Trojan Horse: new perspectives…and sandcastles
Trojan Horse was a Unicorn – a CG conference with a difference.
Read the ArticleMelding practical & digital: Legacy Effects’ Shane Mahan
Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.
Read the ArticleIBC 2015 (and fixing post)
The IBC Conference has just wrapped in Amsterdam – here’s our impression of the event, plus we highlight the way VFX could be made easier if the transcoding was just paid attention to!
Read the ArticleIndustry moves with Technicolor & The Mill + Mercer joins ILM
Technicolor acquires The Mill, while producer Sam Mercer joins ILM as head of the VFX studio.
Read the ArticleGame of Thrones and American Horror Story take VFX Emmys
Congratulations to the VFX teams from Game of Thrones and American Horror Story.
Read the ArticleThe VIEW from Italy
A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.
Read the ArticleAutomatic Duck is back
Automatic Duck founders Wes and Harry Plate are effectively re-launching Automatic Duck after a four year hiatus, and have begun developing and selling new timeline translation products for Final Cut Pro X and Adobe® After Effects® CC.
Read the ArticleThe artistry of Max Madness: Weta Workshop’s inner bogan
We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.
Read the ArticleGuess the patent…
A look at four patents in the effects, animation and VR worlds.
Read the Article8i – putting people front and center in VR
Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…
Read the ArticleMassive gets bigger
The new version of Massive is about to be released: we check out the new features with a set of short videos, including 20,000 agents in realtime on one PC!
Read the ArticleRealtimeUK’s Rare Replay games trailer
Watch RealtimeUK’s making of for the famous Rare games studio launch of ‘Rare Replay’.
Read the ArticleCrafting the Killer Chase: The Man From UNCLE
The story behind making the big chase scenes in Guy Ritchie’s spy thriller The Man From U.N.C.L.E.
Read the Articlefxinsider: Meet Mr. Gunk and friends
See how Framestore crafted rusty, gunky and frankly scary creatures for this brilliant Shell TVC.
Read the ArticleTrojan Horse is sold out, but there’s still a way to take part…
How you can still get a ticket to be part of the artist-driven Trojan Horse Was A Unicorn event.
Read the ArticleSci-Tech consideration list for 2015
The Academy has announced the technologies being considered for Sci-Tech Awards for 2015.
Read the ArticleThe secrets of Daredevil’s seamless effects
How Shade crafted the Emmy nominated visual effects for Netflix’s Daredevil.
Read the ArticleInsider chat: what’s next…
Mike and Ian discuss what’s on the horizon for films, games and the VR and AR worlds. Plus a rundown of the best tech at SIGGRAPH.
Read the ArticleInsurgent: in the lab with Animal Logic
Animal Logic breaks down their holographic effects for the film Insurgent, just out on DVD and download.
Read the ArticleHow one VFX artist made these 3 minutes of madness
Norwegian artist Alf Lovvold created this fictional trailer on a single workstation, with complicated CG models, foliage and action, all rendered on the GPU.
Read the Articlefxinsider: Previs’ing Mission: Impossible – Rogue Nation
In this special fxinsider piece, The Third Floor London discusses the previs behind Rogue Nation.
Read the ArticleSIGGRAPH Day 3 and out
Path tracing, the trade show, ACES, convergence of games and film, state of the VFX industry and more from Day 3 at SIGGRAPH.
Read the ArticleSIGGRAPH Day 2: ILM and more
ILM’s 40th anniversary presentation, MPC and DNeg on some new tools and several facial capture and animation talks and papers.
Read the ArticleNUKE and V-Ray
We look at V-Ray in Nuke, talk to the developers and look at a cool Pub Idea users had to test it.
Read the ArticleThe VFX of China’s monster hit Monster Hunt
Watch how Base FX made the cute and cuddly and sometimes crazy creatures for the Chinese hit film Monster Hunt.
Read the ArticleSIGGRAPH Day 1 (and DigiPro)
Our Day 1 wrap-up of SIGGRAPH and DigiPro – including Pixar talks and the Tech Papers Fast Forward.
Read the ArticleBehind the scenes of Digic’s Witcher 3 cinematic
How Digic Pictures made the recent launch trailer for CD Projekt RED’s The Witcher 3: Wild Hunt.
Read the ArticleFantastic five
The VFX behind the five key characters of the Fantastic Four reboot, plus a look at the previs.
Read the ArticleMAXON reveals upcoming Cinema 4D R17
Maxon announced Cinema 4D Release 17, with an anticipated release sometime in September. The release contains Houdini Engine Integration as well as a host of new features and improvements. Click through to check out the press release.
Read the ArticleRender Me MODO
The tech behind the rendering improvements in MODO 901 from The Foundry.
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