VP from HP part 3: UE plugins and new stages
DisruptAR and Orbital VP Studios in LA recorded at HPA.
Sci-tech shortlist 2022
The shortlist for the 2022 Sci-Tech Oscar and Awards consideration
Pixomondo VP stages
PXO continues to support a variety of projects on their VO stages in Toronto.
VP at HPA: episode 2 screens and tracking
OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).
Virtual production at HPA: episode 1
Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project
Respeecher AI experts – in Kyiv
Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.
Green screens, green pixels and green shooting
This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.
Spinning Reacher
SpinVFX helped Jack Reacher, visit the Margrave, Georgia and get in classic Reacher trouble.
An Epic last 12 months
Epic has just released stats on the growth and use cases around the Unreal Engine.
Buring the Engine Down – fast
Action VFX and Undertone FX are now offering fire real-time effects for game engine use.
Dune: the answer is in the plate photography
What should the Oscars reward? What can we learn from Dune? Paul Lambert’s answers are in the plate.
Oscar nominees 2022
Congrats to all the nominated films’ teams of artists, TDs, and producers.
Arcturus volumetric video editing
HoloEdit provides a remarkable technical vehicle to edit and adjust Volumetric Captures.
Digital Domain gets Lost In Space
Digital Domain’s world-building and rendering issues for Lost in Space.
Open source under the North Sea
Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX
VES Reference Platform
The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.
Goodbye Kansas Studio is on Vigil
Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.
Maya’s Unreal future
Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link
Virtual McDonalds
Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.
Deep neural rendering comes of age
NR is so much more than DeepFakes, as Synthesia is demonstrating.
Ghost of Ghostbusters Past
Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.
The volumetric future?
An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe
The definitive Weta Digital guide to image-based lighting
Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.
