What happens when technology has a human face? Mike Seymour TEDx
fxguide’s Mike Seymour’s TEDx talk.
Mary Poppins returns (just in time for the Bakeoff)
We explore Mary Poppin’s new world with VFX supervisor Matt Johnston
Cloth simulation, opening the Kimono
A peek at the state of the art in Cloth Sims and how to get up to speed.
Vanishing Point’s Vector for virtual production
Vector is a new portable quick and battle tested virtual production tool using UE4. (Exclusive video)
Why Spider-Verse has the most inventive visuals you’ll see this year!
The groundbreaking visual styles and approaches of Spider-Man: Into the Spider-Verse.
Behind the scenes at SIGGRAPH Asia’s REAL TIME LIVE
Backstage with the eight teams presenting at Real Time Live.
Fantastic Beasts: The VFX of Grindelwald at Framestore
Framestore served in the Department of Magic for the latest Fantastical Beast film.
Ziva adding real world physics to people, sharks, pigs and even sofas
Ziva is providing real world flesh and muscle sims to a wide range of users.
CGA: Belgrade Part 2
Part 2 of our CGA coverage and the effects of the Italian film : The Invisible Boy: Second Generation.
CGA: Belgrade Part 1
In Part 1 of our CGA coverage we explore a complex motion control spot for Gillette, and the QLBean’s presentation by Bogdan Mihajlovic.
First Man : DNEG exclusive video
Our exclusive Video look at the innovative and updated old school effects in the FIRST MAN .
NIM Labs Studio Management
We look at NIM Labs and their insights on achieving long term VFX Studio success.
Nectar short film by ILM’s Anthony Zwartouw
A deeply disturbing comic short film from ILM’s Anthony Zwartouw.
Constructing virtual production
We talk to Kevin Margo about his 3D short, Construct which is now being made into a feature film.
Atomic Fiction Alien VFX Tech in The Predator
Ships, fights and crashes with Method Studios (Atomic Fiction)
Adobe character style transfer: fxguide deep dive
We look at the Style transfer inside the new Adobe Character Animator.
Open source Academy Software Foundation
We talk to Rob Bredow about the Open Source ASWF with The Linux Foundation
A.I. at SIGGRAPH: Part 2. Pinscreen at Real Time Live
Part 2 of our SIGGRAPH AI for VFX with face generation and animation at Pinscreen (for Real Time Live)
‘A.I.’ for VFX at SIGGRAPH Part 1
Part 1 of our 2 part preview of Machine Learning at SIGGRAPH 2018
Isotropix unveils Clarisse BUiLDER
Isotropix announced Clarisse BUiLDER. The new tool is designed for studios working on large scale VFX and animation
We’ll miss you, Jeff
With a heavy heart, we announce that our wonderful friend, caring husband, brother, uncle to many, and co-founder of fxguide has passed away after fighting cancer for the last several years.
ARKit and UE4
We do a deep dive into ARKIt 2.0 and UE 4.20 as they seek to define the state of the art in AR experiences.
Epic’s UE 4.20, just in time for SIGGRAPH
4.20 is out and you can download your own FREE MIKE Seymour!
A Bug’s Wife: Ant-Man and the Wasp
Ant-Man and the Wasp: We go behind the scenes with DNEG, LolaVFX, Luma and Method.
Jurassic World: Fallen Kingdom – balancing a dinosaur
Overall VFX Sup., David Vickery and ILM’s VFX Sup., Alex Wuttke discuss balancing the needs and history of the Jurassic World.
Solo part 2: technical on-set immersive environments
An in depth look at the tech on set of Solo.
Solo, A Star Wars Supervisor: Rob Bredow
Rob Bredow on making Solo with director Ron Howard
