Why the Lytro Immerge is a big deal
Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.
Read the ArticleFlame unchained: Software-only and on OS X
Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.
Read the ArticleILM supes on problem solving in VFX
ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.
Read the ArticleSupercharging the ride film
How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.
Read the ArticleJump into Halo 5: Guardians
A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.
Read the ArticleInside Disney Research Zurich’s capture tech
fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.
Read the ArticleMafia III – how Blur made a trailer to remember
Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.
Read the Articlefxinsider: One of Us helps the climb to Everest
In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.
Read the ArticleAn animated day 3 at VIEW
The Book of Life, Hotel Transylvania 2 and Shaun the Sheep – all presented on day 3 at VIEW.
Read the ArticleThe future is today: how ILM made time travel possible
The incredible work it took to hand-animate the Delorean time slice effects and the lightning bolts 30 years ago for Back to the Future.
Read the ArticleDay 2 at VIEW: The Little Prince and ILM’s models and miniatures
We report on ILM Model Shop Supervisor Lorne Peterson’s talk at VIEW, and the keynote from The Little Prince director Mark Osborne.
Read the ArticleKara Zor-El : AKA Supergirl
Encore visual effects supervisor Armen Kevorkian discusses his latest work for Supergirl.
Read the ArticleInside the colorscript process: day 1 at VIEW
A behind the scenes look at crafting an animated feature colorscript with Michael Kurinsky at Sony – our first report from VIEW in Italy.
Read the ArticleHoudini 15 released
Side Effects releases Houdini 15 with new crowd, ragdoll, shader building and rendering features.
Read the ArticleBehind Marvel’s marvelous trailer titles
They may go by in just seconds, but here’s how one artist helped contribute to many of the titles you see in the biggest trailers from Marvel and other studios.
Read the ArticleAR: a researcher’s perspective
In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.
Read the ArticleStep-by-step: a walkthrough of The Walk
How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.
Read the ArticleGoing off-model: Hotel Transylvania 2
How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.
Read the ArticleDestiny: The Taken King: a visual breakdown of the launch trailer
Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.
Read the ArticleThree things not to miss at VIEW
Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.
Read the ArticleLife on Mars: the VFX of The Martian
With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.
Read the ArticleBehind the scenes of Nike’s VR Neymar
Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.
Read the ArticleLimitless goes on a trip to the small screen
Limitless comes to TV, and with a host of unique visual effects work.
Read the ArticleHow the Everest VFX team scaled new heights
‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.
Read the ArticleRacing through the ages
a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.
Read the ArticleDigital skin alteration – studying racial bias
Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.
Read the ArticleMore funding – and tech – for VR start-up Jaunt
VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.
Read the ArticleTrojan Horse wrap-up: abstract VR, perception, Juice-d up titles
Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.
Read the ArticleThe ire of Dr. Moreau: on-set tales from the fx crew
How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.
Read the ArticleMazing Scorched effects
Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.
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