Neuro-gaming : focus or fail?
What’s next after VR gaming? Try Neuro-gaming.
Read the ArticleILM Orc-estrating Warcraft
Warcraft represents a vast undertaking in terms of character, environment, battles and scale. We talk to the team at ILM about their latest epic.
Read the Article343 Industries & Blur Studio Halo Wars 2 trailer: awesome
343 Industries and Blur Studio debuted a trailer for upcoming Halo Wars 2M at E3, directed by Dave Wilson
Read the ArticleMagic Leap and ILM XLab join up on Star Wars
Holographic chess looks a whole lot closer. Magic Leap and ILM xLab team up.
Read the ArticleRaining octopuses! How is this a thing?
After seeing this great new spot, fxguide spoke to Deluxe’s Method Studios Senior VFX Supervisor Benjamin Walsh about how they made it rain octopuses.
Read the ArticleMethod Studios NY throws particles-off dance-off for AICP
Method Studios NY created the 2016 sponsor reel for the AICP Show awards and the result is a fun and colorful combination of motion capture, procedural animation, and particles.
Read the ArticleVFX of Beautiful Dreamer
Director David Gaddie talks about the work done by Afterparty VFX on his short film Beautiful Dreamer.
Read the Articlemocha Pro 5 launched
mocha Pro 5 is now available, bringing a slate of improvements as well as new plug-in versions for popular host applications.
Read the ArticleMilk VFX builds the High Rise environment
Milk VFX designed and created visual effects for Ben Wheatley’s High Rise.
Read the ArticleX-Men: Apocalypse, how?
Quicksilver, Horsemen of the Apocalypse, oh…and JAWS. Behind the scenes of the latest X-Men film. (UPDATED with loads more BTS).
Read the ArticleHas the VR bubble burst? Not even close…
Our fxinsider view on the state of VR production, investment, tech and hardware.
Read the ArticleScrum in VFX
How to better manage up your jobs (and have a good life) – a case study from Cinnamon VFX
Read the ArticleCaptain America: a very civil war
A look at the crafting of the visual effects in Captain America: Civil War.
Read the ArticleThe Simpsons live – how you can do it yourself
The Simpsons recently featured Homer answering viewer questions live. How they did it plus a free look at an fxphd.com class covering the tech.
Read the ArticleQuantic Dream becomes human
How Sony PS4’s Detroit: Become Human used IKinema to make 50 hours of Game animation.
Read the ArticleTMU offer free help for your next charity job
Got a cause you feel passionate about but almost zero budget? The Moon Unit are offering free pitching/design help for serious charity work.
Read the ArticleFree on-demand licensing in May from Thinkbox
With the release of Deadline 8, Thinkbox is giving away free licensing hours of Deadline and Krakatoa as well as free hours of NUKE, KATANA, and V-Ray for the month of May.
Read the ArticleVFX of Kill Command (incl. before & afters)
Kill Command is Aliens meets Terminator in a Die Hard 80s action style film – but on indie budget.
Read the ArticleOut of the pages and into The Jungle Book
The incredible visual effects of Jungle Book
Read the ArticleFMX Day 2: Jungle, Scrums, Faces and Fish
Day 2 at FMX In Germany, where 4 sessions really stood out.
Read the ArticleFMX Day 1: Sure it’s cool (it is 4C)
Amidst a light falling snow, Europe’s premier VFX and Animation festival, FMX started today.
Read the ArticleMilk wins 3rd consecutive BAFTA for Jonathan Strange & Mr Norrell
Milk wins third BAFTA in a row
Read the Article5 of the biggest scenes from The Huntsman: Winter’s War
All the VFX action from The Huntsman: Winter’s War.
Read the ArticlePut your (digital) game face on
As a primer for FMX, we go in depth exploring the EPIC Senua demo, based on hours of new interviews with the various teams about the facial animation process.
Read the ArticleGoodbye and good luck to our 5th Beatle
Goodbye to Ian Failes as he moves on to new things!
Read the ArticleTime for destruction: the tech of Quantum Break
We go behind the scenes of the destruction and character tech of Remedy’s new third person shooter game, Quantum Break.
Read the ArticleThinking Particles – a Q&A with Eloi Andaluz Fullà
In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.
Read the ArticleHow Hardcore Henry’s POV shots were made
The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.
Read the ArticleAutodesk buys Arnold
Read our exclusive Q&A with Founder Marcos Fajardo.
Read the ArticleAutodesk and Google link up for ZYNC cloud rendering
Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.
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