Indie series 2: Chalk Warfare 4.0: chalked and loaded
Indie Series 2: We explore Chalk Warfare 4.0
Read the ArticleChaos Group releases V-Ray 5 for Maya
V-Ray for Maya with Light Mix and Layer Composite using the VFB
Read the ArticleIndie Series 1: memories of Australia
Indie Series 1: A deep dive into the Memories of Australia in UE4
Read the ArticleReallusion’s digital human tools expansion
Reallusion Extends the Reach of its Digital Humans with its CC3+ and SkinGen tools
Read the ArticleCongrats to the Emmy Nominees
Congrats to all the nominees, shows, and the artist who made them.
Read the ArticleHalf a million to learn UE4 virtual production
Epic offer paid advanced Fellowships, we speak to someone who helped test the program.
Read the ArticleUniversal Machine: Short Film
Qlbeans walks through the details of an elegant robot fight choreography in Dubai.
Read the ArticlePicard, a cube and the tale of two Enterprises
Pixomondo discusses complex modeling on Season 1 of Picard.
Read the ArticleNew real-time yybrid AI +CGI face replacement
Real-time paGAN 2 on CG Agents and Avatars
Read the ArticleQuantum nature of Devs
A deep dive into the world of Quantum Computing and VFX of Devs.
Read the ArticleBringing robots to life: DNEG’s Westworld
We examine how DNEG allowed the robots ‘cognitive ability to shine through’ in Westworld.
Read the ArticleMachine learning in Flame
Machine Learning De-Aging in Flame via cutting edge AI with Thiago Porto
Read the ArticlePinscreen’s advanced face AI & neural rendering
Pinscreen: From Social Distancing to Virtual Presence with Advanced AI
Read the ArticleVirtual workstations roundtable with AWS, NVIDIA, and Teradici
Roundtable with AWS, NVIDIA, and Teradici on the details of Virtual Workstations
Read the ArticleWell that’s one way to solve it: The Blacklist
Proof solves The Blacklists lock down problem with innovative toon-shading 3D in Maya.
Read the ArticleAI GameGAN Recreates Pac-Man by Watching Another AI Play
AI GameGAN fully recreates an interactive Pac-Man one can play, without the use of a game engine.
Read the ArticleDo you believe in the Westworld?
We speak to CoSA about Season 3 of Westworld, lockdowns and their comp pipeline
Read the ArticleMythic Quest: Quarantine
Mythic Quest: Quarantine,’ Brings Ensemble Cast Together for New Installment Filmed Remotely on iPhones
Read the ArticleOmniverse Marble Madness with Jarvis
NVIDIA shows more giant leaps in Ray Tracing and Conversational AI
Read the ArticleUE5 first look
A first look at the incredible new UE5, the next generation of the Unreal Engine.
Read the ArticleFaceware Studio launched for real-time facial animation
Faceware double down on LIVE facial solutions
Read the ArticleA UK Holistic Approach to Production
UK’s Framestore and The Third Floor move down different paths and new business models
Read the ArticleRise of Skywalker, ILM closes a 42 year long saga
Roger Guyett and Patrick Tubach discuss final Rise of Skywalker, Star Wars film now on Disney +
Read the ArticleRTC May events: Dennis Muren
Tomorrow is the second online RTC with Dennis Muren (free)
Read the ArticleExclusive: Paul Debevec and the Light Stage research at Google
We deep dive with Paul Debevec on Google’s Relightables project and the newest Google Light Stage research.
Read the ArticleMaxon releases new subscription-based Cinema 4D S22
MAXON has released a new subscription-based version of their software, billed as Cinema 4D S22.
Read the ArticleBoris FX Silhouette Paint + Mocha plugin test drive
We test-drive the new Boris FX Silhouette Paint plugin.
Read the ArticleGauGAN and Omniverse
NVIDIA’s GauGAN and Omniverse combined into one cool Real-time demo
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