar, Fabric Engine, and Red Giant about how they are exploring and using GPU tech in their facilities or projects.
Read the ArticleDivergent: making the mirror room
How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.
Read the ArticleCase studies in invisible effects
Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.
Read the ArticleChecking in on The Foundry’s FLIX
DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.
Read the ArticleNVIDIA GPU Tech Conference: day 1 report
Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.
Read the ArticleInside the battles of 300: Rise of an Empire
Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.
Read the ArticleCatching up with V-Ray’s founders (& V-Ray 3.0 for Maya)
We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.
Read the ArticleThe tech of Crytek’s Ryse: Son of Rome
How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.
Read the ArticleLike an animated painting: Child of Light
Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.
Read the ArticleBifrost: exclusive first in-depth look
fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.
Read the ArticleHow they made the biggest stunts in Need for Speed
The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.
Read the ArticleVirtual production: Animatrik
We talk to Animatrik Film Design about their approach to virtual production work.
Read the ArticleCG robots, milk sims, digi-enviros & macro-cloth
Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.
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