Nikon, yes Nikon, surprises us with the KeyMission 360

January 5, 2016

RC Tech: Nikon has new cameras at CES – but of all of them the new KeyMission 360 is the most surprising. GoPro, the ball is now in your court!

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10 VFX films advance to Bake-off

December 21, 2015

The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 88th Academy Awards®.

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Keeping Krampus creepy

December 16, 2015

How Weta Workshop and Weta Digital combined to bring the characters of Krampus to life.

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The early days at PDI

December 15, 2015

In this special fxinsider interview, we talk to PDI co-founder Glen Entis about the pioneering days at animation studio PDI.

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The tech challenges behind the industry awards process

December 15, 2015

Johan Åberg has written a Maya to Combustion mel script, and he has posted a release candidate for the script.

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Furious 7’s most stunning effect: Paul Walker

December 14, 2015

Weta Digital VFX supe Martin Hill on bringing the late Paul Walker to the screen for Furious 7.

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The tech (and tennis balls) behind Tom Hardy’s double turn

December 13, 2015

The splitscreens and face replacement VFX behind the Tom Hardy twin gangster pic, Legend.

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20 in the VFX Oscar race

December 7, 2015

Find out which films have made it into the top-20 for the VFX Oscar, and let us know what your final ten and final five would be.

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Making the world of Pixar’s The Good Dinosaur

December 4, 2015

EXCLUSIVE behind the scenes breakdowns on Pixar’s approach to the stunning environments in The Good Dinosaur.

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Unionizing efforts in the UK

December 4, 2015

In London recently BECTU (Broadcasting Entertainment Cinematograph and Theatre Union) formally requested recognition to represent the compositing department at MPC. fxguide spoke with Paul Evans from BECTU as well as Joe Pavlo, an artist who has been heavily involved in the effort.

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X.IO and Octane 3

December 1, 2015

We review an impressive demo on two separate fronts !

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Welcome to the last Hunger Games

November 30, 2015

Our in-depth look at the visual effects of the final Hunger Games film, Mockingjay – Part 2.

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What happens to miniatures after they’ve been shot?

November 29, 2015

Famed ILM Model Shop modelmaker Lorne Peterson talks to fxguide about the fate of miniatures. Plus behind the scenes of some of his favorite projects.

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Walter Murch on the path to digital

November 24, 2015

Legendary editor Walter Murch shares his thoughts on the advent of digital editing systems in this special fxinsider interview.

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Crafting the hero moment

November 19, 2015

ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.

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Spectre-acular effects

November 16, 2015

Spectre – breaking down five of the biggest effects, one a record breaking explosion. We talk directly to the VFX & SFX teams about brain drills, one-take explosions and filming with 2,500 extras.

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Gnome way out

November 15, 2015

How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.

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How Cinesite keeps on track

November 12, 2015

Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.

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Alex Mahon joins The Foundry as CEO

November 10, 2015

EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.

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The tech of the art of The Peanuts Movie

November 9, 2015

Hand-drawn motion blur, specialized rigs, ghost limbs and a UV approach for facial features – just some of the solutions Blue Sky Studios came up with for bringing 2D to 3D for The Peanuts Movie.

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Inside a scene in Inside Out

November 8, 2015

In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.

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It’s Guitar Hero, but not as you know it

November 8, 2015

The new Guitar Hero Live was filmed with a high speed Bolt Cinebot, while Framestore helped flesh out up to 12,000 frame effects-heavy scenes for the game.

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Why the Lytro Immerge is a big deal

November 5, 2015

Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.

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Flame unchained: Software-only and on OS X

November 4, 2015

Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.

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ILM supes on problem solving in VFX

November 1, 2015

ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.

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Supercharging the ride film

November 1, 2015

How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.

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Jump into Halo 5: Guardians

October 29, 2015

A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.

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Inside Disney Research Zurich’s capture tech

October 28, 2015

fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.

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Mafia III – how Blur made a trailer to remember

October 27, 2015

Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.

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fxinsider: One of Us helps the climb to Everest

October 25, 2015

In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.

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