How VFX saved Washington: Olympus Has Fallen
We break down the visual effects behind Olympus Has Fallen with before and after imagery and making of videos.
Readthe vfx show #165: Oz the Great and Powerful
Mike Seymour, Matt Leonard and Zap Andersson discuss the visual effects of the new Sam Raimi prequel, Oz the Great and Powerful.
ReadHow Star Trek went into darkness for Earth Hour
With J.J. Abrams’ Star Trek: Into Darkness only a few months away from opening, the film’s distributors staged a Trek-themed quadrocopter light display as part of WWF’s Earth Hour over the weekend in London. Stunt? Sure, but a fun one – see the video here.
ReadNVIDIA GPU Tech Conference report
The GPU Technology Conference (GTC) advances GPU computing in computer graphics, games, mobile, and the cloud. For the vfx and production, this tech is has become an incredibly important part of the process and today we cover new announcements from the NVIDIA keynote.
ReadHeads will roll: VFX on TV
How practical and digital effects, previs and complete greenscreen environments help bring the shows The Walking Dead, Mr. Selfridge and Spartacus to your TV screen. UPDATED with Stargate’s Walking Dead breakdown reel.
ReadHow to make a giant molten lava monster…called James
How do you create a Lava Monster, crush streets and still have fresh breath? Behind the scenes of MPC’s VFX for a new spot pitting The Ice Man ‘superhero’ against a molten lava monster named… James.
ReadBehind the scenes of Black Mirror
A look at the slightly futuristic and surreal VFX in the UK TV series Black Mirror by Painting Practice.
Readthe rc #126: NAB, new tech & Oscar winning short Curfew
This week Mike and Jason discuss NAB, new tech and gear and sites to look out for. Plus they talk to the filmmakers behind the Oscar-winning short film Curfew about cinematography and color grading.
ReadVFX Town Hall photos and notes
Our live notes from the VFX Town Hall which took place on March 14th – Pi Day – in LA, the Bay Area, Austin, Wellington, Vancouver – and around the world via a live simulcast.
ReadDifferent ads – different techniques
A look at the innovative use of effects in some recent spots by Digital Domain, Important Looking Pirates, Poetica, Framestore, Alt.vfx and Realise Studio. Includes an EXCLUSIVE breakdown from DD for their Dead Space 3 game promo.
ReadSideFX releases Houdini 12.5
Houdini 12.5 is now available, the impressive new tools include an Ocean FX Wave tool, and a Cloud FX generator – part of a DreamWorks Animation & Side Effects Software collaboration!
ReadMari 2.0 launched in the UK
The Foundry has launched Mari 2.0, with advanced layering functions. Here’s our rundown of the new features of the 3D paint program.
ReadHappy accidents in DiRT: Showdown
A look at the rendering and game engine tech behind the VES Award-nominated Codemasters game DiRT: Showdown.
ReadInternational VFX Town Hall meetings (updated)
Here’s how to RSVP to VFX Town Hall meetings happening in LA, the Bay Area, Austin and Vancouver on March 14th, plus details of the planned live broadcast.
ReadLuxology teases new MODO 701
Luxology announced a new version of their 3D package today, which contains new features, optimizations, a new Linux version, as well as an increase in price.
ReadThe wonderful world of Oz
Behind the scenes of Disney’s Oz: The Great and Powerful and the stunning VFX work for China Girl, Finley the flying monkey and the Land of Oz. UPDATED with befores and afters imagery and Luma Pictures’ work for the tornado sequence.
Readfxpodcast #246: Oz – bringing China Girl to life: onset & animated
Mike Seymour speaks to VFX supe Scott Stokdyk, digital effects supe Francisco DeJesus and puppeteer Phillip Huber, the team behind China Girl from Sam Raimi’s Oz: The Great and Powerful.
Readthe vfx show #164: Game of Thrones
Mike Seymour, Matt Wallin and Jason Diamond discuss the visual effects created for the second season of the HBO series, Game of Thrones.
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