The Integrated Role of Hi-Tech Props in The Adam Project

March 31, 2022

Property Master, Dean Eilertson talks about The Adam Project

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The Third Floor Move Into Stylized Animation

March 25, 2022

The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.

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quicktakes

Ultra fast NeRF at GTC (3D from 2D REALLY quickly)

March 25, 2022

NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.

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VP Makes Holographic Screens Beyond Real

March 13, 2022

By using clever camera tracking – on set monitors and devices can see like actual holograms.

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quicktakes

Nivellen May Be Cursed But He’s A Winner.

March 10, 2022

We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher

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VP from HP part 3: UE plugins and new stages

March 8, 2022

DisruptAR and Orbital VP Studios in LA recorded at HPA.

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quicktakes

Sci-tech shortlist 2022.

March 6, 2022

The shortlist for the 2022 Sci-Tech Oscar and Awards consideration

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quicktakes

Pixomondo VP stages

March 6, 2022

PXO continues to support a variety of projects on their VO stages in Toronto.

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quicktakes

VP at HPA: Episode 2 Screens and tracking

March 3, 2022

OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).

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quicktakes

Virtual Production at HPA: Episode 1

March 2, 2022

Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project

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quicktakes

Respeecher AI experts – in Kyiv

February 27, 2022

Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.

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Green Screens, Green Pixels and Green Shooting

February 27, 2022

This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.

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quicktakes

Spinning Reacher

February 23, 2022

SpinVFX helped Jack Reacher, visit the Margrave, Georgia and get in classic Reacher trouble.

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An Epic last 12 months

February 17, 2022

Epic has just released stats on the growth and use cases around the Unreal Engine.

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quicktakes

Buring the Engine Down – fast

February 15, 2022

Action VFX and Undertone FX are now offering fire real-time effects for game engine use.

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quicktakes

Dancing on Mars

February 14, 2022

Lars Wemmje explains how to Dance on Mars.

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quicktakes

Dune: The Answer is in the Plate Photography

February 9, 2022

What should the Oscars reward? What can we learn from Dune? Paul Lambert’s answers are in the plate.

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Oscar Nominees 2022

February 8, 2022

Congrats to all the nominated films’ teams of artists, TDs, and producers.

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quicktakes

Arcturus Volumetric Video Editing

February 7, 2022

HoloEdit provides a remarkable technical vehicle to edit and adjust Volumetric Captures.

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Digital Domain gets Lost In Space

February 2, 2022

Digital Domain’s world-building and rendering issues for Lost in Space.

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Open Source Under the North Sea

February 1, 2022

Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX

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Unity acquires Ziva Dynamics

January 24, 2022

Unity acquires Ziva

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quicktakes

VES Reference Platform

January 18, 2022

The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.

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quicktakes

VES 2022 Nominees

January 18, 2022

Congrats to all this year’s nominees in the 20th VES awards.

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quicktakes

Goodbye Kansas Studio is on Vigil

January 13, 2022

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

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quicktakes

Maya’s Unreal Future

December 19, 2021

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

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quicktakes

Virtual McDonalds

December 17, 2021

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

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quicktakes

Deep Neural Rendering Comes of Age

December 16, 2021

NR is so much more than DeepFakes, as Synthesia is demonstrating.

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quicktakes

Ghost of Ghostbusters Past

December 12, 2021

Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.

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The Matrix is Unreal

December 9, 2021

A Tech look behind the incredible Matrix UE5 Experience

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