Terminator: New makes. New models. New VFX.
Behind the scenes of the digital Young Arnold, plus all the new Terminators & effects, in Terminator: Genisys.
Read the ArticleAlmost more than you can bear: the VFX of Ted 2
The visual effects secrets behind the Ted sequel.
Read the ArticleSurviving San Andreas
Destruction sims, tsunamis and 20 million pieces of floating debris – the VFX of San Andreas.
Read the ArticleInside Out Rendering
Inside Pixar’s emotions research, lighting and rendering for ‘Inside Out’.
Read the ArticleA whole new Jurassic World
How the brand new dinosaurs, and a few old favorites, were brought to life for Jurassic World.
Read the ArticleThe Daredevil details
Behind the graphic design of the opening titles for Marvel’s Daredevil. Includes a CG breakdown.
Read the ArticleHow do you make previs SCARY?
How The Third Floor injected some OMG scares into its previs for Poltergeist.
Read the ArticleILM’s xLab – Our exclusive video interview with Rob Bredow
Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech
Read the ArticleRecalling Total Recall
To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.
Read the ArticleEPIC’s Unreal Engine Open World: behind the scenes
In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.
Read the ArticleVFX in TV: S.H.I.E.L.D + Flash + Black Sails
How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.
Read the ArticleA graphic tale: the visual effects of Mad Max: Fury Road
Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.
Read the ArticleLight fields – the future of VR-AR-MR
Lightfields : the future of VR-AR-MR ?
Read the ArticleFuturescapes – building Tomorrowland
From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.
Read the ArticleSci-fi indie effects: the making of Infini
How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.
Read the ArticleRenderMan: under the (new) varnish
With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.
Read the ArticleCrafting a super slow-mo spot
How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.
Read the ArticleCasting the vendors on Avengers
How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.
Read the ArticleGhost riding
How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.
Read the ArticleAnimating in paradise: making The OceanMaker
Watch Lucas Martell’s The OceanMaker – and find out how it was made.
Read the ArticleBig effects on a budget: the making of Robot Overlords
How Nvizible pulled off high-stakes VFX for indie sci-fi film Robot Overlords.
Read the ArticleMixing it up: the effects of the new Thunderbirds
How miniatures from Weta Workshop and CG characters were combined for the all new Thunderbirds Are Go TV series.
Read the ArticleEx Machina: the making of Ava
We sit down with DNeg VFX supervisor Andrew Whitehurst in London to discuss Ex Machina.
Read the ArticleKeep on driving: the making of Honda’s ‘Endless Road’
Behind the scenes of Honda’s new CR-V infinite loop spot, that also tailors to your world location.
Read the ArticleInnovation and immersion: Escape from Gringotts
Find out how Universal Creative developed its centerpiece Harry Potter and the Escape from Gringotts attraction, with help from Double Negative.
Read the ArticleFar from fable: Cinderella
An in-depth Q&A with Cinderella visual effects supervisor Charley Henley who talks animals, transformations, dresses, slippers and environments.
Read the ArticleAlien-mation: Home
How DreamWorks Animation created the central characters for their newest film, Home.
Read the ArticleThe practical and digital tech behind Chappie
Our detailed coverage of on-set, concept art, final shots and breakdowns from Chappie.
Read the ArticleState of VR
An overview of VR announcements at GDC, including Weta Digital and EPIC Games’ Hobbit experience with Smaug.
Read the ArticleFaceware: taking a test drive
Faceware is a streamlined effective face pipeline solution used from serious games such as “Call of Duty” to previs. In the lead up to GDC we donned the helmet to test the system.
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