And the winner is…

Life of Pi won the Oscar today at the Academy Awards. However, the presentation of the VFX award was not without some controversy.

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quicktakes

VFX protest at Oscars: images from the picket line + audio interview

A group of Visual Effects Artists is working to raise the profile of issues facing the industry by protesting at the Academy Awards. Updated with an audio interview with Jeff Heusser and Scott Squires from the march.

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quicktakes

From practical to digital: Oscar noms in animation

In this special interview feature for fxinsiders, we talk to two of the Oscar nominated directors in the animated features category – Brave’s Mark Andrews and Peter Lord for The Pirates! Band of Misfits.

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fxfeatured

Skeleton adventures: the art of RAW by Glassworks

Behind the scenes of Glassworks Amsterdam’s The Art of RAW campaign film for G-Star, including an EXCLUSIVE making of video.

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fxfeatured

the rc #125: New ARRI cams, Codex recording and more

This week, Jason and Mike discuss the new ARRI cameras and XR Module upgrade option with Codex. Plus they talk the Red suit against Sony, camera rigging, the KineRAW and the PS4. In the Red Room Mike chats to Codex’s Sarah Priestnall.

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therc

How Method made magical effects in Beautiful Creatures

Tornadoes, spinning tables, Autumn environments and more from Method Studios in this look at their work for Beautiful Creatures.

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quicktakes

Mo-cap on a budget: Halo 4 ‘Terminals’

How The Sequence group used some ingenious facial and body mo-cap for its work on Halo 4’s ‘Terminals’ and an in-game ‘Librarian’ cinematic.

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quicktakes

Sony’s PlayStation 4 unveiled

Sony’s PS4 announcement today left several questions remaining, but some of the game and game engine demos left no doubt as to the incredible computing power and graphics the new console will be capable of.

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quicktakes

Inside Die Hard – the 4 biggest effects shots

Behind the scenes of the 4 biggest effects sequences in A Good Day to Die Hard with Screen Scene, UPP, Pixomondo, Scanline and Method.

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fxfeatured

the vfx show #163: Doctor Who

Mike Seymour, Zap Andersson and Ed Moore discuss the visual effects of BBC’s episodic television classic, Doctor Who.

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thevfxshow

The 5 step zombie plan: Warm Bodies

How Look Effects jumped into creature animation for the zombie apocalypse rom-com Warm Bodies.

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quicktakes

CryEngine 3 vs Unreal Engine 4

With Crysis 3 to be released for the PlayStation 3, PC and Xbox 360 platforms on February 19th, we compare the current CryEngine 3 with what is coming from market juggernaut Unreal and their Unreal Engine 4.

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quicktakes

D.I.C.E. 2013 VFX: Master Chief, a portal gun and some arrows…

Find out how the impressive 16th Annual D.I.C.E. Awards opening trailer was made, with references to Portal 2, Assassin’s Creed 3 and other big games of the year.

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fxfeatured

For example. A perspective from Keith Adams

As part of our irregular For Example series – which look at how key visual effects artists work with their tools – we talk to vfx supervisor and artist Keith Adams about shooting plates and, for example, lining up perspective. Keith is at SPIN VFX Atlanta.

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fxfeatured

CVMP bonus fxinsider video – real-time 3D shape modeling

In this bonus video for fxinsider members, we present a seminar given by Olga Sorkine, Assistant Professor of Computer Science at ETH Zurich, at CVMP. Her talk was entitled ‘Really real-time 3D shape modeling and animation’.

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quicktakes

By the people and for the people: the VFX of Lincoln

fxguide sits down with Framestore in London to discuss the invisible effects behind Steven Spielberg’s Lincoln. Includes breakdown making of images.

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fxfeatured

A fractured fairytale: Hansel and Gretel

Behind the flying effects, animatronic enhancements and fun blood and gore of Hansel and Gretel: Witch Hunters.

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fxfeatured

Shotgun’s feisty new business model (you’re going to like it!)

Shotgun Software announces new pricing model for its flagship review, approval and asset management and pipeline tools.

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quicktakes
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