Congrats to the Creative Emmy Winners
Congrats to all the Emmy nominees and winners in 2022
Proof that F9 is both Fast & Furious
We look at the Previs for The Fast and Furious: F9, The Fast Saga by Proof Inc
AWS Thinkbox: Deadline, a Brief History
With the AWS Thinkbox products now free of charge, a look back at the 21 years of Deadline.
Prehistoric Planet
The remarkable realism of Prehistoric Planet from Apple, BBC NHU, and MPC.
Huge update for MetaHuman : import your own head!
The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5
Majestically Morphing Morbius
We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.
Realtime fractals in Unreal
Something familiar that you have never seen before – in real-time: UE5 Fractals
fxphd: online vfx training for professionals
Our sister site fxphd.com is a leading provider of online training courses for professionals in the visual effects and animation industry. Their courses are designed to help professionals stay up-to-date with the latest techniques and software, and to develop the skills they need to advance their careers.
Deep Dive on Wētā FX Face Fabrication System
A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System
Autodesk + RADiCAL: AI-powered 3D Motion Capture
Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.
Making of (all the) Spider-Man: No Way Home
Video breakdowns of SPI’s great Comp, Environment, suit, and FX work for Spider-Man
Doug Meet Zoey
Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany
NVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers
NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers
Avatar: The Way of Water: Does it seem it was worth the wait?
A special (technical) view of the new Stereo Avatar: The Way of Water
Pixomondo bashes environments with KitBash3D
Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.
Union VFX for Operation Mincemeat
Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat
Heavenly virtual production
Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.
The neural rendering of The Champion
The world’s first full neural rendered dialogue replacement full feature film.
Inside a location scanning truck
We visit on set with 3D scanning company Avatar Factory.
Do I want an Apple Studio?
We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.
UE5 in a State of Unreal digital human characters
UE5 is released as part of Unreal’s State of Unreal.
Gilded age world building
VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG
The integrated role of hi-tech props in The Adam Project
Property Master, Dean Eilertson talks about The Adam Project
The Third Floor Move into stylized animation
The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.
Ultra fast NeRF at GTC (3D from 2D REALLY quickly)
NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.
VP makes holographic screens beyond real
By using clever camera tracking – on set monitors and devices can see like actual holograms.
Nivellen may be cursed but he’s a winner
We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher
