Use Houdini assets…outside of Houdini
Side Effects Software has announced the Houdini Engine, a new product using elements of the company’s popular effects tool to act as a procedural engine and allow Houdini assets to be used in other 3D apps.
Read the ArticleOut of this world: the VFX of After Earth
Find out how visual effects artists from around the globe contributed to After Earth, in this fxinsider behind the scenes article.
Read the ArticleIn a flash: previewing the SIGGRAPH 2013 Dailies
With SIGGRAPH 2013 just around the corner, we preview the fast-paced Dailies program where presenters have one minute – just one – to break down a shot or their research.
Read the ArticleRendering on-demand: a ZYNC Update
On-demand render solution ZYNC has finally launched – here’s a look at how it’s being used by companies such as Atomic Fiction and Bad Robot.
Read the Article24 VFX professionals invited into the Academy
The Academy of Motion Picture Arts and Sciences extends invitations to artists for Academy Membership each year. Here are the 2013 invitees for Visual Effects.
Read the ArticleAction beats: 6 scenes from White House Down
A breakdown of the 6 biggest scenes from Roland Emmerich’s White House Down and the visual effects behind them.
Read the ArticleExclusive: FLIX – the newest tool in The Foundry’s arsenal
We check out the new FLIX product from The Foundry, a visual story development tool, ex-Sony Animation. Includes an exclusive video overview.
Read the ArticleThe making of Europa Report
How the spooky space and planet scenes in indie flick Europa Report were created by Phosphene VFX.
Read the ArticleZombie warfare: World War Z
fxguide talks to Cinesite, MPC, 2h3D, 4DMax and Prime Focus about scaring up the zombie effects for World War Z, scanning sets and actors and the film’s stereo conversion.
Read the ArticleEmmys 2013: the VFX contenders
We take a look at some of the possible contenders for this year’s Primetime Creative Arts Emmy Awards in the visual effects categories, with some exclusive VFX breakdown reels.
Read the ArticleMonsters University: rendering physically based monsters
How new developments in RenderMan helped Pixar deliver Monsters University.
Read the ArticleMan of Steel vfx milestones
Breaking down the biggest scenes in Man of Steel – Krypton’s comms, the Smallville confrontation and the destruction of Metropolis.
Read the ArticleCannes Lions scooped by Dumb Ways to Die
fxguide talks to the animator behind the Cannes Lions super-winner Dumb Ways to Die, and checks out the VFX winners from the awards.
Read the ArticleDigiPro 2013 preview
A special preview of the DigiPro 2013 event taking place right before SIGGRAPH this year, featuring talks from Pixar, Weta Digital, Image Engine, Dneg and Dreamworks.
Read the ArticleJohn Textor and what really happened inside Digital Domain Media Group?
An In depth look at the Digital Domain Media Group collapse as fxguide speaks to its former CEO John Textor and pieces together the lessons to be learnt.
Read the ArticleSpots round-up
A look at some recent commercials that have caught our eye and the work behind them. Plus a special focus on The Mill LA.
Read the ArticleThe new Mac Pro: the cube comes of age
We take a look at the new Mac Pro and uncover some details as to why we feel it shouldn’t be dismissed as a “pro” computer.
Read the ArticleVFX in Los Angeles – 100 hour weeks & homeless
A true story about a young man starting a career in visual effects in Los Angeles.
Read the ArticleThe Foundry’s MARI coming to OS X
If you missed the Apple WWDC keynote, Phil Schiller mentioned that The Foundry and PIXAR would be showing off something at a sneak peek at the new Mac Pro. We know know what it is: MARI on OSX.
Read the ArticleAutodesk…just what are they doing with Smoke and Flame?
fxguide sat down with Stig Gruman, VP of sales to discuss the direction of Flame and Smoke, Naiad, and more.
Read the ArticleRevisiting the roaring 20s: The Great Gatsby
Behind the scenes of Animal Logic’s visual effects for The Great Gatsby.
Read the ArticleGame environments – Part C: making wet environments
The third of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on creating wet surfaces.
Read the ArticleGame environments – Part B: rain
The second of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on how to create rain.
Read the ArticleGame environments – Part A: rendering Remember Me
EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom’s newest release Remember Me. This part focuses on rendering the game.
Read the ArticleRenderman, Happy Birthday!
Pixar Animation Studios today announced a celebration of 25 years of Pixar’s RenderMan
Read the ArticleFast & Furious 6: just plane crazy!
How the fx teams on Fast & Furious 6 brought down a plane, battled a tank, demolished a parking lot and crafted the signature driving scenes. Plus bonus chat with DOP Steve Windon.
Read the ArticleRealFlow 2013 released
Find out more about RealFlow 2013, Next Limit’s newly released fluid simulation software.
Read the ArticleAustralian Cinematographers Society 2013 award winners
The rc podcast’s Jason Wingrove, and a project made with the help of fxphd, were among the winners of the ACS 2013 National Awards.
Read the ArticleVFX Hot Spot Round-up: Destiny, PETA and Dodge
We look at three new spots with VFX from Digital Domain, The Mill and Method Studios.
Read the ArticleJohn Knoll appointed CCO of ILM
In a move that will be supported by employees, artists and fans, John Knoll has been promoted to the role of Chief Creative Officer at ILM, Lucasfilm Ltd. announced today.
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