Ant-Man: Marvel’s heist film
How Ant-Man’s VFX team made a young Michael Douglas, brought macro photography to the fore and made us feel for six-legged insects.
Effects artists – what did the Golden Gate ever do to you?
Why do visual effects artists hate the Golden Gate Bridge so much? fxguide investiGATEs.
How to make a Minion
We talk to the Minions animation director about crafting the ‘nearly silent film’ characters for the Despicable Me spin-off.
DreamSpace
The DreamSpace Eu project is looking to partner industry and academics in advancing virtual production.
TMU: An unfair advantage in winning TVC work
A hands on look at the world of pitching for work.
Terminator: New makes. New models. New VFX.
Behind the scenes of the digital Young Arnold, plus all the new Terminators & effects, in Terminator: Genisys.
Almost more than you can bear: the VFX of Ted 2
The visual effects secrets behind the Ted sequel.
Surviving San Andreas
Destruction sims, tsunamis and 20 million pieces of floating debris – the VFX of San Andreas.
Inside Out Rendering
Inside Pixar’s emotions research, lighting and rendering for ‘Inside Out’.
A whole new Jurassic World
How the brand new dinosaurs, and a few old favorites, were brought to life for Jurassic World.
The Daredevil details
Behind the graphic design of the opening titles for Marvel’s Daredevil. Includes a CG breakdown.
How do you make previs SCARY?
How The Third Floor injected some OMG scares into its previs for Poltergeist.
ILM’s xLab – Our exclusive video interview with Rob Bredow
Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech
Recalling Total Recall
To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.
EPIC’s Unreal Engine Open World: behind the scenes
In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.
VFX in TV: S.H.I.E.L.D + Flash + Black Sails
How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.
A graphic tale: the visual effects of Mad Max: Fury Road
Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.
Futurescapes – building Tomorrowland
From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.
Sci-fi indie effects: the making of Infini
How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.
RenderMan: under the (new) varnish
With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.
Crafting a super slow-mo spot
How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.
Casting the vendors on Avengers
How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.
Ghost riding
How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.
Animating in paradise: making The OceanMaker
Watch Lucas Martell’s The OceanMaker – and find out how it was made.
Big effects on a budget: the making of Robot Overlords
How Nvizible pulled off high-stakes VFX for indie sci-fi film Robot Overlords.
Mixing it up: the effects of the new Thunderbirds
How miniatures from Weta Workshop and CG characters were combined for the all new Thunderbirds Are Go TV series.
Ex Machina: the making of Ava
We sit down with DNeg VFX supervisor Andrew Whitehurst in London to discuss Ex Machina.
Keep on driving: the making of Honda’s ‘Endless Road’
Behind the scenes of Honda’s new CR-V infinite loop spot, that also tailors to your world location.
Innovation and immersion: Escape from Gringotts
Find out how Universal Creative developed its centerpiece Harry Potter and the Escape from Gringotts attraction, with help from Double Negative.
