The Simpsons live – how you can do it yourself
The Simpsons recently featured Homer answering viewer questions live. How they did it plus a free look at an fxphd.com class covering the tech.
Quantic Dream becomes human
How Sony PS4’s Detroit: Become Human used IKinema to make 50 hours of Game animation.
TMU offer free help for your next charity job
Got a cause you feel passionate about but almost zero budget? The Moon Unit are offering free pitching/design help for serious charity work.
Free on-demand licensing in May from Thinkbox
With the release of Deadline 8, Thinkbox is giving away free licensing hours of Deadline and Krakatoa as well as free hours of NUKE, KATANA, and V-Ray for the month of May.
VFX of Kill Command (incl. before & afters)
Kill Command is Aliens meets Terminator in a Die Hard 80s action style film – but on indie budget.
FMX Day 2: Jungle, Scrums, Faces and Fish
Day 2 at FMX In Germany, where 4 sessions really stood out.
FMX Day 1: Sure it’s cool (it is 4C)
Amidst a light falling snow, Europe’s premier VFX and Animation festival, FMX started today.
Milk wins 3rd consecutive BAFTA for Jonathan Strange & Mr Norrell
Milk wins third BAFTA in a row
5 of the biggest scenes from The Huntsman: Winter’s War
All the VFX action from The Huntsman: Winter’s War.
Goodbye and good luck to our 5th Beatle
Goodbye to Ian Failes as he moves on to new things!
Thinking Particles – a Q&A with Eloi Andaluz Fullà
In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.
Autodesk and Google link up for ZYNC cloud rendering
Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.
GoPro is all go with VR
GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.
The Foundry launches NUKE 10
The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).
Frame.io opens up with Premiere Pro integration
Frame.io now offers integration with Adobe Premiere Pro CC .
Telling the story: the importance of invisible effects
How invisible fx made the small budget film Race possible.
Marine One down – how Fusion found its way in London Has Fallen
How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.
Faceware launches new PLE edition, new versions and bundles
New PLE version of Faceware Plus upgrades, hardware packages and more in the lead up to GDC.
Behind the Scenes: Agent Carter’s Zero Matter
Double Negative provide another black hole and zero matter for Marvel’s Agent Carter (Exclusive video)
A tribute to VFX supe Gary Hutzel
We remember VFX artist and supervisor Gary Hutzel, who died last week aged 60.
A game awakens, in LEGO form
Recently a teaser trailer burst onto the scene for the LEGO Force Awakens Video Game – fxguide finds out who was behind it and how it was made.
Sky Q liquid life from The Mill
In the first of four spots The Mill liquefy The Avengers ‘on screen’ – one of the most beautiful CG spots of the year.
DD: behind the dcenes: Deadpool’s Colossus – DesignFX
Our Exclusive WIRED DesignFX on the making of Deadpool’s Colossus .
Q&A: Deadpool director Tim Miller
Tim Miller recounts his journey from Blur to Deadpool in this special fxinsider interview.
Force Awakens takes out VFX BAFTA
Awards season is in full swing, with the BAFTAs awarding The Force Awakens the top prize in VFX.
Creating an alternate world: The Man in the High Castle
An exclusive look at Zoic Studio’s visual effects for The Man in the High Castle.
Lumberyard: free is the new black
Lumberyard represents a significant shift in the way artists will be able to access game engines – and possibly for more than just game development.
14th annual VES Awards – all the winners
The 14th annual VES Awards are just getting underway, starting with a hilarious opening from Patton Oswalt…we’ll update the winners as they come through.
Making The Finest Hours
MPC reveals how the studio made the CG waves, water and storm effects in The Finest Hours.
