Terminator: New makes. New models. New VFX.

July 5, 2015

Behind the scenes of the digital Young Arnold, plus all the new Terminators & effects, in Terminator: Genisys.

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Almost more than you can bear: the VFX of Ted 2

June 29, 2015

The visual effects secrets behind the Ted sequel.

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Surviving San Andreas

June 19, 2015

Destruction sims, tsunamis and 20 million pieces of floating debris – the VFX of San Andreas.

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Inside Out Rendering

June 18, 2015

Inside Pixar’s emotions research, lighting and rendering for ‘Inside Out’.

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A whole new Jurassic World

June 17, 2015

How the brand new dinosaurs, and a few old favorites, were brought to life for Jurassic World.

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The Daredevil details

June 16, 2015

Behind the graphic design of the opening titles for Marvel’s Daredevil. Includes a CG breakdown.

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How do you make previs SCARY?

June 15, 2015

How The Third Floor injected some OMG scares into its previs for Poltergeist.

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ILM’s xLab – Our exclusive video interview with Rob Bredow

June 12, 2015

Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech

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Recalling Total Recall

June 4, 2015

To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.

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EPIC’s Unreal Engine Open World: behind the scenes

June 2, 2015

In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.

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VFX in TV: S.H.I.E.L.D + Flash + Black Sails

June 1, 2015

How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.

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A graphic tale: the visual effects of Mad Max: Fury Road

May 29, 2015

Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.

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Light fields – the future of VR-AR-MR

May 26, 2015

Lightfields : the future of VR-AR-MR ?

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Futurescapes – building Tomorrowland

May 24, 2015

From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.

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Sci-fi indie effects: the making of Infini

May 17, 2015

How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.

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RenderMan: under the (new) varnish

May 14, 2015

With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.

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Crafting a super slow-mo spot

May 13, 2015

How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.

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Casting the vendors on Avengers

May 4, 2015

How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.

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Ghost riding

April 26, 2015

How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.

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Animating in paradise: making The OceanMaker

April 22, 2015

Watch Lucas Martell’s The OceanMaker – and find out how it was made.

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Big effects on a budget: the making of Robot Overlords

April 21, 2015

How Nvizible pulled off high-stakes VFX for indie sci-fi film Robot Overlords.

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Mixing it up: the effects of the new Thunderbirds

April 15, 2015

How miniatures from Weta Workshop and CG characters were combined for the all new Thunderbirds Are Go TV series.

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Ex Machina: the making of Ava

April 9, 2015

We sit down with DNeg VFX supervisor Andrew Whitehurst in London to discuss Ex Machina.

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Keep on driving: the making of Honda’s ‘Endless Road’

April 7, 2015

Behind the scenes of Honda’s new CR-V infinite loop spot, that also tailors to your world location.

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Innovation and immersion: Escape from Gringotts

March 29, 2015

Find out how Universal Creative developed its centerpiece Harry Potter and the Escape from Gringotts attraction, with help from Double Negative.

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Far from fable: Cinderella

March 26, 2015

An in-depth Q&A with Cinderella visual effects supervisor Charley Henley who talks animals, transformations, dresses, slippers and environments.

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Alien-mation: Home

March 24, 2015

How DreamWorks Animation created the central characters for their newest film, Home.

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The practical and digital tech behind Chappie

March 8, 2015

Our detailed coverage of on-set, concept art, final shots and breakdowns from Chappie.

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State of VR

March 4, 2015

An overview of VR announcements at GDC, including Weta Digital and EPIC Games’ Hobbit experience with Smaug.

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Faceware: taking a test drive

February 27, 2015

Faceware is a streamlined effective face pipeline solution used from serious games such as “Call of Duty” to previs. In the lead up to GDC we donned the helmet to test the system.

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