The end of Bond-age

November 15, 2021

Bond VFX at DNEG with Previz from Proof.

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Foundational visual effects

November 15, 2021

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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Katana 5 with Nuke

November 11, 2021

Katana 5 unites strongly with Nuke

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Unity Weta deal

November 9, 2021

The details of the Weta Unity deal.

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Digital avatars at GTC

November 9, 2021

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including real-time crowd sims for UE4

November 4, 2021

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

November 3, 2021

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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Can Xencelabs tablets challenge Wacom?

October 28, 2021

We have been testing the Xencelabs tablet for the last few months.

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Cinematic computational photography

October 26, 2021

A look at the state of the art in computational photography in the iPhone13 ProMax.

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Fun news from Adobe MAX

October 26, 2021

Adobe Max has a range of new innovations many using Sensei AI machine learning.

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MacBook Pros : Apple’s back to the future

October 25, 2021

A look at why the new MacBook Pros are both retro and highly advanced.

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Venom carnage: the art and science

October 24, 2021

Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage

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Sign Language MetaHumans

October 18, 2021

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

October 14, 2021

Scanline and RISE flooded Miami and produced volumetric holograms for

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73rd Engineering Emmy Awards Winners

October 8, 2021

Congrats to the 2021 Engineering Emmy Awards Winners

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Shang-Chi: behind the scenes in Sydney

September 28, 2021

Joe Farrell discusses returning to Sydney for Shang-Chi and the Legend of the Ten Rings.

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ILM and Halon Freeing Guy

September 19, 2021

We explore the Free Guy’s Dude by ILM, and Halon’s Previz + Postviz opening.

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RedShift RT is now in open beta

September 16, 2021

10 key questions about the new RedShiftRT you wanted to know

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Pixar RenderMan lookdev and XPU

September 14, 2021

XPU and Stylised looks in RenderMan 24

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Simplified facial capture with head mounted cameras at Digital Domain

September 9, 2021

Digital Domain’s new simplified facial capture with head-mounted cameras

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Level up: Free Guy

September 6, 2021

FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!

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Weta Digital has joined with SideFX to provide WetaH

August 23, 2021

Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.

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Improvements to virtual production in Unreal Engine 4

August 19, 2021

A technical look at the range of new improvements for VP and LED Volumes in Unreal 4.27

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NVIDIA team wins real-time live

August 16, 2021

The Winners of this year’s Real-Time Live.

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ALab, a Free USD scene: Creativity in the 3rd Dimension

August 9, 2021

Animal Logic release USD production quality assets for R&D and Education.

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Real-Time Live preview: SIGGRAPH 2021

August 6, 2021

A preview of Real-Time Live @ SIGGRAPH2021, with past winners returning again to the SIGGRAPH Live arena.

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Sweet Tooth

August 2, 2021

Zoic Studios’ Sweet Tooth

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Digital Domain brings Black Widow’s Red Room Crashing Down

July 24, 2021

Digital Domains 75 secs of visual effects, Black Widow excitement.

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In Camera UE4.27 LED Test Shoot

July 22, 2021

ICVFX with Unreal Engine 4.27 including a new nDisplay module.

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Lessons learnt for machine learning VFX

July 6, 2021

AI Machine Learning Lessons from the ‘Censor Veil’ as seen in Welcome to Chechnya

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