Digital Domain gets Lost In Space
Digital Domain’s world-building and rendering issues for Lost in Space.
Open source under the North Sea
Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX
VES Reference Platform
The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.
Goodbye Kansas Studio is on Vigil
Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.
Maya’s Unreal future
Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link
Virtual McDonalds
Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.
Deep neural rendering comes of age
NR is so much more than DeepFakes, as Synthesia is demonstrating.
Ghost of Ghostbusters Past
Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.
The volumetric future?
An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe
The definitive Weta Digital guide to image-based lighting
Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.
fxpodcast #336: Chris Corbould SFX Supervisor 007
SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.
fxpodcast #335: Nuke meet Unreal, play nicely.
The upcoming Nuke release sees the addition of direct Unreal importing and control.
