Why the Lytro Immerge is a big deal

November 5, 2015

Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.

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Flame unchained: Software-only and on OS X

November 4, 2015

Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.

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ILM supes on problem solving in VFX

November 1, 2015

ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.

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Supercharging the ride film

November 1, 2015

How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.

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Jump into Halo 5: Guardians

October 29, 2015

A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.

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Inside Disney Research Zurich’s capture tech

October 28, 2015

fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.

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Mafia III – how Blur made a trailer to remember

October 27, 2015

Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.

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fxinsider: One of Us helps the climb to Everest

October 25, 2015

In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.

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An animated day 3 at VIEW

October 22, 2015

The Book of Life, Hotel Transylvania 2 and Shaun the Sheep – all presented on day 3 at VIEW.

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The future is today: how ILM made time travel possible

October 21, 2015

The incredible work it took to hand-animate the Delorean time slice effects and the lightning bolts 30 years ago for Back to the Future.

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Day 2 at VIEW: The Little Prince and ILM’s models and miniatures

October 20, 2015

We report on ILM Model Shop Supervisor Lorne Peterson’s talk at VIEW, and the keynote from The Little Prince director Mark Osborne.

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Kara Zor-El : AKA Supergirl

October 19, 2015

Encore visual effects supervisor Armen Kevorkian discusses his latest work for Supergirl.

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Inside the colorscript process: day 1 at VIEW

October 19, 2015

A behind the scenes look at crafting an animated feature colorscript with Michael Kurinsky at Sony – our first report from VIEW in Italy.

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Houdini 15 released

October 15, 2015

Side Effects releases Houdini 15 with new crowd, ragdoll, shader building and rendering features.

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Behind Marvel’s marvelous trailer titles

October 14, 2015

They may go by in just seconds, but here’s how one artist helped contribute to many of the titles you see in the biggest trailers from Marvel and other studios.

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AR: a researcher’s perspective

October 12, 2015

In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.

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Step-by-step: a walkthrough of The Walk

October 11, 2015

How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.

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Going off-model: Hotel Transylvania 2

October 7, 2015

How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.

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Destiny: The Taken King: a visual breakdown of the launch trailer

October 6, 2015

Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.

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quicktakes

Three things not to miss at VIEW

October 5, 2015

Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.

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quicktakes

Life on Mars: the VFX of The Martian

October 5, 2015

With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.

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Behind the scenes of Nike’s VR Neymar

September 29, 2015

Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.

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Limitless goes on a trip to the small screen

September 28, 2015

Limitless comes to TV, and with a host of unique visual effects work.

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How the Everest VFX team scaled new heights

September 27, 2015

‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.

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Racing through the ages

September 27, 2015

a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.

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Digital skin alteration – studying racial bias

September 23, 2015

Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.

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quicktakes

More funding – and tech – for VR start-up Jaunt

September 21, 2015

VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.

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Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles

September 19, 2015

Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.

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The ire of Dr. Moreau: on-set tales from the fx crew

September 18, 2015

How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.

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Mazing Scorched effects

September 17, 2015

Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.

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