Cannes Lions scooped by Dumb Ways to Die
fxguide talks to the animator behind the Cannes Lions super-winner Dumb Ways to Die, and checks out the VFX winners from the awards.
DigiPro 2013 preview
A special preview of the DigiPro 2013 event taking place right before SIGGRAPH this year, featuring talks from Pixar, Weta Digital, Image Engine, Dneg and Dreamworks.
John Textor and what really happened inside Digital Domain Media Group?
An In depth look at the Digital Domain Media Group collapse as fxguide speaks to its former CEO John Textor and pieces together the lessons to be learnt.
Spots round-up
A look at some recent commercials that have caught our eye and the work behind them. Plus a special focus on The Mill LA.
The new Mac Pro: the cube comes of age
We take a look at the new Mac Pro and uncover some details as to why we feel it shouldn’t be dismissed as a “pro” computer.
VFX in Los Angeles – 100 hour weeks & homeless
A true story about a young man starting a career in visual effects in Los Angeles.
The Foundry’s MARI coming to OS X
If you missed the Apple WWDC keynote, Phil Schiller mentioned that The Foundry and PIXAR would be showing off something at a sneak peek at the new Mac Pro. We know know what it is: MARI on OSX.
Autodesk…just what are they doing with Smoke and Flame?
fxguide sat down with Stig Gruman, VP of sales to discuss the direction of Flame and Smoke, Naiad, and more.
Revisiting the roaring 20s: The Great Gatsby
Behind the scenes of Animal Logic’s visual effects for The Great Gatsby.
Game environments – Part C: making wet environments
The third of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on creating wet surfaces.
Game environments – Part B: rain
The second of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on how to create rain.
Game environments – Part A: rendering Remember Me
EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom’s newest release Remember Me. This part focuses on rendering the game.
Renderman, Happy Birthday!
Pixar Animation Studios today announced a celebration of 25 years of Pixar’s RenderMan
Fast & Furious 6: just plane crazy!
How the fx teams on Fast & Furious 6 brought down a plane, battled a tank, demolished a parking lot and crafted the signature driving scenes. Plus bonus chat with DOP Steve Windon.
RealFlow 2013 released
Find out more about RealFlow 2013, Next Limit’s newly released fluid simulation software.
Australian Cinematographers Society 2013 award winners
The rc podcast’s Jason Wingrove, and a project made with the help of fxphd, were among the winners of the ACS 2013 National Awards.
VFX Hot Spot Round-up: Destiny, PETA and Dodge
We look at three new spots with VFX from Digital Domain, The Mill and Method Studios.
John Knoll appointed CCO of ILM
In a move that will be supported by employees, artists and fans, John Knoll has been promoted to the role of Chief Creative Officer at ILM, Lucasfilm Ltd. announced today.
The making of Halo 4: Spartan Ops
In light of the recent XBOX HALO series announcements, fxguide explores the making of the recent Halo 4: Spartan Ops with Axis, BlackGinger and Realise Studio.
Preview the SIGGRAPH 2013 technical papers
Watch the Technical Papers preview video for SIGGRAPH 2013.
Doctor Who: Stargate’s adventures in time
We go behind the scenes of Stargate Studio’s visual effects for the series 7 finale of Doctor Who.
Xbox One: developers ready
Microsoft’s Xbox One announcements sees new Kinect features, and lets developers continue advancements in lighting and texturing.
Star Trek: Into Darkness: VFX makes it so
Behind the visual effects of J.J. Abrams’ Star Trek: Into Darkness with ILM, Pixomondo and Atomic Fiction.
More than 5m views, with no spaceships in sight
The buzz surrounding Star Trek: Into Darkness is clearly apparent with the huge response to this Audi Spock vs Spock viral.
fxinsider special – color for CG artists
In this special video for fxguide fxinsider members, we talk to senior lighting artist Tarek Elaydi, who discusses issues of color science, management and use in CG lighting and visual effects.
The tech behind the AdobeMAX sneak peeks
AdobeMAX is wrapped, but one of the killer sessions was Sneak Peeks where users get a glimpse of the future. We recap the presentations and speculate as to some image processing tech behind them.
Raymond Frederick Harryhausen R.I.P 1920-2013
Raymond Frederick Harryhausen Born: Los Angeles 29th June 1920 Died: London 7th May 2013. From the Harryhausen Family posted via Facebook: The Harryhausen family regret to announce the death of Ray Harryhausen, Visual Effects pioneer and stop-motion model animator. He was a multi-award winner which includes a special Oscar and BAFTA. Ray’s influence on today’s […]
Iron Man 3: more suits to play with
More suits, more extreme effects. How the VFX studios behind Iron Man 3 made the film possible.
Notes from AdobeMAX: It’s in the Cloud
I’m attending AdobeMAX for the first time this year and we share some thoughts from the conference with or fxphd and fxinsider members. New apps, new features, and new pricing model for Adobe’s software.
Stop frame animation made with atoms. Yes, at the atomic level!
Atomic short film – literally a film made at atomic – per atom level by IBM – truly remarkable and a key to future atomic memory devices.
