AI aided facial animation for Call of Duty Modern Warfare II
DI4D + Infinity Ward delivered the facial animation for Call of Duty Modern Warfare II. They processed over 4 hours of facial performance data with a new AI pipeline.
Guardians Vol3: How they delivered those brilliant CG character performances
Guardians of the Galaxy Vol. 3 will be remembered for having some of the finest character animation work yet seen in the Marvel Universe.
SwitchLight: your AI light switch
SwitchLight is a new AI tool that promises to radically change relighting actor. (Including exclusive first look at moving footage)
Apple M2 Studio learns Nuke machine learning
The new Nuke with Apple Silicon native CopyCat shows why the new Apple M2 Ultra is a great machine learning VFX tool.
Cocaine Bear postvis with Halon Entertainment co-founder Brad Alexander
Halon’s Postviz reel for Cocaine Bear.
Guardians Vol 3: how they did that incredible hallway shot
We talk to Wētā FX’s Guy Williams and deep dive into that Hallyway one-shot in Guardians Vol3.
Neural surface reconstruction from a phone with Neuralangelo
Neuralangelo creates dense scene of objects and very large-scale indoor/outdoor scenes with high detail, from a normal video.
A Possible Future of Wide Scale Volumetric: NeRFs, AI and Experiencials
We answer a much asked question: What is the next big thing with AI in media and entertainment?
Picard : Star Trek at its VFX finest
Picard’s VFX honors both the tradition and inspiration of decades of Trek VFX.
What a week in 3D: RenderMan, Lightwave, and Clarisse
RenderMan turns 25, Lightwave Moves, and Clarisse Dies
Skinning the onion with DNEG’s VFX supervisors on Glass Onion: A Knives Out Mystery
We talk to Sameer Malik, VFX Supervisor, DNEG, and Philipp Wolf, Executive Producer, about The Glass Onion: A Knives Out Mystery.
Union’s VFX for Martin McDonagh’s The Banshees of Inisherin
Union’s VFX work on The Banshees of Inisherin
Virtual influences and digital humans at scale: Isaac Bratzel
We talk to Isaac Bratzel about his new Digital Human company: Avataros
And I never said a word…
We’ve been working on more (fun) machine learning demos. Respeecher and Pinscreen join us to demonstrate advanced AI Facial Re-enactment.
Generative AI fashion videos
London College of Fashion and Framestore’s Johannes Saam discuss how to make generative fashion AI videos
Meta Human Animator
MetaHuman Animator is announced along with UE for Fortnight and much more as part of the ’23 State of Unreal keynote at GDC
GTC: Shutterstock teams with NVIDIA to build AI models for generative 3D
NVIDIA joins with Shutterstock for generative 3D
And the winners are …
Congrats to all the teams that worked on the Oscar VFX films this year.
Elvis is in the (VFX) House
Fin Design+ Effects discusses their work on the multi-oscar nominated film Elvis.
Flying Top Gun: Maverick with Ryan Tudhope
A Deep Dive with Oscar Nominated Ryan Tudhope, the Visual Effects Supervisor on Top Gun: Maverick.
Autodesk’s open sourcing of RV
Autodesk and Shotgrid discuss the move to make RV Open Source
Wētā’s having a great year with the 95th Oscar Nominations
Wētā’s having a great year with 6 of the 20 nominees over 3 films. We speak to Wētā Visual Effects Supervisors from all 3 films.
Congrats to the nominees for 21st annual VES Awards
Nominees in 25 categories for this year’s VES awards were selected by VES members at 27 in-person and virtual nomination events conducted worldwide last weekend (the event unfortunately overlapped with the Oscar Bake-off).
I wanna dance with (the volumetric capture of) somebody
In the new Whitney Houston Bio-pic, the film’s crowds were made with volumetric capture – a first for this approach at this scale. We talk with Zero VFX’s Brian Drewes.
All Quiet on the Western Front VFX
All Quiet on the Western Front is one of the shortlisted films in this year’s VFX bakeoff.
Exclusive: Joe Letteri discusses Wētā FX’s new facial pipeline on Avatar 2
Senior VFX Supervisor Joe Letteri discusses in depth, Wētā FX’s new APFS pipeline – the new face system in Avatar: The Way of Water, along with Prof. Karan Singh.
Invisible effects of living in the WestWorld
WestWorld aimed to do as much work as they could in camera, but they still relied on a host of invisible effects work by FutureWorks.
Volumetric team Arcturus expands with help from Epic and Autodeck
Volumetric startup Arcturus received $11M Series A funding, including investments from Epic Games and Autodesk.
UE5.1 adds M&E tools to an impressive UE5 release
A look at the Virtual Production improvements in UE5.1
