DigiPro 2015 – a great start to SIGGRAPH

June 15, 2015

Our preview of the great presentations and talks at DigiPro 2015 which takes place just before SIGGRAPH in LA this year.

Read the Article
quicktakes

ILM’s xLab – Our exclusive video interview with Rob Bredow

June 12, 2015

Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech

Read the Article
fxfeatured

Recalling Total Recall

June 4, 2015

To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.

Read the Article
fxfeatured

EPIC’s Unreal Engine Open World: behind the scenes

June 2, 2015

In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.

Read the Article
fxfeatured

Mad Max: Fury Road’s day for nights and practical VFX

June 2, 2015

Behind the scenes of the day for night shots and practical guitar flying and steering wheel crash in Mad Max: Fury Road.

Read the Article
quicktakes

VFX in TV: S.H.I.E.L.D + Flash + Black Sails

June 1, 2015

How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.

Read the Article
fxfeatured

fxinsider bonus interviews: Avengers: Age of Ultron

June 1, 2015

As a thank you to our fxinsider members, we have two full-length interviews on ILM’s visual effects for Avengers: Age of Ultron.

Read the Article
quicktakes

A graphic tale: the visual effects of Mad Max: Fury Road

May 29, 2015

Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.

Read the Article
fxfeatured

Auckland Face Simulator

May 27, 2015

The researcher behind BabyX, Mark Sagar, and the new Auckland Face Simulator.

Read the Article
quicktakes

Light fields – the future of VR-AR-MR

May 26, 2015

Lightfields : the future of VR-AR-MR ?

Read the Article
fxfeatured

Futurescapes – building Tomorrowland

May 24, 2015

From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.

Read the Article
fxfeatured

The Foundry sold – but not to Adobe

May 20, 2015

The Foundry sells, and we speak directly with Bill Collis.

Read the Article
quicktakes

Sci-fi indie effects: the making of Infini

May 17, 2015

How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.

Read the Article
fxfeatured

RenderMan: under the (new) varnish

May 14, 2015

With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.

Read the Article
fxfeatured

Business models for VFX

May 13, 2015

Continuing the discussion about new business models for the VFX industry – FMX hosted an illuminating look at how studios see vfx and how VFX should look at animation companies.

Read the Article
quicktakes

Crafting a super slow-mo spot

May 13, 2015

How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.

Read the Article
fxfeatured

Day 3 at FMX 2015 – Realtime Star Wars, Interstellar & light fields

May 8, 2015

ILM’s realtime Star Wars iPad controlled demo, 40 years of ILM, DNeg’s Interstellar, and light field research from Paul Debevec and OTOY. It’s day 3 at FMX.

Read the Article
quicktakes

Day 2 at FMX 2015 – VR, AR or MR and 20 years since Toy Story

May 8, 2015

All the latest from FMX in Stuttgart – our day 2 coverage discusses VR and the incredible 20th anniversary celebration of Pixar’s Toy Story.

Read the Article
quicktakes

Day 1 at FMX 2015 – rendering and 20 years of Weta Digital

May 6, 2015

A breakdown of all the great rendering talks from day 1 of FMX 2015, plus 20 years of Weta Digital.

Read the Article
quicktakes

Casting the vendors on Avengers

May 4, 2015

How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.

Read the Article
fxfeatured

GoPro announces acquisition of VR software maker Kolor

April 28, 2015

GoPro has announced that they are acquiring Kolor, developers of software which helps create and display spherical VR content.

Read the Article
quicktakes

Ghost riding

April 26, 2015

How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.

Read the Article
fxfeatured

Animating in paradise: making The OceanMaker

April 22, 2015

Watch Lucas Martell’s The OceanMaker – and find out how it was made.

Read the Article
fxfeatured

Big effects on a budget: the making of Robot Overlords

April 21, 2015

How Nvizible pulled off high-stakes VFX for indie sci-fi film Robot Overlords.

Read the Article
fxfeatured

Mixing it up: the effects of the new Thunderbirds

April 15, 2015

How miniatures from Weta Workshop and CG characters were combined for the all new Thunderbirds Are Go TV series.

Read the Article
fxfeatured

Cool camera kit at NAB

April 13, 2015

A round up of new camera tech and tools announced at NAB in Las Vegas – with more to come from fxguide.

Read the Article
quicktakes

ftrack 3.2 revealed at NAB

April 12, 2015

ftrack has announced that they will be releasing version 3.2 of its software this summer. New features include Nuke Studio integration, Actions, chat features, and release of their updated API.

Read the Article
quicktakes

Ex Machina: the making of Ava

April 9, 2015

We sit down with DNeg VFX supervisor Andrew Whitehurst in London to discuss Ex Machina.

Read the Article
fxfeatured

Keep on driving: the making of Honda’s ‘Endless Road’

April 7, 2015

Behind the scenes of Honda’s new CR-V infinite loop spot, that also tailors to your world location.

Read the Article
fxfeatured

MODO 901: exclusive tech sneak peek

April 7, 2015

MODO 901 will be released in a few months but fxguide visited The Foundry yesterday in LA for an exclusive sneak peek of new Render Tech (*this is on top of The Foundry’s own feature leaks today!)

Read the Article
quicktakes
>