The Simpsons live – how you can do it yourself

May 19, 2016

The Simpsons recently featured Homer answering viewer questions live. How they did it plus a free look at an fxphd.com class covering the tech.

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Quantic Dream becomes human

May 19, 2016

How Sony PS4’s Detroit: Become Human used IKinema to make 50 hours of Game animation.

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TMU offer free help for your next charity job

May 15, 2016

Got a cause you feel passionate about but almost zero budget? The Moon Unit are offering free pitching/design help for serious charity work.

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Free on-demand licensing in May from Thinkbox

May 9, 2016

With the release of Deadline 8, Thinkbox is giving away free licensing hours of Deadline and Krakatoa as well as free hours of NUKE, KATANA, and V-Ray for the month of May.

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VFX of Kill Command (incl. before & afters)

May 2, 2016

Kill Command is Aliens meets Terminator in a Die Hard 80s action style film – but on indie budget.

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FMX Day 2: Jungle, Scrums, Faces and Fish

April 28, 2016

Day 2 at FMX In Germany, where 4 sessions really stood out.

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FMX Day 1: Sure it’s cool (it is 4C)

April 27, 2016

Amidst a light falling snow, Europe’s premier VFX and Animation festival, FMX started today.

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Milk wins 3rd consecutive BAFTA for Jonathan Strange & Mr Norrell

April 25, 2016

Milk wins third BAFTA in a row

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5 of the biggest scenes from The Huntsman: Winter’s War

April 24, 2016

All the VFX action from The Huntsman: Winter’s War.

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Goodbye and good luck to our 5th Beatle

April 21, 2016

Goodbye to Ian Failes as he moves on to new things!

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Thinking Particles – a Q&A with Eloi Andaluz Fullà

April 20, 2016

In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.

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Autodesk and Google link up for ZYNC cloud rendering

April 18, 2016

Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.

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GoPro is all go with VR

April 18, 2016

GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.

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The Foundry launches NUKE 10

April 17, 2016

The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).

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Frame.io opens up with Premiere Pro integration

April 12, 2016

Frame.io now offers integration with Adobe Premiere Pro CC .

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Telling the story: the importance of invisible effects

March 30, 2016

How invisible fx made the small budget film Race possible.

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Marine One down – how Fusion found its way in London Has Fallen

March 15, 2016

How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.

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Faceware launches new PLE edition, new versions and bundles

March 8, 2016

New PLE version of Faceware Plus upgrades, hardware packages and more in the lead up to GDC.

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Behind the Scenes: Agent Carter’s Zero Matter

March 8, 2016

Double Negative provide another black hole and zero matter for Marvel’s Agent Carter (Exclusive video)

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A tribute to VFX supe Gary Hutzel

March 7, 2016

We remember VFX artist and supervisor Gary Hutzel, who died last week aged 60.

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A game awakens, in LEGO form

March 2, 2016

Recently a teaser trailer burst onto the scene for the LEGO Force Awakens Video Game – fxguide finds out who was behind it and how it was made.

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Sky Q liquid life from The Mill

March 1, 2016

In the first of four spots The Mill liquefy The Avengers ‘on screen’ – one of the most beautiful CG spots of the year.

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Ex Machina wins Oscar for Visual Effects

February 28, 2016

….and the winner is….Ex Machina!

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DD: behind the dcenes: Deadpool’s Colossus – DesignFX

February 19, 2016

Our Exclusive WIRED DesignFX on the making of Deadpool’s Colossus .

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Q&A: Deadpool director Tim Miller

February 15, 2016

Tim Miller recounts his journey from Blur to Deadpool in this special fxinsider interview.

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Force Awakens takes out VFX BAFTA

February 14, 2016

Awards season is in full swing, with the BAFTAs awarding The Force Awakens the top prize in VFX.

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Creating an alternate world: The Man in the High Castle

February 11, 2016

An exclusive look at Zoic Studio’s visual effects for The Man in the High Castle.

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Lumberyard: free is the new black

February 10, 2016

Lumberyard represents a significant shift in the way artists will be able to access game engines – and possibly for more than just game development.

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14th annual VES Awards – all the winners

February 2, 2016

The 14th annual VES Awards are just getting underway, starting with a hilarious opening from Patton Oswalt…we’ll update the winners as they come through.

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Making The Finest Hours

February 2, 2016

MPC reveals how the studio made the CG waves, water and storm effects in The Finest Hours.

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