Foundational visual effects
In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.
Readfxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages
We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.
ReadDigital avatars at GTC
NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote
ReadGolaem 8 including real-time crowd sims for UE4
Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.
ReadILM solves Y Last Man
We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.
Readfxpodcast #333: Perception, Designing Science Fiction & Science Fact
Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.
ReadCan Xencelabs tablets challenge Wacom?
We have been testing the Xencelabs tablet for the last few months.
ReadCinematic computational photography
A look at the state of the art in computational photography in the iPhone13 ProMax.
Readfxpodcast #332: Can Computational Photography be Cinematic?
Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max
ReadFun news from Adobe MAX
Adobe Max has a range of new innovations many using Sensei AI machine learning.
ReadMacBook Pros : Apple’s back to the future
A look at why the new MacBook Pros are both retro and highly advanced.
ReadVenom carnage: the art and science
Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage
ReadReminiscencing about Tech Noir
Scanline and RISE flooded Miami and produced volumetric holograms for
Readfxpodcast #331: The state of High End Character Animation
ILM’s Rob Coleman provides insight into high-end Character Animation
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