SIGGRAPH Sunday: Tech Papers Fast Forward and more

July 26, 2016

Siggraph Sunday : The start of a week of hard core tech graphics geek out !

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SIGGRAPH Saturday: DigiPro 2016

July 25, 2016

Our extensive coverage of DigiPro : Production technical papers from major studios around the world.

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Open source deep comp extension (OpenDCX)

July 25, 2016

DreamWorks take their Deep Compositing extensions Open Source

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MAXON debuts Cinema 4D R18

July 25, 2016

At SIGGRAPH 2016, MAXON announced the release of Cinema 4D R18, coming in September. We take a look at the main new features.

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Vero, new cloud-based VFX budgeting & cost management

July 20, 2016

Thinkbox Software has teamed with VFX Producer Joyce Cox to develop Vero, a new cloud-based application that simplifies large scale VFX budgeting and bidding.

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Honda ‘news’ by Alt.vfx

July 20, 2016

A look at the latest Honda spot from Alt.vfx.

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68th Emmy nominations

July 14, 2016

Nominations for the 68th Emmy Awards were announced this morning, here are the visual effects categories.

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Kubo and the Two Strings: Rapid Prototyping evolves

July 13, 2016

We visit LAIKA to see how they are pushing their Sci-Tech winning Rapid Prototyping even further for their upcoming film, Kubo and the Two Strings.

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Tarzan creature & FX pipelines

July 11, 2016

Tarzan: King of the CG Jungle.

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Siggraph preview: face reconstruction from mono video

July 7, 2016

Automatic creation of a high-quality 3D face rig of an actor from just mono video data – or “you can never trust YouTube again”!

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CARA VR plugin for Nuke

July 6, 2016

The Foundry has released a powerful new CARA VR plugin for Nuke.

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Redshift releases version 2.0

July 4, 2016

A new version of the GPU renderer debuts with 3ds Max integration, improved SSS models, a new PBR-based Redshift material, and more.

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The mother of Independence Day resurgences

June 27, 2016

Our huge in depth look at Independence Day: Resurgence. UPDATED with our WIRED Design FX video

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One on one with Roland Emmerich

June 27, 2016

An fxinsider exclusive: our one on one with Roland Emmerich about his approach to vfx & Independence Day: Resurgence

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The shower scene from Central Intelligence

June 23, 2016

Behind-the-scenes video of how Weta swapped The Rock’s face with Vine Star Sione in Central Intelligence.

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Neuro-gaming : focus or fail?

June 23, 2016

What’s next after VR gaming? Try Neuro-gaming.

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ILM Orc-estrating Warcraft

June 22, 2016

Warcraft represents a vast undertaking in terms of character, environment, battles and scale. We talk to the team at ILM about their latest epic.

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343 Industries & Blur Studio Halo Wars 2 trailer: awesome

June 17, 2016

343 Industries and Blur Studio debuted a trailer for upcoming Halo Wars 2M at E3, directed by Dave Wilson

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Magic Leap and ILM XLab join up on Star Wars

June 16, 2016

Holographic chess looks a whole lot closer. Magic Leap and ILM xLab team up.

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Raining octopuses! How is this a thing?

June 16, 2016

After seeing this great new spot, fxguide spoke to Deluxe’s Method Studios Senior VFX Supervisor Benjamin Walsh about how they made it rain octopuses.

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Method Studios NY throws particles-off dance-off for AICP

June 12, 2016

Method Studios NY created the 2016 sponsor reel for the AICP Show awards and the result is a fun and colorful combination of motion capture, procedural animation, and particles.

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VFX of Beautiful Dreamer

June 8, 2016

Director David Gaddie talks about the work done by Afterparty VFX on his short film Beautiful Dreamer.

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mocha Pro 5 launched

June 6, 2016

mocha Pro 5 is now available, bringing a slate of improvements as well as new plug-in versions for popular host applications.

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Milk VFX builds the High Rise environment

June 3, 2016

Milk VFX designed and created visual effects for Ben Wheatley’s High Rise.

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X-Men: Apocalypse, how?

June 2, 2016

Quicksilver, Horsemen of the Apocalypse, oh…and JAWS. Behind the scenes of the latest X-Men film. (UPDATED with loads more BTS).

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Has the VR bubble burst? Not even close…

June 1, 2016

Our fxinsider view on the state of VR production, investment, tech and hardware.

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Scrum in VFX

May 30, 2016

How to better manage up your jobs (and have a good life) – a case study from Cinnamon VFX

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Captain America: a very civil war

May 24, 2016

A look at the crafting of the visual effects in Captain America: Civil War.

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The Simpsons live – how you can do it yourself

May 19, 2016

The Simpsons recently featured Homer answering viewer questions live. How they did it plus a free look at an fxphd.com class covering the tech.

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Quantic Dream becomes human

May 19, 2016

How Sony PS4’s Detroit: Become Human used IKinema to make 50 hours of Game animation.

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