Neuro-gaming : focus or fail?

June 23, 2016

What’s next after VR gaming? Try Neuro-gaming.

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ILM Orc-estrating Warcraft

June 22, 2016

Warcraft represents a vast undertaking in terms of character, environment, battles and scale. We talk to the team at ILM about their latest epic.

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fxfeatured

343 Industries & Blur Studio Halo Wars 2 trailer: awesome

June 17, 2016

343 Industries and Blur Studio debuted a trailer for upcoming Halo Wars 2M at E3, directed by Dave Wilson

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quicktakes

Magic Leap and ILM XLab join up on Star Wars

June 16, 2016

Holographic chess looks a whole lot closer. Magic Leap and ILM xLab team up.

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Raining octopuses! How is this a thing?

June 16, 2016

After seeing this great new spot, fxguide spoke to Deluxe’s Method Studios Senior VFX Supervisor Benjamin Walsh about how they made it rain octopuses.

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Method Studios NY throws particles-off dance-off for AICP

June 12, 2016

Method Studios NY created the 2016 sponsor reel for the AICP Show awards and the result is a fun and colorful combination of motion capture, procedural animation, and particles.

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VFX of Beautiful Dreamer

June 8, 2016

Director David Gaddie talks about the work done by Afterparty VFX on his short film Beautiful Dreamer.

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mocha Pro 5 launched

June 6, 2016

mocha Pro 5 is now available, bringing a slate of improvements as well as new plug-in versions for popular host applications.

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Milk VFX builds the High Rise environment

June 3, 2016

Milk VFX designed and created visual effects for Ben Wheatley’s High Rise.

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X-Men: Apocalypse, how?

June 2, 2016

Quicksilver, Horsemen of the Apocalypse, oh…and JAWS. Behind the scenes of the latest X-Men film. (UPDATED with loads more BTS).

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fxfeatured

Has the VR bubble burst? Not even close…

June 1, 2016

Our fxinsider view on the state of VR production, investment, tech and hardware.

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fxfeatured

Scrum in VFX

May 30, 2016

How to better manage up your jobs (and have a good life) – a case study from Cinnamon VFX

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fxfeatured

Captain America: a very civil war

May 24, 2016

A look at the crafting of the visual effects in Captain America: Civil War.

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fxfeatured

The Simpsons live – how you can do it yourself

May 19, 2016

The Simpsons recently featured Homer answering viewer questions live. How they did it plus a free look at an fxphd.com class covering the tech.

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Quantic Dream becomes human

May 19, 2016

How Sony PS4’s Detroit: Become Human used IKinema to make 50 hours of Game animation.

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TMU offer free help for your next charity job

May 15, 2016

Got a cause you feel passionate about but almost zero budget? The Moon Unit are offering free pitching/design help for serious charity work.

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Free on-demand licensing in May from Thinkbox

May 9, 2016

With the release of Deadline 8, Thinkbox is giving away free licensing hours of Deadline and Krakatoa as well as free hours of NUKE, KATANA, and V-Ray for the month of May.

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VFX of Kill Command (incl. before & afters)

May 2, 2016

Kill Command is Aliens meets Terminator in a Die Hard 80s action style film – but on indie budget.

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Out of the pages and into The Jungle Book

April 28, 2016

The incredible visual effects of Jungle Book

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fxfeatured

FMX Day 2: Jungle, Scrums, Faces and Fish

April 28, 2016

Day 2 at FMX In Germany, where 4 sessions really stood out.

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FMX Day 1: Sure it’s cool (it is 4C)

April 27, 2016

Amidst a light falling snow, Europe’s premier VFX and Animation festival, FMX started today.

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Milk wins 3rd consecutive BAFTA for Jonathan Strange & Mr Norrell

April 25, 2016

Milk wins third BAFTA in a row

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5 of the biggest scenes from The Huntsman: Winter’s War

April 24, 2016

All the VFX action from The Huntsman: Winter’s War.

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Put your (digital) game face on

April 24, 2016

As a primer for FMX, we go in depth exploring the EPIC Senua demo, based on hours of new interviews with the various teams about the facial animation process.

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fxfeatured

Goodbye and good luck to our 5th Beatle

April 21, 2016

Goodbye to Ian Failes as he moves on to new things!

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quicktakes

Time for destruction: the tech of Quantum Break

April 21, 2016

We go behind the scenes of the destruction and character tech of Remedy’s new third person shooter game, Quantum Break.

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fxfeatured

Thinking Particles – a Q&A with Eloi Andaluz Fullà

April 20, 2016

In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.

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How Hardcore Henry’s POV shots were made

April 20, 2016

The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.

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fxfeatured

Autodesk buys Arnold

April 18, 2016

Read our exclusive Q&A with Founder Marcos Fajardo.

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fxfeatured

Autodesk and Google link up for ZYNC cloud rendering

April 18, 2016

Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.

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